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Fallout: The Television Series

If you REALLY wanted to create an explanation for ghouls... which really is unnecessary... but you could potentially tie it into the New Plague. Perhaps the plague (or, the subsequent attempts at a cure) altered some people's DNA the interaction with heavy radiation cause ghoulification.

I actually think that Season 2 of the show may well want to go into the origin of ghouls. It would make sense, there's still a chunk of Coop's pre-war backstory to go through as well as his early years. Given the appearance of the "anti-feral" drug, there does seem to be a desire to expand on ghouls in general.

I had a thought as I was going over this, about the question of Moldaver's long life.

-spoiler, with a thought on the direction S2?
I had simply assumed Moldaver went on ice either in 31 or 4. However, given this show ALSO wants to tie alot of the overall background to these characters... given some small hints, I wonder if Moldaver is somehow tied to ghouls and the drug. I don't think the name of her organization was a mistake "Hollywood Forever"... we know there are multiple people/groups out there working to extend life, and in the game lore there were already people getting ghoulified prior to the war.

It's entire possible that some of the Hollywood people were trying to go a different route to extend their life... with it only working particularly well on Moldaver.
 
Episode 5
Holy crap, I did not see the big Moldover reveal. I'm assuming since she looks normal, she's not a ghoul.
Damn, Vault 4 is seriously creepy.
I was trying to figure out if they drugged Maximus's food, because he seemed to be enjoying all of that a little too much.
It was nice to see Matt Berry in person.
I'm definitely getting curious what's going on with Vault-Tec in the flashbacks, because they're definitely starting to feel kinda hinky.
 
It's because fans of that game are convinced there's some secret hatred of it by Bethesda based on nothing but their baseless paranoia.

Bethesda has always been jealous of/hate the Fallout games they didn't make. They also fucked over Obsidian, the New Vegas developers, out of money because their metacritic score was off by like one point, after making them develop the game in a ridiculously short amount of time (and even still New Vegas is the best Fallout game ever made, much to Bethesda's annoyance). Maybe you could be pedantic and say its individuals in Bethesda who dislike New Vegas and not some company policy, but whether its the company as a whole or just someone like Todd Howard, New Vegas definitely gets treated like crap by bethesda and is generally ignored, just like Fallout 1 & 2.
 
Bethesda has always been jealous of/hate the Fallout games they didn't make.

Fake

They also fucked over Obsidian, the New Vegas developers, out of money because their metacritic score was off by like one point,

Obsidian never asked for a Bonus, Bethesda offered it to them of their own free will.

after making them develop the game in a ridiculously short amount of time (and even still New Vegas is the best Fallout game ever made, much to Bethesda's annoyance).

Obsidian knew what they were doing ahead of time, and no the game was not made in 18 months. The story and characters had already been written over a decade earlier when it was supposed to be Fall Van Buren and all Obsidian did was dust off their old notes. Most of the game assets were already made by Bethesda ahead of time too. So really there was years of work put into the game, not 18 months.

Maybe you could be pedantic and say its individuals in Bethesda who dislike New Vegas and not some company policy, but whether its the company as a whole or just someone like Todd Howard, New Vegas definitely gets treated like crap by bethesda and is generally ignored, just like Fallout 1 & 2.

It's not, Bethesda's writers just prefer telling their own stories in a different part of the Fallout world which they have ever right to do. Obsidian's stance on things doesn't work out for Open World Exploration Games in the first place
 
Maybe you could be pedantic and say its individuals in Bethesda who dislike New Vegas and not some company policy, but whether its the company as a whole or just someone like Todd Howard, New Vegas definitely gets treated like crap by bethesda and is generally ignored, just like Fallout 1 & 2.

Seems odd that if they hate it so much that we would be headed there for season two. Pretty sure Todd Howard can put the kibosh on anything that he wouldn't want making it to the screen.
 
I see these comments, and I think it grossly misunderstands what Vault-Tec, and the other corporate leaders want. They want the whole world, and they want to control it all, including the inevitable nuclear war.

