Well we all know that Wesley is Jean-Luc's illegitimate son. 

Well we all know that Wesley is Jean-Luc's illegitimate son.![]()
Wes was driving the ship because some alien told Picard Wes was like Mozart.
I disagree with that. I always figured Picard was favorable to Wesley because of the history he had with his mother and father.
The only thing that ever really bothered me was the security chief being on the bridge, esp. being tied to the Tactical station. Two completely different job classes that I'd make certain to split if I ever made a Trek story of some sort.
Worf was the Strategic Operations Officer on DS9. Aside from commanding the Defiant while Sisko was busy elsewhere, I think he probably was the officer primarily charged with coordinating things between the station and the Starfleet forces in the Bajor Sector.The only thing that ever really bothered me was the security chief being on the bridge, esp. being tied to the Tactical station. Two completely different job classes that I'd make certain to split if I ever made a Trek story of some sort.
DS9 kind of solved this when Worf joined. At least when there was fighting on DS9 (especially in 'Way of the Warrior'), Worf was in control of the station's weapons, while Odo was leading the Bajoran and Starfleet Security teams.
It seemed as if the station's weapons were slaved to O'Brien's engineering console in Ops though...
I know that's typical on the bridge of a Federation starship, but not so much with the Ops center of DS9, IMO (much of the original Cardassian interface systems weren't changed when Starfleet took over, which caused some headaches for O'Brien no doubt). If we go by the DS9 Tech Manual, the Ops engineering station really controlled everything from the fusion reactors, to the weapons and shields, to communications and life-support.It seemed as if the station's weapons were slaved to O'Brien's engineering console in Ops though...
One of the most clear things you get from Trek, and one of the few that makes sense, is that the bridge stations can be reconfigured to do ANY job and that any system can be controlled from any one of them.
The tech books always said the stations reconfigured depending on what one was doing at the time, so you could press one button one week and fire phasers, the same button next week would scan or open hailing frequencies.
I know that's typical on the bridge of a Federation starship, but not so much with the Ops center of DS9, IMO (much of the original Cardassian interface systems weren't changed when Starfleet took over, which caused some headaches for O'Brien no doubt). If we go by the DS9 Tech Manual, the Ops engineering station really controlled everything from the fusion reactors, to the weapons and shields, to communications and life-support.
I think it's a case of different cultures with different approaches. The Federation may favor more versatility, whereas the Cardassians may favor more straightforward dedicated systems. The mix-match of the two design philosophies would explain quite a few of the problems that plagued the station when Starfleet took over. As far as not having enough buttons, I think that depends on how simple a command system interface is. Some may not need a whole lot of buttons.I know that's typical on the bridge of a Federation starship, but not so much with the Ops center of DS9, IMO (much of the original Cardassian interface systems weren't changed when Starfleet took over, which caused some headaches for O'Brien no doubt). If we go by the DS9 Tech Manual, the Ops engineering station really controlled everything from the fusion reactors, to the weapons and shields, to communications and life-support.
Well it is hard to imagine Cardassian stations being any different - if they were not configurable in the same way as a Fed starship then they literally would not have enough buttons.
I think it's a case of different cultures with different approaches. The Federation may favor more versatility, whereas the Cardassians may favor more straightforward dedicated systems. The mix-match of the two design philosophies would explain quite a few of the problems that plagued the station when Starfleet took over. As far as not having enough buttons, I think that depends on how simple a command system interface is. Some may not need a whole lot of buttons.I know that's typical on the bridge of a Federation starship, but not so much with the Ops center of DS9, IMO (much of the original Cardassian interface systems weren't changed when Starfleet took over, which caused some headaches for O'Brien no doubt). If we go by the DS9 Tech Manual, the Ops engineering station really controlled everything from the fusion reactors, to the weapons and shields, to communications and life-support.
Well it is hard to imagine Cardassian stations being any different - if they were not configurable in the same way as a Fed starship then they literally would not have enough buttons.
This makes a lot of sense when you look at how modern computer interfaces work, you don't need the button for "copy" to be visible if you have not selected anything you can copy, etc etc.
But my biggest problem with a person who didn't belong on the bridge of a starship was friggen' Nog.
Here we've got a cadet manning what has to be, given Defiant's limited number of bridge stations, an important position. You're telling there were no ensigns on DS9 who deserved the position more than Nog? What was he doing there? They even went so far as to send him on a mission with the rest of the senior crew in a Dominion Attack Ship. What the hell? He might just as well have gone into the academy as a Lt. Commander by the way he was treated. Aside from "engineering skill" he was never really shown to be anything but a Starfleet "yes man" anyway. So why?
-Withers-
I think that depends on how simple a command system interface is. Some may not need a whole lot of buttons.
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