A polylimit would kind of be a boundary. I can understand why, but 500.000 is really not much if you need to do models for high res applications. I remember a certain Ringship that in the viewport was good for 8,7 million polygons.
CNC is still an option, convert it to STL, and it should in theory be possible to machine it. Something I want to try for 2 years now. I notice however that the more complex the models become, the harder it is to keep the parts down to 4 or 5. I'm planning on trying this with some newer projects though. (Aventine maybe, Merian very likely.)
CNC is still an option, convert it to STL, and it should in theory be possible to machine it. Something I want to try for 2 years now. I notice however that the more complex the models become, the harder it is to keep the parts down to 4 or 5. I'm planning on trying this with some newer projects though. (Aventine maybe, Merian very likely.)