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Holodeck mistakes! Post your favourites...

Thanks for the eye-rolling, really elevates the level of the discussion.

Whether it's a person using a holographic object to hit someone or a hologram itself attempting to hit someone, the scenario is essentially the same.
 
Thanks for the eye-rolling, really elevates the level of the discussion.

Wouldn't have rolled my eyes if you had read what I wrote, not what you think I wrote. It seems the holodeck is practically a holy deck to you admirals...

Whether it's a person using a holographic object to hit someone or a hologram itself attempting to hit someone, the scenario is essentially the same.
I'll try not to roll my eyes at that one, although again it is a clear case of not reading what I wrote. Let me ask you three things:

How long are your arms?
What do your arms do when you're swinging a baseball bat?
And how will you avoid hitting your fellow who is almost standing on your toes (the aforementioned 20cm)?
 
My favorite example comes from Worf's promotion scene in "Generations", on the sailing ship. Worf and Crusher are each in turn dropped (or pushed) into the water. But then at the end of the scene, when Picard receives the message about his brother's and nephew's deaths, the "arch" is visible at deck level on board the ship -- which means Worf and Crusher both fell "below" the holodeck's actual floor level.

I know it can be explained away with each user being given their own unique "perspective" on the rest of the action (Worf and Crusher could have been placed inside their own "holobubble" with a different view towards the rest of the scene), but I do remember it struck me as kind of silly when I first saw it.
 
My favorite example comes from Worf's promotion scene in "Generations", on the sailing ship. Worf and Crusher are each in turn dropped (or pushed) into the water. But then at the end of the scene, when Picard receives the message about his brother's and nephew's deaths, the "arch" is visible at deck level on board the ship -- which means Worf and Crusher both fell "below" the holodeck's actual floor level.

I know it can be explained away with each user being given their own unique "perspective" on the rest of the action (Worf and Crusher could have been placed inside their own "holobubble" with a different view towards the rest of the scene), but I do remember it struck me as kind of silly when I first saw it.
And the ship itself was on two levels with the Holodeck Arch on the upper one.
 
I mean, according to our heroes, something about the holodeck got immensely and obviously better when the Bynars tinkered with it
Actually three episodes before that, Deanna mention upgrades in "The Big Goodbye."

Thinking about how the holodeck computer "knows' what foods need to be holographic and what foods need to be replicated, it might not need to. If the holodeck can substitute a holographic items with a replicated item so seamlessly you can't see it, even if you're looking right at it.

A glass of wine would be just a colored forcefield up until you reached for it, the holodeck replaces that particular item with a really glass of wine before you hand touches it.

The holodeck might even be able to replace items that you're currently holding. This would explain the piece of paper Data carried out of the holodeck. It was just a textured forcefield until the holodeck determined that he meant to remove it from the confines of the holodeck, at which point it was exchanged with a replicated piece of paper.

:)
 
Thanks for the eye-rolling, really elevates the level of the discussion.

Wouldn't have rolled my eyes if you had read what I wrote, not what you think I wrote. It seems the holodeck is practically a holy deck to you admirals...

Whether it's a person using a holographic object to hit someone or a hologram itself attempting to hit someone, the scenario is essentially the same.
I'll try not to roll my eyes at that one, although again it is a clear case of not reading what I wrote. Let me ask you three things:

How long are your arms?
What do your arms do when you're swinging a baseball bat?
And how will you avoid hitting your fellow who is almost standing on your toes (the aforementioned 20cm)?

Frankly, even if you had a good point, your attitude has made me lose interest. Good Day.
 
Ah hell, if anything, the fact that Data could actually find the holodeck wall and throw a rock at it in Farpoint is itself now inconsistent with how the holodecks have worked in every other episode. If anything that rock should have just continued on towards wherever, unobstructed by the barrier of the wall.
 
That problem gets corrected by the upgrades Deanna mentions in "The Big Goodbye". I would postulate that the Enterprise had originally been outfitted with earlier generation holodecks (whatever that might mean) and was upgraded, possibly on an ongoing basis, until either it met with spec or was tampered with by the Bynars. The holodeck technology may well be progressing similarly to how computing technology has progressed over the last fifty or sixty years. It's actually going forward in fits and starts, but to the layman looking on from outside, it's been a steady, and startlingly swift, progression from Univac to the latest smartphone. Remember, the Apollo missions flew to the moon with less computing power than that cheap digital watch on your wrist.
 
Frankly, even if you had a good point, your attitude has made me lose interest. Good Day.

Okay, it's very clear to me now. The Admirals here are apparently above reproach. They can ignore scientific facts and frankly, that is bloody irritating. They don't care to read what is written, but I am not allowed to get irritated. If I were a Klingon, you'd probably pay more attention.

