If I can barely make out the shape of the object all the time than, yeah, it'll get dull fast.
I give you SeaQuest DSV.
Stars illuminate things. If you're in a remote place with clear air, the stars shine more, and you see more of them.
Plus we can assume we're seeing what we'd see after a minute for our eyes to get used to a lower light level. Ships in interstellar space could be seen well enough, just not totally illuminated as in TOS.
That's not how it works. If you're between stars light years apart there won't be sufficient light to illuminate a ship. You then have to resort to creative licence.Stars illuminate things. If you're in a remote place with clear air, the stars shine more, and you see more of them. Plus we can assume we're seeing what we'd see after a minute for our eyes to get used to a lower light level. Ships in interstellar space could be seen well enough, just not totally illuminated as in TOS.
And whether it's the depths of the ocean or the depths of interstellar space you're faced with the same problem if you intend to depict exact realism: you don't see a damned thing.
So we are back to creative licence rather than exact realism.Well, you're wrong for two reasons. One, as you keep failing to acknowledge, a ship can emit light of its own, whether engine lights, window lights, or running lights. Two, the sensitivity of a camera can be adjusted. It's possible for a sensitive enough camera to make out clear detail on something that would be invisibly dark to the naked human eye. Most of the astronomical photos we see of bright, colorful nebulae and galaxies and the like are actually long-exposure photos, the result of gradually accumulating very dim light over an extended period. To the naked eye, these things would be far dimmer. So it's not unrealistic for the hull of a ship in deep space to be visible with the right camera exposure, any more than it's unrealistic for the surface of Pluto to be clearly visible in New Horizons's photos, even though the sunlight at Pluto is about 1100 times dimmer than it is at Earth. As I said, though, the unrealistic part is that the ship's window/running/engine lights don't wash out the image at those exposures.
So we are back to creative licence rather than exact realism.
I've never taken sound in space scenes literally, but just as a dramatic embellishment. I mean, when we hear background music, we don't assume the characters can actually hear it. When there's voiceover narration, the characters can't hear that either, unless it's a comedy that breaks the fourth wall. So I treat sound effects in space as the same kind of non-diegetic element. The story isn't trying to claim you'd actually hear those sounds if you were there, it's just using them for dramatic effect.
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I recall some director or special effects guy (sorry, can't recall who) commenting on the first Star Wars long ago. He said that when you sere a space ship explode and hear the sound, you shouldn't make he assumption that your eyes (the camera) and your ears (the microphone) are in the same place. Maybe the sight comes from a hundred yards out in space, but the sound could be from the engine room of the doomed ship.
Look up at the night sky. All those stars are light years away. When the air is especially clear without city lights, starlight can illuminate fairly well.That's not how it works. If you're between stars light years apart there won't be sufficient light to illuminate a ship. You then have to resort to creative licence.
And whether it's the depths of the ocean or the depths of interstellar space you're faced with the same problem if you intend to depict exact realism: you don't see a damned thing.
True. Realistically there would no way for a camera to track it.I'm always amused that the Enterprise can be photographed while it's zipping by at warp.![]()
True. Realistically there would no way for a camera to track it.
I have long figured that the TOS footage of the REAL E was "filmed" with ultra high sensitivity "film" and thus the stars are brighter than they look to your naked eye and the ship is illuminated pretty evenly from all directions by the stars all around it. It is also why all of the lit windows look so bright: They are blown out.
The only inconsistency with this interpretation is the orbit shots, which should look more like ISS and Space Shuttle footage. There is no way lit windows would look lit in the same scene with a properly exposed day-side planet below...
True. Realistically there would no way for a camera to track it.
When did this become "Science Fact-Checking"?
Neil
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