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Heavy CGI enhancement anyone?

One aspect of the original series I always enjoyed was the rare use of “one and done” shots of the Enterprise. Shots like in “Dagger of the Mind” of the Enterprise approaching Tantalus. It’s apparently an unused shot from the second pilot. It stands out as having unrealistic movement, but was unique to this episode. And that clip was always missing from my local syndicated station, so I only saw it when I pulled in a Connecticut channel or when the video tapes finally showed the episodes uncut. Or the shot from “The Alternative Factor” of the Enterprise firing phasers. All of these are lost in the TOS-R updates.

Or the fact that “Charlie X” didn’t use a single shot of the “series” version of the Enterprise in the body of the episode. All views of the ship were from the two pilots.

I guess newer or younger audiences (or maybe most people) don’t care, but man, I love those things that make certain episodes unique.
 
https://www.theverge.com/2019/8/11/...-ntsb-report-touchscreen-mechanical-controls?

The Navy has recently backed off touchscreens for a class of ships after an accident. There is something to be said for having direct, hard-wired physical controls that cannot be interrupted by a crash or interfered with by computer virus or software failure.

"Pictures under glass" is a very NOW thing, and they are inefficient because you cannot operate them by sense of touch, as you can a lowly computer keyboard. My guess is that as smart materials develop you'll have buttons and switches which physically rise up out of a control surface as needed.

I think for mission-critical stuff there will always be some physical hardware.

As for floaty touch-screens, if you've every worked with a vertical touch screen you realize how quickly exhausting they unless you have a place to rest your elbows. They're an ergonomic horror.
 
I would never want TOS digitally edited/CGI'd. It is what it is, was made when it was made, and you either appreciate it for what it is or you don't.

The only reason I watch TOS-R is because that's what Netflix has and it saves me digging out my packed away DVDs.
 
The Navy has recently backed off touchscreens for a class of ships after an accident. There is something to be said for having direct, hard-wired physical controls that cannot be interrupted by a crash or interfered with by computer virus or software failure.

"Pictures under glass" is a very NOW thing, and they are inefficient because you cannot operate them by sense of touch, as you can a lowly computer keyboard. My guess is that as smart materials develop you'll have buttons and switches which physically rise up out of a control surface as needed.

I think for mission-critical stuff there will always be some physical hardware.

As for floaty touch-screens, if you've every worked with a vertical touch screen you realize how quickly exhausting they are unless you have a place to rest your elbows. They're an ergonomic horror.

We can discuss about it in three different ways, that can bring three different results.

Realistically speaking hardware controls are better than software controls, undeniable. The bridge of the TOS enterprise is still unrealistic by this standard because you have a computer that can be operated with voice control in a very sofisticate way (better than cortana siri and google at least) and six white switches on the pilot console.
There should be way more buttons, to make it that way, and in TNG touch screen you feel like that there is a huge number of buttons in every screen...
Anyway, yeah, it can be!

As for in-lore explaination, there are infinte ways to do that. In Voyager for instance they make this new ship with hardware controls because the pilot (Tom Paris) is a huge fan of 20th century and he desperately wants to have some hardware controls even if they are outdated by the late 23rd to mid 24th century. DSC already did that when they presented the enterprise and Pike said something about deactivating the holodeck because "it never worked anyway" and that's a very good thing canonically because if I remember correctly in TAS there is a holodeck but we haven't seen it in TOS.
Another retcon like that about Kirk disliking touch screens and we can have hardware buttons on the enterprise without breaking the techno-lore that every other trek serie estabilished for the federation

Lastly, vertical controls are shit for humans. Holograms and laser controls are too. At least with touch screens you feel you are touching something. Smartphones also have rotors that simulate a button-feel when typing, but I guess that for a spaceship that is another useless junk that no one is willing to repair if it breaks.
But all those stuffs are good for sci-fy technobabble and visual technothings. It's more about "looking advanced" rather than "being advanced". Warp engines are just ledfeast columns, but are glowing tubes really required for an engine to work?
I guess that if you had to inject matter and antimatter in a controlled enviroinment you should not care at all about transparency but rather your safety
 
Vibratory feedback only tells you that you successfully touched the control, which makes it useless for doing what you can easily do with a button: find it by touch alone and push it. So, what, I put eight fingers on a touchscreen keyboard and it vibrates? Continuously?
 
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Personally, I prefer tangible controls with tactile feedback over tapping on a flat piece of glass.

Kor
It's funny: the US has two new crewed space craft about to go into orbit hopefully this year.
Boeing's Starliner control panels are very old school in some ways, lots of physical switches, whereas Space'x Dragon as one might expect goes for a very simple physical interface with various interactive screens.
 
