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Holodeck Malfunctioning

safeties can be disengaged for simulating realistic combat scenarios/training I'd guess.
I'm not sure why realism would call for allowing the device to use lethal force, though. A hail of machine gun bullets that hurt like hell but produce no wounds would be just as effective a training tool as a hail of bullets that tear your body apart. Today, we can't do that because a bullet that flies at a ballistically realistic speed isn't going to be nonlethal. A holodeck could give the bullet realistic flight characteristics, sounds, even taste, but then refuse to give it the penetrating power at the point of impact.

The few times we have seen safeties disengaged, this has been in order to ensure bodily harm (ST:FC) or to give the user an adrenaline rush (VOY "Extreme Risk"). We don't know what exactly was different from the safed holodeck, though. Did the computer normally have a routine that intercepted and aborted/modified any situation where the user might come to harm (with settings varying from "I don't want to get hurt" to "I don't want to die"), and now it stopped caring? Or did the computer start inserting extra risk to the programs (going from PG rating to R rating, so to say) which originally did not feature any elements that could jeopardize the user?

If the computer just stops caring about a holographic submachine gun, this shouldn't necessarily turn the weapon lethal, as apparently it's "just a hologram" to begin with, a silly prop in a make-believe game. Why would it not be? Similarly, if the computer stops caring about whether a character will jump from the top of a cliff, this shouldn't necessarily be lethal, as the character is in reality jumping from the height of one centimeter anyway. There has to be an active element to the jeopardy, more or less: the computer has to decide to suddenly construct a real gun, and to carefully utilize tractor beams that impose lethal forces when the user hits the ground "half a mile down".

It's a bit different if a user is to be strangled by a holo-character. Now the holographic element is capable of being lethal by default: its normal interactive capabilities that make its body feel real allow it to block the user's windpipe. If the computer stopped caring about whether the user playing action hero really manages to elbow his way out of the grip of the holo-villain, and simply kept running the villain character according to its logical behavior parameters, the villain would kill the user. Of course, there might be a separate routine that ensures that the user always wins, unrelated to any safety concerns...

Then there's a third level of risk. A putative moral routine would stop the computer from using a murderous character to kill the user. But what if the user wants to do something benign and fumbles it? What if he dives in a deep cave, enjoying the feel of real, replicated water - and has a seizure and drowns? What if he can't handle the facesitting 280 lb holo-woman he requested but isn't in a position to call it quits? Stopping from caring would be lethal there, too, and "secondary" routines dealing with morals or winning conditions or user preferences would fail to kick in as well.

But ST:FC seems to require the holodeck not just to stop caring, but also to actively start ramping up the risk, to "realistic" levels and perhaps beyond. How else could it know that Picard wants a lethal tommy-gun when he never says so?

On the other hand, if the holodeck was capable of giving Picard a real Thompson, why did he also key in this whole Dixon Hill charade? Why not just ask for the gun, or perhaps the gun plus twenty US Marines with twenty more guns and a sudden burning desire to kill some Borg? It would appear that keying in the Dixon Hill program was the easy way to get the gun. In which case we might speculate that Picard had carefully requested (for whatever reason) a real weapon for his holoprogram when originally creating it, and remembered this helpful tidbit now.

Motor vehicles aren't principally for recreation
Many (if not most) of them are. And those tend to be the ones most likely to kill the user. Recreation and lethal risk are an acceptable and even desirable combination in the real world.

Alcohol causes Impairment of things like alertness and coordination from the first drink, yes, but it's not going to put you in physical danger like malfunctioning holodecks. Again, not comparable.
Malfunctioning alcohol kills you with the first sip. Or worse. Yet consumption of alcohol prone to malfunctions is significantly greater than consumption of carefully safed alcohol...

Timo Saloniemi


The last part of your post about alcohol is meaningless nonsense as far as I can tell. And I'd like to see your data on motor vehicles being used principally for recreation. I suspect that the vast majority of people use their vehicles for necessary transportation. In my entire life, I have never met a single person who claimed to use their car principally for recreational purposes. Maybe there are some rich folks who can afford to do this, but not the vast majority of workers.
 
The last part of your post about alcohol is meaningless nonsense as far as I can tell.

Then you can't tell much. I'm very sorry for you.

And I'd like to see your data on motor vehicles being used principally for recreation.

No need. Just go read a motorcycle magazine. It's pretty clear that the vehicles only exist for entertainment. Otherwise they would have features such as payload and safety.

