Yes. It's up to you to decide whether that's for performance reasons, or so that people can't split out their copy (one person playing SP, one person playing MP).You have to install 4 gigabytes onto your hard drive just to play multi-player???
I'm... rather confused as to what you're talking about here. What 15 minute download? The patch should've been more like a 15 second download. (Well, okay, probably a bit more, but it's only 30 MB.)We spent a damn hour trying to get it to work and never did. Even after that excruciating 15 minute download then we couldn't get the gamer profiles to work even though we weren't trying to go on XBL and just play on the console ourselves! WTF!
You can't have the same profile signed into multiple controllers. You need to either create other profiles for the other controllers, or play with them as guests. (I think you just hit Start while on the Halo 4 menu to do so - there should be instructions in the upper right, by the "main" profile's gamertag.)It took 15 minutes to copy the four gigs of disc two onto the hard drive. Then when we tried to start a game, our three controllers didn't work because the gamer profile wouldn't work on the other two. I have no idea how X-Box Live works but we were trying to play the three of us on the same screen.
It's the first mandatory install that I can think of (excepting GOTY editions, where the DLC that's now included needs to be installed from disc instead of downloaded from the marketplace). Previous Halo games would cache the maps on the hard drive as they got loaded, though - I can see why they made the technical decision to bite the bullet and have them permanently cached.Do a lot of games do this now? I've never had to a download a game off a disc to play it in my life. The only time I did it, and it was option, was for RAGE because it was supposed to make the load times faster.
we were trying to play the three of us on the same screen.
LinkShatter is themed around natural crystalline surfaces and the huge UNSC factories mining them. This large, symmetrical map is a playground for the Warthog and Mantis - its open pathways make getting around easy, whether on foot or in vehicles. Shatter is a great fit for large games of Dominion and Extraction. For some close-quarters face-time, escape the open landscape and duck into a mining facility, or slip through a doorway and hunt unsuspecting Spartans. Shatter enables multiplayer mayhem for up to 16 players in Infinity Slayer and up to 12 in other modes, such as Capture the Flag, King of the Hill, Dominion and Extraction.
Harvest is a canon concept brought to life - the doomed agricultural planet where humans first made contact with the Covenant. A small to mid-size map, Harvest is ideal for Capture the Flag. Here, you'll need to get creative to effectively use light vehicles which are limited to the exterior pathways and can't get into the bases, making this fully symmetrical map perfect for infantry firefights and face-to-face skirmishes. Snipers will also feel right at home, as long sightlines are broken up by great cover and hiding spots. Harvest allows 8 - 12 players to face off in Capture the Flag, Infinity Slayer, King of the Hill, SWAT and Slayer Pro.
Wreckage is a manifestation of the chaos of war. A medium-sized, asymmetrical map, this playspace is great for accommodating a wide range of objective-based game modes including King of the Hill and Capture the Flag. It is a ravaged environment of crashed debris, where the surrounding destruction creates complex paths perfect for throwing off your opponents or testing the limits of your Warthog. This devastated landscape provides plenty of cover, and tons of nooks and crannies are at your disposal while fighting for your turn to become King. Wreckage supports up to 16 players in Infinity Slayer and up to 12 in a variety of other modes, including Capture the Flag, King of the Hill and Oddball.
LinkNow They Fly? - Get a kill while airborne in a Warthog. - 50 points
Size Is Everything - Kill 20 enemies with a detached Machine Gun Turret. - 20 points
ODST - Kill a player while you're airborne from using a Man Cannon. - 30 points
Bigfoot - Kill 20 enemies using the Mantis' stomp attack. - 20 points
David and Goliath - Board an enemy Mantis. - 20 points
Clay Pigeon - Shoot an enemy out of the air while they use the Man Cannon. - 40 points
Special Delivery - Kill an enemy with a melee attack when landing from a Man Cannon. - 30 points
Pump Yer Brakes - Score the killing blow on a Mantis. - 40 points
Those descriptions are incomplete; the actual achievements all say "in Crimson DLC matchmaking".Also, the new achievements that come with the pack:
People who purchased the Limited Edition will get the Crimson Pack (and the next two map packs) for free, but we don't get them early.Isn't the Crimson Pack already available for those who purchased the Collector Edition or am I confusing things?
You need to choose Save & Quit, not just dashboard, to get the checkpoint to save. It's a bug that's been present for pretty much the entire series, AFAIK.Turns out we quit in the middle of stage 2, thinking there were checkpoints like in the old games, but when we started the next day we had to start from the beginning of the level!![]()
You need to choose Save & Quit, not just dashboard, to get the checkpoint to save.Turns out we quit in the middle of stage 2, thinking there were checkpoints like in the old games, but when we started the next day we had to start from the beginning of the level!![]()
It's a bug
I'm pretty sure I did select quit, but it didn't say save...
You get a screen popup saying that the game saved, but nothing saved to disk. That's a bug in my book. (Especially when you get the exact same text when starting a new level, and it actually saved to disk.)It's a bug
A bug? How so?
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