For me, it's just about the challenge to find a thought experiment that the 'the holodeck could maintain illusion under nearly any circumstance' proponents can't wave away easily.
That seems like hyperbole on the face of it, not needing exceptional effort to discredit. I mean, as mentioned above, we've seen people break the illusion just by throwing something at the wall. Holodecks are machines, not magic caverns, and logically they can only operate within the parameters their designers anticipated. Naturally the designers and programmers will make efforts to improve the illusions, but there will always be limits. The problem is that writers too often ignore the limits that should reasonably exist, except when it's convenient to the story to have such limits.
That's the problem with trying to argue logically about the potentials or limitations of something fictional: ultimately it's just a plot device and the way it works will change depending on the needs of the story. For instance, there is no remotely sane reason why a holodeck would need to simulate solid bullets in flight, since nobody can see them, so even if the safeties failed, there's no reason why anyone should ever get shot. Not to mention that it's insane that it's even possible to disable the safeties.
He did have at least one bigger one, if we assume Garak is speaking correctly. in Afterimage he mentions the holosuite wall being about ten metres away. That's a lot bigger than the other ones we saw.
To be precise, he said "There's a holosuite wall
not ten meters in front of us," meaning less than ten meters, so it's hard to say for sure. Still, it implies something close to ten, since one would expect a tailor to be good at estimating measurements. And a claustrophobe would be more likely to understate the size than overstate it. So you could be right.