Fact is, with all the possibilities the holodeck offers, it's a great tool for telling stories inside stories, but that's all. For the sake of the stories, we ignore the impossibilities, going beyond science fiction straight to fairy tales. In a discussion about holodeck errors there should, however, there is no sense in explaining away impossibilities.

Frankly, it disappoints me. I expected more from other Star Trek fans, but this forum feels like Borg. Resistance is futile, opinions irrelevant, and scientific facts, well, it's clear that you are not programmed to respond in that area.

I can't help but wonder if the admirals here - luckily not all of them, my apologies to The Wormhole - also have impossibilities to explain away the temporal errors in the final episode of TNG...
 
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Okay, folks.

I went against my usual pattern here, and allowed a six year old thread to be bumped. You know how much I hate that....

:scream:

Don't make me regret it. Stay on topic and skip the personal commentary.

Thanks.

:techman:
 
There are 4 holodecks, 1000 crew members, and no lines.

I've been to festivals with smaller ratios than that and had half hour lines at the port-o-potties. There should be a month long scheduling backlog to get holodeck time.
 
Ah hell, if anything, the fact that Data could actually find the holodeck wall and throw a rock at it in Farpoint is itself now inconsistent with how the holodecks have worked in every other episode. If anything that rock should have just continued on towards wherever, unobstructed by the barrier of the wall.

That level of holodeck technology is where it should have stayed. The mind bending qualities of voodoo magic that it later acquired were a step too far. I generally suspend disbelief for those eps but would have preferred some semblance of scientific reality.

A room that creates a convincing optical illusion environment is one thing but a room that creates an alternative reality with physics defying capabilities, spacial miracles, intuitive computer interaction and oh yes, actual sentient life.......was probably too much
 
There are 4 holodecks, 1000 crew members, and no lines.
IIRC the ST:TNG tech manual said there are eleven, and not everyone on board would be interested in the holodeck.

While I personally would like to try it, I don't know that I would be all that interested in using it on a regular basis.

:)
 
According to the official blueprints there are at least twelve, and possibly several (dozen) little alcoves with hologrids in them for "Privacy" purposes, something GR carried over from the TMP novelization. I don't remember how long that idea lasted, and would have to check to see if the blueprints actually carry that last category. It's late so I'm not going to do that.
 
Ah hell, if anything, the fact that Data could actually find the holodeck wall and throw a rock at it in Farpoint is itself now inconsistent with how the holodecks have worked in every other episode. If anything that rock should have just continued on towards wherever, unobstructed by the barrier of the wall.

That level of holodeck technology is where it should have stayed. The mind bending qualities of voodoo magic that it later acquired were a step too far. I generally suspend disbelief for those eps but would have preferred some semblance of scientific reality.

A room that creates a convincing optical illusion environment is one thing but a room that creates an alternative reality with physics defying capabilities, spacial miracles, intuitive computer interaction and oh yes, actual sentient life.......was probably too much

Even the time Troi entered the room to see Picard ride a horse toward her from the distance was a bit of a stretch. He was most likely stationary in the middle of the room, 10 feet away, on a holo-horse, with projected scenery whipping past him. The illusion was set up to serve HIS point of view. For her, it should have been more like stepping into a movie set.
 
According to the official blueprints there are at least twelve, and possibly several (dozen) little alcoves with hologrids in them for "Privacy" purposes, something GR carried over from the TMP novelization. I don't remember how long that idea lasted, and would have to check to see if the blueprints actually carry that last category. It's late so I'm not going to do that.

Do the privacy ones have drains in the floor?

They'd need a heavy duty power-wash system too.
 
There are 4 holodecks, 1000 crew members, and no lines.
IIRC the ST:TNG tech manual said there are eleven, and not everyone on board would be interested in the holodeck.

While I personally would like to try it, I don't know that I would be all that interested in using it on a regular basis.

:)

Interesting, on the show they never really go higher than 4. I thought I read there were 4 at some point.

Yeah, I guess not everybody would be interested in the holodeck but I think a majority of the crew would be. Especially on a ship deployed in deep space, a majority of the crew might not get shore leave on a planet with open air for another few months at any given time. Not everybody would want to be Sherlock Holmes or defend the Alamo, but nearly everybody would want to at the very least just hang out in the sun for a little while.
 
Is there a stigma with holodeck usage - in the STAR TREK universe that is? I know in THE BIG GOOD-BYE, Picard was absolutely enthralled with the realism of it all. But it seemed that once it got "established," there was this attitude about people who use it too much, or use it to compensate for shortcomings, that sort of thing. Like Geordi's inability to get dates and Barclay's social awkwardness and so on. On DS9, Quark pretty much used them as Brothels, I know, but I mean outside of that specific example ...
 
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