I have never met a single person who claimed to use their car principally for recreational purposes.

I wouldn't expect many people to confess, either. But the way to move from A to B is by sedan or bus; the way to move stuff from A to B is by station wagon or van. If you move by convertible or motorcycle, you are just mechanically stretching your dick, even if you lie to yourself and others about it.

Timo Saloniemi
 
The last part of your post about alcohol is meaningless nonsense as far as I can tell.
Then you can't tell much. I'm very sorry for you.

And I'd like to see your data on motor vehicles being used principally for recreation.
No need. Just go read a motorcycle magazine. It's pretty clear that the vehicles only exist for entertainment. Otherwise they would have features such as payload and safety.

I have never met a single person who claimed to use their car principally for recreational purposes.
I wouldn't expect many people to confess, either. But the way to move from A to B is by sedan or bus; the way to move stuff from A to B is by station wagon or van. If you move by convertible or motorcycle, you are just mechanically stretching your dick, even if you lie to yourself and others about it.

Timo Saloniemi


ah, so what's "malfunctioning alcohol" then?

And on your other point, so you admit you've got nothing and are basing your views on misinformation and uninformed speculation. (many areas in the U.S. either don't have reliable public transportation or have none at all, so "moving from A to B on bus" is not an option)
 
ah, so what's "malfunctioning alcohol" then?

Methanol, of course. Yet another example of an ever-present risk in a popular form of recreation, disregarded by the user community even if halfheartedly addressed by certain do-good organizations.

And on your other point, so you admit you've got nothing and are basing your views on misinformation and uninformed speculation.

Oh, give up already. If you really think a Harley Davidson is bought for transportation needs, you probably need to buy one. It really helps clear your mind.

Timo Saloniemi
 
wait... Methanol is malfunctioning alcohol?!?

I seriously hope you're joking with that one...

M
 
How is that analogy faulty? It may be an unusual choice of words, but it's a perfectly good description of what goes on when a form of recreation is subjected to less than rigorous safety measures.

Timo Saloniemi
 
ah, so what's "malfunctioning alcohol" then?
Methanol, of course. Yet another example of an ever-present risk in a popular form of recreation, disregarded by the user community even if halfheartedly addressed by certain do-good organizations.

And on your other point, so you admit you've got nothing and are basing your views on misinformation and uninformed speculation.
Oh, give up already. If you really think a Harley Davidson is bought for transportation needs, you probably need to buy one. It really helps clear your mind.

Timo Saloniemi


see, it's funny that you moved the goalposts from "vehicles" in general to "motorcycles," but I'm not going to play the "move the goalposts" game.

Again, I'd like to see support for the claim that people generally use VEHICLES for "fun" rather than as a means of transportation.
 
How is that analogy faulty? It may be an unusual choice of words, but it's a perfectly good description of what goes on when a form of recreation is subjected to less than rigorous safety measures.

Timo Saloniemi

methyl alcohol is not malfunctioning alcohol by any stretch of an analogy or imagination...

methyl alcohol is actually the simplest form of alcohol on the planet, but despite being simple, atomically speaking of course, it's one of the most versatile and well used chemicals around.

M
 
see, it's funny that you moved the goalposts from "vehicles" in general to "motorcycles,"
...And doesn't that make you look ridiculous.

I mean, go back and actually read what was written. It was you who moved the goalposts.

Again, I'd like to see support for the claim that people generally use VEHICLES for "fun" rather than as a means of transportation.
And that, too, is a straw man of yours. You are not entitled to insert words like "generally" there.

My argument about there existing unsafe vehicles purely for recreation stands. Your straw man burns brightly.

methyl alcohol is actually the simplest form of alcohol on the planet, but despite being simple, atomically speaking of course, it's one of the most versatile and well used chemicals around.
That irrelevant interlude aside, methanol is also a deadly poison commonly found when creation of more or less edible, delightfully intoxicating ethanol is attempted. A perfect analogy for all the other popular recreational technologies discussed, all with the possibility of a deadly malfunction.

Do I really have to spell these things out? Where's education going nowadays?

Timo Saloniemi
 
My pleasure, my first thought was 'roller coasters'. I would hope the Holodeck and Holo Suites kill fewer people but who knows!
 
I don't know, I still see holodecks being more an extrapolation from modern video games rather than risky rides, but the amusement park analogy is certainly better than cars or alcohol.
 
