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Excelsior Interiors (Quake III engine)

Donny

Commodore
Commodore
And here I go starting yet another project for Star Trek Voyager: Elite Force.

I took a long break from my projects due to some personal stuff and I'm back at it now, whipping together a few ideas for some Excelsior interiors.

These are very very early screenshots. I'm just throwing together some stuff to see how it looks before going forward.

The thing that excites me about doing Excelsior interiors is that we've hardly ever seen any of the ship aside from what little we saw in TUC and VOY: Flashback. (Obviously, I'm setting this to be in the TUC era). I was going to do an Ent A project, but due to the fact that so many sets were recycled and redressed TNG sets, I decided to go the Excelsior direction, so that I can create never before seen areas like the ship's engineering, transporter room etc. I'll be mixing design elements from TFF, TUC, GEN, and Flashback, trying to branch away from the redressed TNG feel.

Anyway, here's a test shot of my progress of the bridge models. Viewscreen placement is not final, just showing off what I've made so far. All viewscreens are hi-res (relative to gaming textures) and most are animated. Lighting is not final.




Here's the work I've done on the main viewscreen:



And here's a test of corridor colors. I plan on changing the panels in the curved corridor sections to make them less TNG, but I felt like experimenting with a different color scheme. I also added the pipes above to match those seen on the ENT A in TUC.


Comments/ideas welcome!
 
That Corridor looks so awesome i wouldnt change a thing on it unless its TNG era Excelsior :)
 
The corridor does look good, but I have to say that it looks close to TNG-era (probably a refitted Excelsior -- those ships had some shelf-life). I do like the overhead pipes (ODN, EPS, maybe non-propulsive consumables).

The bridge looks great!
 
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