Fan Film Writer's Primer

From our series submissions guidelines:

http://www.projectpotemkin.com/assets/components/series_bible.htm

SCRIPT FORMAT

Courier or Courier New, 12 pitch.

The following tab settings are approximate, if you’re off, no one will kill you:

Left margin -- 15 (1½ inches)

Character name -- 35 (3½ inches)

Dialogue -- 25 (ends around 55-60 at most--2½ inches)

Parentheticals (only if absolutely necessary) -- 30 (2 inches)

Right margin -- 75 (one inch in from the right edge of page--7½ inches from the left)

Top/Bottom Margin -- 1 inch

Page Number -- 70-75, top right, approximately ½ inch from top of paper

CAPITALIZE the characters’ names in the narrative when they first appear in your script and over their dialogue and in scene headers if used as such. Otherwise, use an initial cap and then small case letters.

Modern screenplays and teleplays rarely use the famous "CUT TO" (or DISSOLVE TO, etc.). One scene follows another, it is a given that the editor will have to cut to the next scene.

Do not number your scene headers (aka slug lines).

Without trying to crimp your style, we ask you to please, PLEASE refrain from writing camera-heavy scripts. Avoid directing on paper. Do not tell our director if we need a close up, a two shot, an over the shoulder shot, or a long shot. Do not tell our director to rack focus, to dolly forward, dolly back or whip pan. Do not use "wrylys" -- parenthetical directions telling the actor how to deliver the line. Let your dialogue speak for itself.

If your script is less than 15 pages in length, there is no need to break it into acts. Simply write the script using the tried and true Aristotle codified structure (beginning, middle, end). If longer, you should consider opening with a "teaser" and breaking it into definite acts. Teaser, Act One, Act Two, Act Three (and Act Four, if you wish to emulate the typical television commercial breaks, but for heaven's sake, don't assume you must emulate the original series' format!).
 
Well, there's no single, blanket industry standard. Final Draft (and I suspect other professional software programs like Movie Magic) come preset with things like margins, headers, and options for leading, alignment, spacing, elements, fonts, sizing, and other formatting bells and whistles that can be tweaked depending on what you require.

On one show I worked on, there were always flashbacks in every episode. The show's prototocol was that every flashback was always done in italics so everyone knew - this was a flashback. Additionally, it was labeled as such in the scene heading:

INT. FBI CFO - BULLPEN - NIGHT - FLASHBACK (FBD1)


The set was the same FBI office we always used as one of our primary sets, but since it was a flashback the header and everything in the scene was italicized, and labeled as a flashback in the header. The "FBD1" was our shorthand so we knew for production purposes (i.e. wardrobe, sets, props, etc.) which scenes were flashbacks; this specific bit of information was also always included on the "Day/Night Breakdown" page at the beginning of our scripts with the cast and set lists as well.

Meanwhile, on another show I worked on, my boss wanted ALL the scene headings to be in bold, as well as all the lines spoken by the show's narrator. Bolding scene headings was easy to do in "Elements" but I had to manually track the Narrator's lines and bold them individually. There was no rhyme or reason to why my boss wanted it done this way, it was just her preference.

The other thing Final Draft does --and this is a literal god-send when you have 10-12 writers on staff, all of whom write differently-- is that FD allows you to create script templates.

Once you have a script set up format-wise that you want to use, rather than having other writers poke and prod and guess, you can give them one of the templates to use and all the formatting stuff is already set up and doesn't need to be fussed over. Additionally, Final Draft typically has a backlog of templates from other professional productions (films, tv dramas, tv comedies, and even graphic novels) that you can choose from to familiarize yourself with before starting or even use as your own template. These can all be found under FILE -> NEW FROM STATIONARY tab on the man toolbar in Final Draft 8.

I found it extremely helpful when I switched from writing drama (which I'd been doing all along) to working on a spec sitcom pilot with my writing partner this year.

Finally, I can also vouch for the bullet point above -- never, ever number your scene headings/slugs. That's not for you to do when writing your draft. It's something that is done usually (in tv, anyway) once a script has had its pages "locked" (typically at the production draft revisions are input) and only then are the scene numbered by the script coordinator once they have approval from the showrunner and the 1st A.D. There are a number of reasons for this, chief among them being some shows continuously edit and change and move things around before pages are locked and it can create real hell for the rest of the departments on the show if they are also having to keep track of all the scene number changes throughout. It saves everyone time, money and hassle if "Sc. 33" is always "Sc. 33" and isn't fudged with because of some error or omission or move earlier on in the writing process.
 
