I assume you're talking about side missions rather than the main missions, because the main missions have a checkpoint system that I find surprisingly good for a Rockstar game. Anyway, you don't need to ride from your safehouse, you can save almost anywhere using your campsite, you're just not allowed to use it in settlements.
I assume you're talking about side missions rather than the main missions, because the main missions have a checkpoint system that I find surprisingly good for a Rockstar game. Anyway, you don't need to ride from your safehouse, you can save almost anywhere using your campsite, you're just not allowed to use it in settlements.
Oh, so i can save while out on the plains, that's interesting, i thought i had to return to my room in the salon to save all the time...thanks for the info.![]()
I bough this game just a couple days after launch, but it sat on my shelf until pretty much Wednesday, and now I have done little else in my life BUT play Red Dead Redemption.
Oddly enough, I am not too far along on the main storyline, but I'll be damned if I haven't picked every flower and killed every animal in New Austin!
Camp, then fast travel...
Though you do have to ride back after going after a bounty and you have to return the proof to the sherrif...
And obviously you can't fast travel when you have to ride with NPCs...
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*raises hand*Well that's what I'm referring to. For some reason, the programmer/designers force you to ride for a long distance side by side with a NPC in many of the missions and listen to a bunch of inane conversation just to get to the starting point of the mission. Why Rockstar does this is beyond me. I don't know who can possibly think it's adds any fun at all to the game.
^^^ Some people really do like to immerse themselves in the story/realism or what have you.
I know that the rides to the missions have NEVER bothered me.
*raises hand*Well that's what I'm referring to. For some reason, the programmer/designers force you to ride for a long distance side by side with a NPC in many of the missions and listen to a bunch of inane conversation just to get to the starting point of the mission. Why Rockstar does this is beyond me. I don't know who can possibly think it's adds any fun at all to the game.
What? I like it, I feel that it adds to the experience and the sense of immersion in the world. It also allows me to get to know the characters better and it's very important to know about John and his family for the end of the game. Admittedly, it does get repetitive in Mexico when you meet new characters and start repeating the same spiel to them, and at one point I think he explained the story to the same guy twice. Still, hearing John talking about how he is doing all this for his family and how he really wants to live a quiet life on a farm reinforces the fact that he's not a badass outlaw, and that's a good thing.
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