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Final Fantasy Games 1-9

Favorite Early FF Games?

  • One

    Votes: 2 5.0%
  • Two

    Votes: 0 0.0%
  • Three

    Votes: 0 0.0%
  • Four

    Votes: 9 22.5%
  • Five

    Votes: 3 7.5%
  • Six

    Votes: 14 35.0%
  • Seven

    Votes: 22 55.0%
  • Eight

    Votes: 13 32.5%
  • Nine

    Votes: 7 17.5%

  • Total voters
    40
I play games for entertainment and to experience the story/visuals, not to get killed and have to restart over and over. I'm quite happy just reading all the secrets and easy ways if it gets me through the game any faster.
And you take enjoyment away from this style of "playing" a game?

I'm not Mr. Light, but I share his gameplay philosophy. I use walkthroughs on almost every game because I want to eliminate as many backtracks and false starts as possible. Knowing what to do is not the same as doing it; it was still a bear to get through parts of Metroid Prime even with the walkthrough.

I'm playing video games for fun. I like the thrill of discovering hidden pieces of a game as much as anyone, but in my estimation, that thrill does not compensate for the time investment required.
 
I wounder what some of you did before the days of GameFAQS and before there was a guide printed for every game imaginable.
 
Of the first nine, my favorite has to be 6, since it's the one that I've played the most of (I've never gotten past Disk 1 of either 7 or 8, and only got about a 3rd or so through 9), although my overall favorite is 10. Not only that, I love the characters of Terra and Locke (Terra always seems to get a bum rap among FF fans, but I think her character is great).
 
Did they really do that?

I never played Phantasy Star 2. Played the first one and didn't like it; never played any of the others.

I know you could get guides for some Nintendo games, but you had to mail in for them. I never did.
 
Yep, Phantasy Star II and III both shipped with rather extensive hint books and maps, kind of in the same style as the extras you used to get with Sierra adventure games. Those were very different times.
 
Part of it was because they were, from what I understand, incredibly complicated.
Most games back then didn't have in game maps, for example... which is just silly now.

As for Phantasy Star... there's always the one lone Sega fanboy who thinks Square ripped off Nei with what happened to Aeris. Or so I've heard several times on various podcasts. :lol:
 
I wonder what some of you did before the days of GameFAQS and before there was a guide printed for every game imaginable.

I played through games normally. However, there were definitely games that I got hung up on for days, weeks, or months at a time. I don't think that makes them any more fun to play.
 
As for Phantasy Star... there's always the one lone Sega fanboy who thinks Square ripped off Nei with what happened to Aeris. Or so I've heard several times on various podcasts. :lol:

Well, despite would some people seem to think, her fate wasn't unique to Final Fantasy characters either.

But I digress...
 
As for Phantasy Star... there's always the one lone Sega fanboy who thinks Square ripped off Nei with what happened to Aeris. Or so I've heard several times on various podcasts. :lol:

Well, despite would some people seem to think, her fate wasn't unique to Final Fantasy characters either.

But I digress...

It's not just about Aeris being female and dying, nor is it just a lone Sega fanboy shouting into the void.

In their feature article inducting Phantasy Star II into their 'Greatest Games of All Time' thing, Gamespot summarised the similarities quite well. Linky.
 
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I wouldn't call the Aeris thing a ripoff, although there were way too many people who championed her death as being some kind of new and unique plot point, which irked those of us who played earlier RPGs which did the exact same thing... such as Phantasy Star II and IV. ;)

'course, it's pretty standard fare these days, so it's not like it really matters now... stupid Sonic Team has ruined Phantasy Star anyway... and the Suikoden games have turned character death into an art form far above where it used to be (and still is within other, lesser RPGs, which is to say "all of them". :D)
 
'course, it's pretty standard fare these days, so it's not like it really matters now... stupid Sonic Team has ruined Phantasy Star anyway... and the Suikoden games have turned character death into an art form far above where it used to be (and still is within other, lesser RPGs, which is to say "all of them". :D)

C'mon, Suikoden? Tell me you're kidding :D

Suikoden 1 remains a masterpiece. Suikoden 2 was almost as good. Suikoden 3 and 4 were terrible beyond belief. Suikoden 5 would be ok if you didnt have to wait 20 hours before the story actually started.

In my opinion, tri-Ace make the best JRPGs. Like Level 5, they understand the genre and aren't afraid to make bold creative risks. If anyone wants to play a real JRPG they should try their hands at the Valkyrie Profile series or Radiata Stories. Namco's Tales Studio do a good job as well, and I'm looking forward to Symphonia II and Vesperia later this year.
 
Whilst I admit that seven is a great game in its own right, for me, I fell in love with the series with eight. The upswing in graphics and the story were fantastic.

Other than that, who the fcuk voted for nine? Seriously?
 
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