I think you'll find with the exception of the last two paragraphs that those are industry "standards" as are these:

http://www.oscars.org/sites/default/files/scriptsample.pdf

Well, for starters, anyone who uses Final Draft isn't using "Courier New." The font of choice in the industry is "Courier New Final," the default font in Final Draft 8.

It's a minor clarification/difference, but one that people take very seriously out here because of the sizing of the font, how much space words take up on pages and how that affects how many pages can be broken down into batches of eight to determine how much and what can be completed on a regular shooting/production day.
 
In my experience (and I read a lot of scripts) the for every exception to the rule there are at least 10 rules that don't get exceptions. The main ones are the font and pitch, the margins for the various elements (which determines how many characters per line) and and spacing.

You can use Word templates, and the like, but just try to OMIT a scene and then unOMIT it, or search and replace words only in dialog and not in any other format type, etc., and you'll find out why people use software specifically designed for the task.
 
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Been a long time since anyone posted here, but I have something to share, so here goes:

THE BEAT SHEET

In interviews, TV and film writers often mention "beat sheets"—aka "step outline"—but when the topic comes up with writers not familiar with the biz, they often don't grok what one is and what it's for.

In essence, a beat sheet is a numbered outline of the main "beats" in a script which steps through the story in linear sequence. It calls out plot points, setups and payoffs, character beats, and action beats. The level of specificity is typically low, as the point is the broad sense of what happens in the story rather than the particulars. For instance "A mostly-comedic sequence, but someone tries to drown a too-nosy Bosley in the mud bath. Alex rescues him just in time," tells what happens in the sequence and the tone, but that's about it.

The beat sheet is designed to help break down the story to make sure all the necessary parts are there. Are character arcs set up and paid off? Are plot points both set up and paid off? Where are the action moments? Where are the comedic moments? The dramatic ones? And are all these things sprinkled throughout the story in a way which will engage and hold viewer interest? Such sheets are a good way to get a birds eye view of the overall story without getting lost in the minutia.

As an example, here's a fairly straightforward beat sheet to the first Charlie's Angels feature film:

1 of 4​

Charlie’s Angels

JOHN AUGUST — REVISED BEAT SHEET​


Please note some details are still marked TBD. Don’t think of them as “To Be Determined,” think “To Be Delightful” once written.

  1. Opening set piece, basically as written (BIG ACTION BEAT #1)

  2. Rocking title sequence

  3. Angels at home, all get calls:

  4. Dylan wakes up with her old boyfriend, horrified that they hooked up yet again.

  5. Alex in the trailer with her actor boyfriend, rehearsing his lines. “I have to go save the world again.”

  6. Natalie’s dysfunctional love life, details TBD.

  7. At the office: handsome young technology entrepreneur CHARLIE KNOX has been kidnapped. The angels are hired to find him by LUCY LIU, who runs his business affairs. We learn that Knox Technology has an Initial Public Offering scheduled in three days. If word of Knox’ kidnapping get out, the IPO will go south. The angels have to get Knox back in time or the company could lose almost a billion dollars.

    Charlie sends the Angels undercover:

  8. Alex and Bosley go undercover as a married couple at a Palm Springs spa to stake out Knox’s ex-business partner CORWIN from Red Star Systems. They had a messy break-up, and are now bitter rivals. Corwin may have had Knox kidnapped in order to destroy his company.

    A mostly-comedic sequence, but someone tries to drown a too-nosy Bosley in the mud bath. Alex rescues him just in time.

  9. Natalie and Dylan go undercover to the place where Knox was kidnapped, details TBD. [It may be a Starbucks, or a hotel, etc. Some service industry job.]

    2 of 4​

    While there, Natalie meets really great co-worker MATT. An immediate attraction, they make plans for a date. When something explodes (sabotage), Natalie saves Matt. BIG ACTION BEAT #2 as Natalie and Dylan go after the SABOTEUR. He gets away, but drops an important clue: his cell phone. The last few numbers dialed are to...

  10. A MOUNTAIN RESORT. The angels are back undercover in yet-to-be- determined roles in order to rescue Knox — which they succeed in doing. This is BIG ACTION BEATS #3 and #4. No, there does not need to be snow, but there is a major stunt involving a Volkswagen and a bobsled run. Trust me, you’ll love it. This brings us to the end of the first act, and back to...

