I apologize if I misrepresented your position.No, I wasn't saying that was actually, officially the case, just that it's the way it seems to me. There are instances where computer games are considered canonical within a franchise's universe, such as with Defiance, which was created to be a multimedia TV/game franchise. The events of the MMO game are treated as "real" in the show's universe and are frequently referenced in the show. But it's just the broad strokes of the events going on in the game, rather than the specifics of how individual players interact or move through the game. It seems to me that the missions are really just about running or driving to a certain place and shooting enemies that get in the way, and then when you finally reach the target site, a bit of story happens or you acquire the object you were looking for. So the overall flow of the story is going to be the same for pretty much every player. It's just the details that differ -- what happens between plot points and what character is experiencing the plot points -- and that throws me because I'm a detail-oriented person. It seems more reasonable to me that the game should be a simulation based on actual events, with those underlying events being canonical.
(Sort of like how Roddenberry's ST:TMP novelization hinted that TOS had been an "inaccurately larger-than-life" dramatization of Kirk's "real" adventures. They happened, just not quite in the way we were shown.)
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However, I do agree with your overall premise, but I usually treat games as outside the canon. Just my point of view on that one.
I'm more referring to the characterization and storylines and the like. I have no doubt of the details being off, especially with regards to Trek art, which, to be perfectly honest, has been the same for the past 3 decades, with LCARS from TNG onward.I haven't liked every aspect of the IDW comics (Gary Mitchell being my prime annoyance) but inconsistencies have seem to be minimal.
The inconsistencies in IDW's comics are anything but "minimal." We have had characters using their chest insignia like comm badges, 24th century LCARS computer displays are shockingly common, the Enterprise has been shown with TMP era nacelles and the registry number NCC-1701-D, and that's just off the top of my head.
Details in art, for me, are quibbles in the art form, and are going to occur, just like film errors. It's a massive medium, requiring hours of detail and work and things are going to be missed, or slipped in as a nod to previous works, or just a cut and paste because it is 11:59 pm, and the boss will kill me if it's not done.

Consistency of characters, sequence of events and the like are more important to me. YMMV
