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Halo 4 & Halo Remastered

You get a screen popup saying that the game saved, but nothing saved to disk.

I'm assuming that you are referring to checkpoints; "Checkpoint... Done" is not saying the game is permanently saved, it's saying a checkpoint has been created. "Checkpoint" does not equal "game saved", at least not in this game.

(Especially when you get the exact same text when starting a new level, and it actually saved to disk.)
The game automatically keeps track of level completions, regardless of whether you save the game yourself or not. That there happens to be a checkpoint at the beginning of each level has nothing to do with it.

Yeah I'm playing co-op. So we have to finish every stage in full then, hunh?

Yep, unfortunately.
 
Well I now I know I'll finish a stage when I get an Achievement.

Just played Level 3 and the first time against the Prometheans. I like them! It's nice to get a different enemy set. I like that the knights can teleport and have healing flyers. I like the dogs you can explode with a single shot to their glowing face.
 
Your not playing through on solo, legendary are you? Because I fucking despised those Prometheans. :p
 
Received the game (limited edition) on Christmas Day and finished it on Legendary (co-op of course) 11 hours later.
Love it to bits! Worth the wait! I love the Prometheans, I love the story, I love the Infinity War Games and Episodes.
I had a blast when I found out there was an old Halo 3 map in BTB (Valhalla --> Ragnarok) O M F G!!!
I tried to play Spartan Ops on Legendary on my own, uh let do that again later, m'kay?

Anyways, love the game and can't wait to see what's next, especially the episodes with Dr C. Halsey...
 
Just beat Halo 4! Man, it was so exciting finally having a new proper Halo game to play. ODST and Reach were just not the same thing. The flying section of the final stage was insanely difficult. We died a million goddamn times. We couldn't see well in the split screen to determine obstacles, and when one of us died, it shook the screen of the other, causing them to crash. Ugh!

That was really sad with Cortana dying, though. They did an excellent job with the story and cut scenes, there was some real acting going on with Master Chief, just with his posture. I guess they'll just give him a Cortana clone next game, like she mentioned.

Are we supposed to assume the Daidac survived?

When they showed Earth being hit by the beam I thought it was going to convert the humans into Prometheans, so that the opening of Halo 5 would be Master Chief fighting newly spawned Prometheans on Earth. Oh well.
 
Are we supposed to assume the Daidac survived?
I assume the Didact survived. I can't imagine them building him up in Greg Bear's prequel trilogy just to off him in the first game of the 4/5/6 trilogy. Especially since we got his voiceover over the epilogue cutscene!
 
Watch the episodes in Spartan Ops, Mr Light. It takes place on Requiem 6 months after the events of Halo 4.
 
Tentative schedule for new Spartan Ops episodes, playlists, and specializations:

Week of 1/21
Spartan Ops Episode 6: Five new missions and an accompanying new CG cinematic.

"Forge Test" playlist (name not final): A rotational hopper featuring small Forge maps such as Relay. Help us test these maps by providing feedback and reporting bugs that will assist us in getting them ready for Matchmaking!

Specializations: Pioneer and Pathfinder Specializations unlocked for all players.


Week of 1/28
Spartan Ops Episode 7: Five new missions and an accompanying new CG cinematic.

Grifball playlist: A rotational hopper featuring everybody’s favorite virtual sport. Catch the disease!

Specializations: Engineer and Stalker Specializations unlocked for all players.


Week of 2/4
Spartan Ops Episode 8: Five new missions and an accompanying new CG cinematic.

Team Doubles playlist: A rotational hopper for those of you that like action of the 2 vs 2 variety.

Specializations: Rogue and Tracker Specializations unlocked for all players.

The Halo Bulletin

Also, some hinting at what we'll be getting next month:

Matchmaking updates go live every Monday, and potential playlists for the month of February include both FFA and a new and improved version of Team Snipers. Late February will also bring both a Title Update and the Majestic Map Pack (which includes two small maps and one medium-sized map) to Halo 4 as well. Expect more information on all of those things next month.

FFA, finally! :techman:
 
I beat Halo 4's campaign a couple days ago. Am I the only one that thinks the writing and story was really weak? During the cut scenes I felt embarrassed playing the game. The gameplay is really fun and I like the physics of it, but Jesus Christ could they not afford better voice actors and writing staff?
 
A look at the Majestic Map Pack, which comes out February 25:

[yt]http://www.youtube.com/watch?v=zxQpMpSBohA[/yt]
 
Here are a couple of clips of 343's Halo 4 panel at Pax East:

The New Title Update and Competitive Skill Rankings:
[yt]http://www.youtube.com/watch?v=XCpIR7T1VgA[/yt]

Forge Island Gameplay:
[yt]http://www.youtube.com/watch?v=9OIu0DrMVVg[/yt]

The entire hour-long panel, for those who want to watch the whole thing:
[yt]http://www.youtube.com/watch?v=AKp2o6UXDiE[/yt]
 
Title Update 3 has been applied. The details:

Enabled “X-Markers” on the HUD to designate when and where teammates are killed.

Updated Active Camo to fully reveal players when they fire all weapons.

Reduced the auto aim, magnetism and damage on the Gauss Warthog.

Fixed an issue in which some players at SR-130 did not see their Specialization on their in-game Player Card.

Fixed various issues with ordnance navigation markers.

Fixed various join-in-progress issues with Flood.

Added the ability to make weapon adjustments via backend tuning.

link

Also, the new Forge map Forge Island is now available for free download.
 
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