  11. LOS ANGELES, where at the office, Knox hires the angels to (A) prove Red Star System had him kidnapped and (B) serve as his bodyguards until the IPO.

  12. Angels are back undercover in a series of jobs and locations, including:
  13. Alex in a corporate Red Star job, as an incredibly sexy efficiency expert.

  14. Natalie at a Red Star-sponsored car racing event. Spotting the Saboteur from earlier, Natalie goes after him. It’s a car chase through the streets of Los Angeles, but in Formula One racing cars. (BIG ACTION BEAT #5)

  15. Serving as Knox’ body guard, Dylan hooks up with him. For a man who has made his fortune off computers, he hates them. They’ve made the world impersonal, robbed people of their identity.

  16. Natalie keeps missing her dates with Matt because of work stuff. She convinces him to give her one more shot.

  17. In a clever con that relies on split-second timing, the angels succeed in installing a transmitter in the Red Star mainframe that will enable them to hack into their computer, gaining access to their files (so they can prove Red Star kidnapped Knox). This is BIG ACTION BEAT #6.

  18. Learning of the angels success, Lucy Liu tells the Saboteur (aha! they’re connected): Now that we have access to Red Star’s computer, we can proceed with the plan.
    What do we do about the angels? They’ll figure out they were duped.

    Then kill them first, she says. (IMPORTANT NOTE: At this point, we don’t know whether Lucy Liu is acting on her own, or whether Knox is involved.)


    3 of 4​

  19. The angels find themselves the targets of assassins, barely escaping with their lives. While on a date with Matt, Natalie is dodging bullets. (BIG ACTION BEAT #7)

  20. The Charles Townsend Detective Agency is blown to smithereens. (BIG ACTION BEAT #8) Of course, no one dies.

  21. Dylan, trying to protect Knox, discovers he’s the bad guy. As he’s escaping, he says he’s found out who Charlie is. It turns out he’s a Laker fan. He’s at the game right now. There’s a bomb under his seat.

  22. At the Forum, the angels have to find Charlie, but they have no idea what he looks like. They desperately try to find him before the clock runs out, the bomb goes off, and thousands of innocent people are killed. (BIG ACTION BEAT #9) The clock hits zero, but instead of an explosion, there’s a blackout.

  23. Not just inside, but the entire city. As the angels go outside, we see lights flashing in skyscraper windows, forming strange designs. Through the patch the angels installed at Red Star, Knox has re-coded the electrical grid for Los Angeles. He’s in control.
    It seems that all the angels have to do is reveal the patch. But no. The giant sign outside the forum lights up to spell: “WHERE’S BOSLEY?”

    Knox has Bosley, and will kill him if the angels reveal the secret.

  24. Knox covered his tracks well, but the resourceful angels discover a yet-to- be determined clue that points them to Knox and his base of operations in...

  25. HAWAII. Dressed in their hot-weather gear, the angels infiltrate the secret compound, notable for its giant windmills that power it. In a disguise that almost works, Dylan gets inside but is captured. Or did she want to be captured?

  26. Dylan awakes, tied to a chair. As per the current script, she tells her guards how she’s going to kick their ass, then proceeds to do it. (BIG ACTION BEAT #10)

  27. Natalie is in a martial-arts battle with Lucy Liu when Natalie’s cell-phone rings. It’s Matt. She has a conversation with him while fighting. (BIG ACTION BEAT #11)

  28. Alex rescues Bosley, but at every turn he gets them into greater danger. They survive, but Bosley thinks he was the hero.


    4 of 4​

  29. In a final battle, Knox is killed by his windmills. The angels walk away with fireballs exploding in the background. (BIG ACTION BEAT #12)

  30. Coda: the angels kicking back on the beach. Bosley is sunburned. Matt is walking up with drinks.

    Charlie is on the speakerphone, congratulations on a job well-done. We end on a randy joke, freeze-frame.

    THE END.

A NOTE ON VILLAIN MOTIVATION:

Knox needs the angels in order to infiltrate Red Star Systems and install the transmitter. He fakes his kidnapping so that the angels will get on his side and believe that Red Star is the enemy.

When we first realize Knox is the true villain, we think it’s because he has a beef against Red Star. But when he blacks out the city, we realize he has a bigger goal.