Boeing's Starliner control panels are very old school in some ways, lots of physical switches, whereas Space'x Dragon as one might expect goes for a very simple physical interface with various interactive screens.

This is a good comment that could be used to express what I meant earlier: if we compare the two IRL systems we can see that the Boeing oldschool panel is full of buttons
2018-08-20-194006.jpg

while the SpaceX one has little to no buttons because the main interface is the touchscreen
49b1b6bd38283c6b39e33edc995bb5b3.jpg


Guess which is the closest to TOS enterprise navigation console? :rommie::rommie::rommie:
P58_10_wherenomanhasgonebeforehd.jpg


The TOS enterprise should either have more buttons or more touch screens, either way I don't think that what we see here is enough to fully control the 3D kind of movement that a spaceship should be capable of
 
This is a good comment that could be used to express what I meant earlier: if we compare the two IRL systems we can see that the Boeing oldschool panel is full of buttons
2018-08-20-194006.jpg

while the SpaceX one has little to no buttons because the main interface is the touchscreen
49b1b6bd38283c6b39e33edc995bb5b3.jpg


Guess which is the closest to TOS enterprise navigation console? :rommie::rommie::rommie:
P58_10_wherenomanhasgonebeforehd.jpg


The TOS enterprise should either have more buttons or more touch screens, either way I don't think that what we see here is enough to fully control the 3D kind of movement that a spaceship should be capable of

The TOS Enterprise also exists in a fictional future 250 years from now. I can go with "there's some magic we're unaware of" for the simplicity of the controls.
 
The TOS Enterprise also exists in a fictional future 250 years from now. I can go with "there's some magic we're unaware of" for the simplicity of the controls.

Can't argue with this. I am still faithful to my idea that it doesn't look like it, but your point of view is valid too.

The same kind of argument was used to convince Brent Spiner that his makeup was needed to portray the android Data. Roddenberry implied that his skin was somehow better than human skin, therefore preferrable.

Still, when the borg queen gave Data human skin he liked it more than what he previously had
 
Can't argue with this. I am still faithful to my idea that it doesn't look like it, but your point of view is valid too.

We all interpret these things in our own way, which is why discussions like these are of interest. We get to see how others interpret the material.
 
The TOS Enterprise also exists in a fictional future 250 years from now. I can go with "there's some magic we're unaware of" for the simplicity of the controls.
The holograms can't be seen from TOS camera angles :D
 
The holograms can't be seen from TOS camera angles :D

Mitchell waves his hand across his console in "Where No Man..." to open up intraship communications. Maybe there is some kind of motion control built into the consoles?
 
We all interpret these things in our own way, which is why discussions like these are of interest. We get to see how others interpret the material.

Agree.
I grew up with other sci-fi shows and I wasn't really interested in star trek until 2009 when the movie came out, but it took me a lot more to have the courage to watch TOS.

I understand why (pardon me for that) older people like it, but I also understand why younger people don't want to watch it.

I think that a full remake of the top 10 episodes could encourage the newer audiences to approach it, but I feel bad for all the actors that invested so much to make it special that I can't say I want a full remake.

Especially when we already had a remake, the kelvin timeline, and I don't like how they changed things (Cumberbatch is a great actor and I liked his Khan, but now that I know the real Khan it feels so wrong to tell my friends to watch the new movies)
 
I understand why (pardon me for that) older people like it, but I also understand why younger people don't want to watch it.

It is like anything else, it is when you come into it. I've been watching since I was four years old, and TOS helped form my worldview for a long time.

I think that a full remake of the top 10 episodes could encourage the newer audiences to approach it, but I feel bad for all the actors that invested so much to make it special that I can't say I want a full remake.

Remakes will eventually be done, it is just the nature of Hollywood. Star Trek, along with The Twilight Zone, opened up sci-fi to mainstream audiences. It should always hold a special place in entertainment history.

Especially when we already had a remake, the kelvin timeline, and I don't like how they changed things (Cumberbatch is a great actor and I liked his Khan, but now that I know the real Khan it feels so wrong to tell my friends to watch the new movies)

Neither of them is "real". They are just fictional characters. You have the original version of the character in "Space Seed", but both movie versions are interpretations of that character by completely different writers and directors. Just like the Abrams or Discovery Spock is a new interpretation of the character by new writers, directors and actors.
 
Mitchell waves his hand across his console in "Where No Man..." to open up intraship communications. Maybe there is some kind of motion control built into the consoles?
it was a frustrated gesture as he was idly trying to remember what his friend Kirk's middle name was. "Tiberius no thats stupid.. Berious.. robious.. Robert.. right Robau. James R Kirk. How could I forget" waves his hand
 
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