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Cardassian 'Hero' Class Assault Boat:
Overview:
Codenamed 'Hero Class' by the Federation, this unnamed class of assault shuttle is designed to ferry troops into a planetary landing situation, or get them within range of a transporter boarding action. Carrying a crew of three, and twenty additional troops, the assault boat is equipped with two light spiral-wave disruptors. The troop space is to either side and below the crew cabin, with ten troops to each side in a cramped troop bay that affords little space besides that for the troopers themselves and their weapons. A small cargo bay is located below the crew compartment, for storage of heavier weapons and gear.
The assault boat is tough, but not very well shielded, relying more on speed of assault for protection, each boat carries four sensor countermeasures pods: two of these pods are active jamming, and two are decoy pods which, when ejected, can create sensor ghosts - making the assault force seem larger than it may be.
Perhaps the codename 'Hero' was assigned by a sarcastic Starfleet Intelligence officer who knew, just as well as the Cardassian troopers do, what the assault boat's chances would be in a combat with a larger ship.
Cardassian 'Hero' Class Assault Boat:
Overview:
Codenamed 'Hero Class' by the Federation, this unnamed class of assault shuttle is designed to ferry troops into a planetary landing situation, or get them within range of a transporter boarding action. Carrying a crew of three, and twenty additional troops, the assault boat is equipped with two light spiral-wave disruptors. The troop space is to either side and below the crew cabin, with ten troops to each side in a cramped troop bay that affords little space besides that for the troopers themselves and their weapons. A small cargo bay is located below the crew compartment, for storage of heavier weapons and gear.
The assault boat is tough, but not very well shielded, relying more on speed of assault for protection, each boat carries four sensor countermeasures pods: two of these pods are active jamming, and two are decoy pods which, when ejected, can create sensor ghosts - making the assault force seem larger than it may be.
Perhaps the codename 'Hero' was assigned by a sarcastic Starfleet Intelligence officer who knew, just as well as the Cardassian troopers do, what the assault boat's chances would be in a combat with a larger ship.