Knox feels technology has robbed people of their identity. The modern world is all about the network, the team, the group-think, which ultimately robs people of their individuality. Humanity has become enslaved to its technology — we work for it. From the power grid that keeps us warm, to the media that tell us what to think, the individual person has become irrelevant.

His goal is the destruction of the U.S. power system by means of a pulse that will result in a nation-wide blackout. He set the seeds for it years ago when as an employee at Red Star, he wrote the software that made the power grid more efficient. Hacking back into it, he’s found the means to destroy it.

In his twisted version of reality, by blacking out the country, he will liberate the common man. True, hundreds of thousands of people will die as a result, but he sees it as part of the greater good.

The themes of individuality and identity carry over into (a) the angels, who are both individuals and a team, (b) their constant cons and disguises, (c) the abduction of Charlie, the leader they’ve never met, and (d) Knox himself, the paper billionaire who built the network in order to destroy it, and played the victim in order to become the villain.
 
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Forgive the bump, but with the recently really lackluster scripts from various fan films (Axanar, Phase II, Continues, Dominion, and Equinox come immediately to mind) I thought this little satirical article was scathing but also probably pretty spot on. :lol:

Sad Sack Purchases Screenwriting Software.
 
Forgive the bump, but with the recently really lackluster scripts from various fan films (Axanar, Phase II, Continues, Dominion, and Equinox come immediately to mind)

So... Axanar (Prelude, presumably) and Continues "come immediately to mind" for you in the same breath as Equinox? No accounting for taste, I suppose...
 
Forgive the bump, but with the recently really lackluster scripts from various fan films (Axanar, Phase II, Continues, Dominion, and Equinox come immediately to mind)

So... Axanar (Prelude, presumably) and Continues "come immediately to mind" for you in the same breath as Equinox? No accounting for taste, I suppose...

Forgive me BigJake, but I do not see the need for such a backhanded and personal attack.
 
Forgive the bump, but with the recently really lackluster scripts from various fan films (Axanar, Phase II, Continues, Dominion, and Equinox come immediately to mind)

So... Axanar (Prelude, presumably) and Continues "come immediately to mind" for you in the same breath as Equinox? No accounting for taste, I suppose...

Even the high-standard productions — PII/NV, Continues, etc. — suffer from the same story problems. That's not to say they haven't produced good work, but that there's still room for improvement.

There can be less reliance on melodrama and more active than reactive characters. Tighter stories where there isn't wasted time spent on tin-ear dialogue in scenes that are inert. Less usage of the fan film tropes that plague all these productions, even the high-quality ones — senseless battles, phone an admiral, too many ancillary characters.
 
Here's an article making the rounds on social media, all about writing your story, and when you should probably start it. Might be of some worth to read to anyone interested: http://www.vox.com/2015/6/28/8858483/humans-review-amc

Always start your story at the highest point of conflict for the characters. That's my golden rule.

That article is great for pointing out the major problem with the modern long-form TV format and with pilots in general.
 
Forgive the bump, but with the recently really lackluster scripts from various fan films (Axanar, Phase II, Continues, Dominion, and Equinox come immediately to mind)

So... Axanar (Prelude, presumably) and Continues "come immediately to mind" for you in the same breath as Equinox? No accounting for taste, I suppose...

Forgive me BigJake, but I do not see the need for such a backhanded and personal attack.

Dude, it's not a "personal attack" to wonder what you're basing a comparison like that on. What a bizarre thing to say. I'm just not seeing where you would get that comparison, that's all. (And I'm being quite forehanded about it, I think. I could switch up to a lob if you prefer, I have a pretty solid baseline game.)

Ryan Thomas Riddle said:
Even the high-standard productions — PII/NV, Continues, etc. — suffer from the same story problems. That's not to say they haven't produced good work, but that there's still room for improvement.

I'm not saying anyone is flawless -- Continues is about as close to the writing standards of the original show as has been managed so far, I think, but even that wasn't flawless -- it's just an incredibly far cry from that to comparing Continues to Equinox. That's almost like comparing the script "problems" of Farscape with those of Lexx, you're not even talking about similar leagues at a certain point.
 
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So... Axanar (Prelude, presumably) and Continues "come immediately to mind" for you in the same breath as Equinox? No accounting for taste, I suppose...

Forgive me BigJake, but I do not see the need for such a backhanded and personal attack.

Dude, it's not a "personal attack" to wonder what you're basing a comparison like that on. What a bizarre thing to say. I'm just not seeing where you would get that comparison, that's all.

