Battletoads. It's like they didn't want you to see the ending.
This is the first game I thought of. This game makes the TMNT game look easy, although by any other measure, that was a very difficult game as well.
Battletoads. It's like they didn't want you to see the ending.
Did anyone play Fester's Quest? That was a deliberately unforgiving game. If you lost you had to start all over.
I think the notion of video game difficulty has morphed considerably over the years. Used to be, a game was "hard" if they limited how many attempts could make: no saves, no continues, few lives, etc. Now, most games seem to let you try the same difficult segment over and over again without shunting you back to the beginning. Like the GTA games, where you can attempt a mission repeatedly without ever having to repeat one you'd already finished. And unlimited lives!!
I never thought of it as that hard. In fact I quite clearly remember finishing the game, then that night dreaming there was more game.Yeah, apparently it sold very well but was heavily criticized for being absurdly difficult. And it was. Unless you played with Donatello you were basically asking to lose.
This is pretty much the reason why it got such a bad review from the Angry Video Game Nerd.![]()
Battletoads. It's like they didn't want you to see the ending.
This is the first game I thought of. This game makes the TMNT game look easy, although by any other measure, that was a very difficult game as well.
I think the notion of video game difficulty has morphed considerably over the years. Used to be, a game was "hard" if they limited how many attempts could make: no saves, no continues, few lives, etc. Now, most games seem to let you try the same difficult segment over and over again without shunting you back to the beginning. Like the GTA games, where you can attempt a mission repeatedly without ever having to repeat one you'd already finished. And unlimited lives!!
I think the notion of video game difficulty has morphed considerably over the years. Used to be, a game was "hard" if they limited how many attempts could make: no saves, no continues, few lives, etc. Now, most games seem to let you try the same difficult segment over and over again without shunting you back to the beginning. Like the GTA games, where you can attempt a mission repeatedly without ever having to repeat one you'd already finished. And unlimited lives!!
I think the notion of video game difficulty has morphed considerably over the years. Used to be, a game was "hard" if they limited how many attempts could make: no saves, no continues, few lives, etc. Now, most games seem to let you try the same difficult segment over and over again without shunting you back to the beginning. Like the GTA games, where you can attempt a mission repeatedly without ever having to repeat one you'd already finished. And unlimited lives!!
And thank God it has. In looking thru this thread, I realize I haven't played any of these games mentioned here and I guess it's because I pretty much hated gaming back in the NES days. It wasn't until these changes you've described were made that I really became an avid gamer.
*cough*Knights of the Old Republic II*cough*I think the biggest problem these days is that a lot of games are being released too early when they are clearly unfinished.
TMNT on the NES
Battletoads on the NES
Super Ghouls n' Ghosts on the SNES
Phantasy Star II on the Genesis (without the guide book)
Sega designed Phantasy Star II to be such a difficult game that they included a walkthrough guide with each and every copy. The game was so frigging impossible that i eventually resorted to using the guide. Even then it was still tough as balls.
I think the biggest problem these days is that a lot of games are being released too early when they are clearly unfinished.
*cough*Knights of the Old Republic II*cough*
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