I'm really liking it!
Unfortunately Halo, like all things ultra-popular, has become fashionable to hate on in recent years. But it's hard to deny that it has among the best shooting mechanics in the entire genre, and that the gameplay is rock-solid and consistently entertaining. Bungie really does nail the "30 seconds of fun" notion pretty impressively.
Anyway, some thoughts (after about 2 hours with the campaign last night):
Very moody, very noir. Somebody mentioned that being in the "Hub" as the rookie, with the night skies lit only by the orange glow of the burning remains of the space elevator, feels a lot like the scene in Blade Runner where Harrison Ford is on his balcony looking over the city. That's right on - the light drizzle, the fantastic, slightly jazzy yet mournful score by O'Donnel, everything ... it's just a mood we haven't seen before in Halo and it's really welcome.
That you're no longer a bullet sponge really tightens the combat up. I'm playing on Heroic, which seems just perfect - as it really makes every encounter something you need to take your time with and think about. You can't be a Rambo in this game on any difficulty setting.
I'll have more thoughts as I play through - the campaign is fun so far - I like the new story telling mechanism wherein you find clues as to the wherabouts of your team, and play through flashbacks. Pretty cool.
Your thoughts?
Unfortunately Halo, like all things ultra-popular, has become fashionable to hate on in recent years. But it's hard to deny that it has among the best shooting mechanics in the entire genre, and that the gameplay is rock-solid and consistently entertaining. Bungie really does nail the "30 seconds of fun" notion pretty impressively.
Anyway, some thoughts (after about 2 hours with the campaign last night):
Very moody, very noir. Somebody mentioned that being in the "Hub" as the rookie, with the night skies lit only by the orange glow of the burning remains of the space elevator, feels a lot like the scene in Blade Runner where Harrison Ford is on his balcony looking over the city. That's right on - the light drizzle, the fantastic, slightly jazzy yet mournful score by O'Donnel, everything ... it's just a mood we haven't seen before in Halo and it's really welcome.
That you're no longer a bullet sponge really tightens the combat up. I'm playing on Heroic, which seems just perfect - as it really makes every encounter something you need to take your time with and think about. You can't be a Rambo in this game on any difficulty setting.
I'll have more thoughts as I play through - the campaign is fun so far - I like the new story telling mechanism wherein you find clues as to the wherabouts of your team, and play through flashbacks. Pretty cool.
Your thoughts?