I see. I guess my reasoning was that the scripts/stories for the projects I mentioned have all been mostly disappointing for me. I was unmoved by Equinox and Dreadnaught, and was similarly unimpressed with the majority of the writing for Axanar and "The White Iris," hence my comment. It's perfectly fine to agree to disagree in my book, I just felt the implication of your "there's no accounting for taste" was somewhat snarky and directed solely at me.

(And I'm being quite forehanded about it, I think. I could switch up to a lob if you prefer, I have a pretty solid baseline game.)

:lol: No need, friend. No need. I'm happy to leave it be as a simple misunderstanding.
 
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It's apparent that few fan filmmakers are interested in doing the legwork it takes to get a decent script, and the typically defensive or dismissive reaction to even the mildest criticism indicates the makers are largely satisfied with what they do.

Frankly, I've about given up on trying to help fanfilm makers at this point. Both this and the Fan Filmmakers Primer thread don't seem to have made a lick of difference to any of these productions. It's probably time to stop shouting into the wind.
 
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It's apparent that few fan filmmakers are interested in doing the legwork it takes to get a decent script, and the typically defensive or dismissive reaction to even the mildest criticism indicates the makers are largely satisfied with what they do.

Frankly, I've given up on trying to help fanfilm makers at this point. Both this and the Fan Filmmakers Primer thread don't seem to have made a lick of difference to any of these productions. It's probably time to stop shouting into the wind.

Two thoughts here: trying to get amateurs (no better word for it in this context that I can think of) to take a professional approach is not something that will happen all at once. The old cliche of turning around a battleship comes to mind. I'm sure you've made an impact, even if the results aren't immediately apparent. Given the long lead time everyone is working with it's hard to think that any big change would be evident between when the threads were started and now.

The second is that rewriting seems to me like an art in itself and often best accomplished by someone other than the orginal author. Irving Thalberg was an amazing script doctor,but couldn't write a good orginal script to save his life. Yes, rewriting is good, no matter who does it. However, having a writer or team of writers to dissect and reassemble a thread seems to be one of the huge differences between an "amateur" production and a "professional" one.

YMMV (and probably will)
 
Forgive me BigJake, but I do not see the need for such a backhanded and personal attack.

Dude, it's not a "personal attack" to wonder what you're basing a comparison like that on. What a bizarre thing to say. I'm just not seeing where you would get that comparison, that's all.

I see. I guess my reasoning was that the scripts/stories for the projects I mentioned have all been mostly disappointing for me. I was unmoved by Equinox and Dreadnaught, and was similarly unimpressed with the majority of the writing for Axanar and "The White Iris," hence my comment. It's perfectly fine to agree to disagree in my book, I just felt the implication of your "there's no accounting for taste" was somewhat snarky and directed solely at me.
To be fair to Axanar, Prelude isn't really trying to tell a story, it's faux documentary, so I'm not sure the usual standards of story-telling apply. I think it did what it was trying to do pretty well. :)

It's apparent that few fan filmmakers are interested in doing the legwork it takes to get a decent script, and the typically defensive or dismissive reaction to even the mildest criticism indicates the makers are largely satisfied with what they do.

Frankly, I've given up on trying to help fanfilm makers at this point. Both this and the Fan Filmmakers Primer thread don't seem to have made a lick of difference to any of these productions. It's probably time to stop shouting into the wind.
Hey *I* listen to you, even if I don't do a great job of implementing your advice. :)
 
Dude, it's not a "personal attack" to wonder what you're basing a comparison like that on. What a bizarre thing to say. I'm just not seeing where you would get that comparison, that's all.

I see. I guess my reasoning was that the scripts/stories for the projects I mentioned have all been mostly disappointing for me. I was unmoved by Equinox and Dreadnaught, and was similarly unimpressed with the majority of the writing for Axanar and "The White Iris," hence my comment. It's perfectly fine to agree to disagree in my book, I just felt the implication of your "there's no accounting for taste" was somewhat snarky and directed solely at me.
To be fair to Axanar, Prelude isn't really trying to tell a story, it's faux documentary, so I'm not sure the usual standards of story-telling apply. I think it did what it was trying to do pretty well. :)

I completely understand. We each have our own tastes and perspectives. I just did not find Axanar to be written well. I do not think the film is bad, I just think the script could have been written better and did not appreciate the suggestion from someone that because I thought that, my own personal taste was suddenly in question.
 
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