This article isn't the most well-written, but I think it addresses many of the problems with dialogue found in fan films.
HOW TO WRITE STUDIO QUALITY DIALOGUE
There is one aspect of a script that – if you can master it – will give you a studio worthy piece of material.
As we all know, the name of the game is to write a script so good that anyone who reads it says “this guy/gal’s got it!” Many times, the dialogue in a script can be the one thing that makes people want to champion your work. The best example being Juno, which got accepted into the Sundance Screenwriter’s program and later turned into a movie based on the strength (and arguably the originality) of the dialogue.
The action lines were serviceable, and the story was fine, but the dialogue – whoa. When the Sundance list hit agent and manager’s inboxes and Juno first started getting passed around, you would have thought no one in Hollywood had ever read great dialogue until Diablo Cody slapped them upside the head with it.
Looking back, it was absolutely ridiculous the hyperbole being thrown around – but at the end of the day, her voice was so strong and the dialogue so interesting, and yes, full of subtext, that dialogue alone landed her a big career.
So what are the different aspects you need to integrate into your dialogue to make it pop? First, let’s touch on some basics:
1. Too Much Dialogue
A script is not a play – your goal is NOT to have dialogue that looks like a bunch of monologues. Try to keep 95%
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