Scifi style from the last, maybe 5 years or so. In comparison, Star Trek has been developed for the last 50 years, with influences and styles from multiple sources. Most notably, in regards to the new look for the Klingons in the TOS films would be Star Wars, which you may or may not have heard of.
(source)If the Star Trek writers were to make a more real-life episode, it would probably have consisted of Jean-Luc Picard testifying before the Federation Senate subcommittee on the Star Fleet budget and how it was inadequate to carry out the exploration mission which was the primary reason for the existence of the Fleet. An interesting or exciting episode? No. But then, as I said before: real life is not like Star Trek.
LOL! Sounds exactly like it. Must make sure the audience isn't confused. Star Trek just oozes "originality".
Arguing for Star Trek to take its visual cues from Mass Effect and Halo, does not 'original' make. Especially when the crux of said argument is: 'Everyone else does.'
This + 1 million....
In general the problem I have with modern design is this "more is more" mentality. Adding busier and busier detail does not necessarily make a design better. It's kind of like how the new Transformers are built from so many tiny pieces you can't even make them out compared to the 80s cartoon.
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You also see this in today's sneaker designs.
Modern kitchen-sink excess:
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vs. a classic:
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It just seems like art schools are churning out a generation of artists who mistakenly believe that the way to impress people is through gratuitous detail for the sake of detail.
You can all get off my lawn now.
Well, nobody is arguing that.Arguing for Star Trek to take its visual cues from Mass Effect and Halo is almost just as bad as arguing that Star Trek should take its visual cues from Lord Of The Rings or Galaxy Quest or Doctor Who or Predator or The Chronicles of Riddick.
In general the problem I have with modern design is this "more is more" mentality.
The uncanny valley still is problematic. Despite advances in technology, there are still limits to making it "real enough" for the human eye when it comes sets. Video games have an advantage because we expect it to look kind of fake, regardless of how good the graphics are, how good the sims are, etc, etc. But, TV and films still have to work inside of the idea that it was built in the real world and conform to real world physics.The Transformers makes sense (well, movie sense) in that it's a piece of tech morphing into another piece of tech, so there is unsurprisingly techy bits all over the place. It might not be practical logic, but it looks a shed load better on a giant HD screen than a cartoon box did.
The Mass Effect-ish design mentioned is quite intriguing. Games like that go all out as, compared to real world design, they can. But now TV and Film can too..... so why hold back on what was made on a tight budget when you can do whatever you want?
Arguing for Star Trek to take its visual cues from Mass Effect and Halo is almost just as bad as arguing that Star Trek should take its visual cues from Lord Of The Rings or Galaxy Quest or Doctor Who or Predator or The Chronicles of Riddick.
Star Trek has a 50-year (plus) history of rich design and it's more than enough for any new artist to get inspired and draw visual cues from. Fifty year history which it got not from imitating others but for doing it's own distinctive thing. Which is why it inspired others (like Mass Effect and Galaxy Quest) to homage it or imitate it.
well, that's a given, to paraphrase Douglas Adamsthis thing is automatically bad
Yes, you can do whatever you want, but should you? Does it enhance the world? Does it contribute to the story?
I don't really care about visual cues. My problem is more that Mass Effect had more memorable characters, more interesting races and cultures and better dialog than Star Trek had in its last 3 series combined.
I am all for changes as well, but I always struggle with the concept of changing something for the sake of change. That's why CG is a dual edged sword-you can do anything and things that could never be done before and expand upon the vision, but you can also ignore the vision for the sake of "because we can."In my view - yes. A creative vision is a whole package - not just the story and the dialogue, but every element of it. I've taken over creative jobs before and completely turned it all on it's head - not to confuse audiences....but to make it authentically mine; not just a weak copy of what came before.
With advances in what can be done compared to the penny pinching that needed to be, and the freedom to realise creative visions more vividly - I'm very keen on seeing how things will change. Not for the better (or worse!), but an unchained original vision intrigues me more than having to stick to someone elses outdated work.
It's not for everyone, but with decades of difference between era's, influences and other factors - I'm happy they're going in this way; creating instead of conforming.
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