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How is there no Red Dead Redemption thread here???

I see we still suffer from having to travel alllll the way from your safe house to restart a mission if you die during it....did we not get enough of this in GTAIV.:sigh:
 
I assume you're talking about side missions rather than the main missions, because the main missions have a checkpoint system that I find surprisingly good for a Rockstar game. Anyway, you don't need to ride from your safehouse, you can save almost anywhere using your campsite, you're just not allowed to use it in settlements.
 
I assume you're talking about side missions rather than the main missions, because the main missions have a checkpoint system that I find surprisingly good for a Rockstar game. Anyway, you don't need to ride from your safehouse, you can save almost anywhere using your campsite, you're just not allowed to use it in settlements.

Oh, so i can save while out on the plains, that's interesting, i thought i had to return to my room in the salon to save all the time...thanks for the info.:)
 
I assume you're talking about side missions rather than the main missions, because the main missions have a checkpoint system that I find surprisingly good for a Rockstar game. Anyway, you don't need to ride from your safehouse, you can save almost anywhere using your campsite, you're just not allowed to use it in settlements.

Oh, so i can save while out on the plains, that's interesting, i thought i had to return to my room in the salon to save all the time...thanks for the info.:)

Autosaving after you finish a mission saves you to the nearest owned safehouse...
 
The game also seems to remember all your camp-sites, so if you die and one of your old camp-sites is nearer to your last location than one of your safe-houses then you will respawn there. That can be a bit annoying because you might find yourself out in the middle of nowhere and need to ride back into town.


EDIT: Take a look at these, they're possibly the funniest game glitches I've ever seen.
 
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What the hell? :guffaw:

This guy must have one seriously glitched copy of this game. But thank God for that, because those are just hilarious!
 
Has anyone else developed a phobia of bears from this game? I've had to go into the woods to collect flowers and hunt some animals only found in that region, and I kept on running into bears that killed me. I went into the cabin in the Aurora Basin looking for one of the outfit pieces, and when I tried to leave there was two bears outside the door waiting for me. They sneak up on you like giant, lumbering ninjas. :scream: I actually had a nightmare about them the other night.

I can't imagine playing Alan Wake if bears freak me out this much. :lol:
 
I bough this game just a couple days after launch, but it sat on my shelf until pretty much Wednesday, and now I have done little else in my life BUT play Red Dead Redemption.

Oddly enough, I am not too far along on the main storyline, but I'll be damned if I haven't picked every flower and killed every animal in New Austin!
 
I bough this game just a couple days after launch, but it sat on my shelf until pretty much Wednesday, and now I have done little else in my life BUT play Red Dead Redemption.

Oddly enough, I am not too far along on the main storyline, but I'll be damned if I haven't picked every flower and killed every animal in New Austin!

That pretty much mirrors my experience. Took me a few days to get into it, but once I did, now I'm nearly obsessed with it.

One of things that is really irritating me though, is the game's programming relative to animal spawning. When I first started this game, there were armadillos everywhere. Now that I'm trying to complete a challenge and need one frickin' last armadillo, I can't seem to beg, borrow, or steal one to save my life. It's like it knows I need one and refuses to spawn one for me anywhere. That's pretty damned annoying.

Other than that, the game is a lot of fun, they've improved a lot on the GTA formula as far as gameplay goes. They still need to eliminate the long drives (in this case, long horse rides) to start a mission though. That's still a major flaw in the Rockstar games.
 
Camp, then fast travel...
Though you do have to ride back after going after a bounty and you have to return the proof to the sherrif...
And obviously you can't fast travel when you have to ride with NPCs...
I'm pretty much finnished with the story, i have to duel an "old friend" but i keep getting killed by him...
 
Camp, then fast travel...
Though you do have to ride back after going after a bounty and you have to return the proof to the sherrif...
And obviously you can't fast travel when you have to ride with NPCs...
.

Well that's what I'm referring to. For some reason, the programmer/designers force you to ride for a long distance side by side with a NPC in many of the missions and listen to a bunch of inane conversation just to get to the starting point of the mission. Why Rockstar does this is beyond me. I don't know who can possibly think it's adds any fun at all to the game.

Oddly enough, there were some missions with the guy on the medicine show wagon, and they gave you the option to "Skip to destination." Which is awesome. I don't know why they don't do that for every mission where you have to ride a long ways to get to the actual playable part of the mission.

I seriously don't know what goes through programmer/designers heads at times.
 
^^^ Some people really do like to immerse themselves in the story/realism or what have you.

I know that the rides to the missions have NEVER bothered me.
 
Well that's what I'm referring to. For some reason, the programmer/designers force you to ride for a long distance side by side with a NPC in many of the missions and listen to a bunch of inane conversation just to get to the starting point of the mission. Why Rockstar does this is beyond me. I don't know who can possibly think it's adds any fun at all to the game.
*raises hand*

What? I like it, I feel that it adds to the experience and the sense of immersion in the world. It also allows me to get to know the characters better and it's very important to know about John and his family for the end of the game. Admittedly, it does get repetitive in Mexico when you meet new characters and start repeating the same spiel to them, and at one point I think he explained the story to the same guy twice. Still, hearing John talking about how he is doing all this for his family and how he really wants to live a quiet life on a farm reinforces the fact that he's not a badass outlaw, and that's a good thing.

(By the way, if you haven't done the 'I Know You' stranger mission then you should do it before the game ends, it's a highlight that I almost missed. You'll find the man in a top-hat standing on top of a cliff north of Greenhollow (Hennigan's Stead), then he'll show up in Mexico, and he'll show up one more time near Beecher's Hope.)
 
^^^ Some people really do like to immerse themselves in the story/realism or what have you.

I know that the rides to the missions have NEVER bothered me.

Agreed. If you want endless action, you'd be better off with Call of Duty or Halo. I've listened to all of the exposition (when it's there) but skipped the scene if it was obvious there wasn't going to be any dialogue (like during stage coach taxi rides).

I'm a few missions into Mexico and the only thing that bothers me is trying to get back across to the U.S. side. So far there's only one bridge in the middle to do so which makes for a long ride if you're on the far ends of the map on the Mexican side going to the other end of the map in the U.S.
 
Well that's what I'm referring to. For some reason, the programmer/designers force you to ride for a long distance side by side with a NPC in many of the missions and listen to a bunch of inane conversation just to get to the starting point of the mission. Why Rockstar does this is beyond me. I don't know who can possibly think it's adds any fun at all to the game.
*raises hand*

What? I like it, I feel that it adds to the experience and the sense of immersion in the world. It also allows me to get to know the characters better and it's very important to know about John and his family for the end of the game. Admittedly, it does get repetitive in Mexico when you meet new characters and start repeating the same spiel to them, and at one point I think he explained the story to the same guy twice. Still, hearing John talking about how he is doing all this for his family and how he really wants to live a quiet life on a farm reinforces the fact that he's not a badass outlaw, and that's a good thing.

Well to each his own, it bores me to tears. It wouldn't be that bad if it wasn't so long but some of those rides seem to go on forever. And as I said, in at least one mission (I'm hoping there are more) they give you the option of bypassing it. Not sure why they don't do that for every mission. Those of you who like it and want to listen to it can, those of us who'd rather just get on with it, could do that as well. It doesn't have to be an either or situation, they've already proved they can program it do that.
 
I love the pre-mission travel chats. They're one of the best world-building elements the game utilizes. I understand why they'd annoy some people though.
 
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