Watching the last episode reminded greatly of a interesting conversation between a New York Mafia boss and a London criminal leader. They talk at length about the why of things, the rules they adhered to, but also the driving force of that life. It's all about control. They don't just want a piece of the cake; they want the whole cake, and they are constantly working to make sure that is preserved.

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There's no real reason within the game universe, other than their existence kind of fits with the retrofuturistic 1950s idea of what radiation might be able to do to a person.
Between a recent playthrough of FO1, and a vague memory of reading through the game's "bible": IIRC the general idea is that most of the wasteland mutants from radroaches, to centaurs, the giant mantis, ants etc. came about when the West Tek research facility (the location called simply "The Glow" in-game) housing the FEV (Forced Evolutionary Virus; the thing used to create Super Mutants, and Harold) was hit, releasing and distributing the virus into the ecosystem.
Where the original ghouls come into this in the first game is that they were residents of Vault 12 which (because: Vault-Tec!) was rigged with a door that wouldn't close, thus exposing everyone inside to a massive (though not lethal) radiation dose. That plus the exposure to the dispersed FEV led to the first ghouls.

That works fine for the first game since Necropolis/Vault 12 are fairly close-by to "The Glow" so it tracks that's where all the ghouls came from. Subsequent games however have ghouls showing up much further afield, so either the FEV got spread *really* far in that direct hit, or there were multiple FEV "spillages" during the Great War. If so; knowing Fallout, they were probably intentional too.

So in a nut-shell: massive rads + FEV (or a particular strain thereof) = Ghoul . . . or a chance of being a Ghoul at least. That would offer a possible explanation as to why Ghouls can regenerate, what the anti-feral meds are, and what Dr. Chickenf*cker gave the squire: it's a fresh dose of FEV.
Perhaps after a while the radiation can break down the FEV, which is the only thing keeping the brain tissue from degrading to the point that they become feral. So a fresh viral load can stave off, even reverse that decay for a time.

As for how the FEV is still around to keep turning people into ghouls, well that's the easy part: it's in the food chain. People had been eating radroaches and drinking brahmin milk for centuries at this point.
 
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That works fine for the first game since Necropolis/Vault 12 are fairly close-by to "The Glow" so it tracks that's where all the ghouls came from. Subsequent games however have ghouls showing up much further afield, so either the FEV got spread *really* far in that direct hit, or there were multiple FEV "spillages" during the Great War. If so; knowing Fallout, they were probably intentional too.
In Fallout 3 Vault 87 also has FEV experimentation. Super Mutants capture wastelanders and dip them in the FEV to produce more. So, it would track that there would be multiple sites, with contamination in various ways due to subpar construction (common Pre-War).
 
And in Fallout 76 there's an actual Westek Laboratory where all the specific Appalachian mutations came from, like the Grafton Monster and Snallygaster.
 
Episode 7
The stuff in vault 4 was pretty good, definitely not what I expected after the last episode.
I'm assuming the cold fusion tech that Vault-Tek stole from Moldover is the same thing powering Maximus's suit and Vault 4.
I'm glad Maximus finally told Lucy the truth about who he is, and her reactions is a nice way to show how much her time in the Wasteland has effected her.
Thaddeus becoming a ghoul was not the fate I expected for him.
 
Bit late, but we just finished watching the finale.

We thoroughly enjoyed it. Well-written, likeable characters, solid performances, engaging story. Loved learning more about The Ghoul's past and seeing the pieces gradually coalesce as the season progressed.

Walter Goggins (who I last saw in Sons of Anarchy) was fantastic.

Disclaimer: never played the game and knew nothing beyond 'post-apocalyptic' and Todd It Just Works™ Howard.

Also seen some comments proclaiming it is better than The Last of Us. In spite of their original format and somewhat similar setting, they are two very different stories. I think both were executed tremendously well.

The only quibble was the de-aging in the finale. It was alright, but when you see what amateurs are pulling off these days in YT vids ... I just wish it had been a bit less uncanny valley. Still, very minor quibble; was great seeing Agent Cooper in his prime again.

Bring on season 2!
 
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