Well, I wasn't so much addressing their lineage as the fact that both seem to be scenarios where you're generally going in for a fun time and it's certainly not something you -need- to do and you should be reasonably safe. But there's always a chance something could go terminally wrong.

I wonder whether Federation citizens using holodecks need to sign waivers before entering.

Of course, now I'm imagining going into a holodeck to experience a simulation of an amusement park...perhaps one that includes holodecks...
 
Where are you guys pulling this idea out of that people go into holodecks with the knowledge that they're risky?
How can they NOT know that they're risky?

And we see children go into holodecks at various times.
Average year in America, 1,300 children die in motor vehicle accidents, and 180,000 children are injured. Even if a parent doesn't know the exact numbers, they understand the possibility.
Motor vehicles aren't principally for recreation, the parent is merely taking their kid from point A to point B, I don't see how that's a valid comparison.
It not a matter of transportation verse recreation sonak, the point is you have parents allowing their children to go situations that have a proven probability of fatalities and injuries. This happen modern day, every day.

Sending - permitting your child onto a holodeck is no different than letting them go swimming (drowning is the second leading cause of accidental death among children ages 1 to 14). Alexander has been on the holodeck, if the holodeck had malfunctioned at one of those times, Alexander could have been killed.

However, as a parent you know that (like swimming) the odds are heavily in favor that your child will survive the holodeck experience, they'll come home just fine. And they will have enjoyed themselves.

:)
 
Where are you guys pulling this idea out of that people go into holodecks with the knowledge that they're risky?
How can they NOT know that they're risky?

Average year in America, 1,300 children die in motor vehicle accidents, and 180,000 children are injured. Even if a parent doesn't know the exact numbers, they understand the possibility.
Motor vehicles aren't principally for recreation, the parent is merely taking their kid from point A to point B, I don't see how that's a valid comparison.
It not a matter of transportation verse recreation sonak, the point is you have parents allowing their children to go situations that have a proven probability of fatalities and injuries. This happen modern day, every day.

Sending - permitting your child onto a holodeck is no different than letting them go swimming (drowning is the second leading cause of accidental death among children ages 1 to 14). Alexander has been on the holodeck, if the holodeck had malfunctioned at one of those times, Alexander could have been killed.

However, as a parent you know that (like swimming) the odds are heavily in favor that your child will survive the holodeck experience, they'll come home just fine. And they will have enjoyed themselves.

:)


a holodeck is not an outdoor physical activity like swimming. It's a piece of technology available to consumers. Consumer technology, when used properly, is not supposed to be dangerous. I don't operate a microwave thinking "well, this is an incredibly dangerous technology," because if you use it correctly, don't overcook things in it, and don't put non-microwaveably safe items in it, it is basically safe. A holodeck should have incredibly strong safeguards built into it, like at the first sign of malfunctioning, it shuts off or something. The frequency at which holodeck safeties fail is absurd.

Also, even in an activity like swimming, you can reduce the risk for children to almost nil. Only go to supervised public pools with trained lifeguards, don't leave kids unattended, don't have them go into the deeper end until they're experienced swimmers, etc. The amount of tragedies with swimming not caused by negligence or ignorance is pretty low.
 
^There is no evidence to support that the holodeck safties have a high rate of failure. We maybe just see the rare failure.

Lets say the Ent-D had 4 holodecks, of which two were always in use by crew/families. And to be fair we'll say 1hour sessions so thats 48 sessiosn per day

Thats 17520 holodeck sessions per year, and I'll be generous and say we saw 3 failures per year on the show.

3/17520 * 100 = 0.017% failure rate, or in other words 99.983 safe.
 
Put another way, why would the shows feature episodes where the Holodecks worked properly the whole time?
 
Thats 17520 holodeck sessions per year, and I'll be generous and say we saw 3 failures per year on the show.

3/17520 * 100 = 0.017% failure rate, or in other words 99.983 safe.
On average, 26 infants a day are injured in crib/playpen related accidents. There is a death about every fourth day.

There are millions of cribs and playpens in America, they are considered quite safe given their low injury and fatality rate.

The frequency at which holodeck safeties fail is absurd.
I would agree. But for those using/employing the holodeck, the failure rate is obviously acceptable. Either that, or they are ignorant of the failure rate.

Put another way, why would the shows feature episodes where the Holodecks worked properly the whole time?
Most of the time that is what we saw, Picard on his horse, Data's dance partner, mama Troi and her mud bath.

A train barreling through a Shakespearean play was rare.

:)
 
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