For the same reason the Krell energy gauges in Forbidden Planet were calibrated in tens. We're so accustomed to doing arithmetic in base 10 that any other base number would require explanation. Ditto for the 12-hour clock.It didn't occur to me when I was 10, but later the clock took me out of the story. Why do they have the same clocks as we do?
That's the one thing about science fiction in general, not just STAR TREK, or The Original Series, in particular:We're so accustomed to doing arithmetic in base 10 that any other base number would require explanation. Ditto for the 12-hour clock.
Why do they have the same clocks as we do?
how the hell often does that happen? It doesn't seem too often judging how clean it looked before and how slow they were cleaning up after.
Except for Valley Girls and 1970s porn films.. . . (That, plus the Valley. But nothing much comes out of the Valley, apparently.)
Quotable lines. Kirk kills another computer. Sulu gets brainwashed. What's not to like?
No Trek Babe in this one, though.
It didn't occur to me when I was 10, but later the clock took me out of the story. Why do they have the same clocks as we do?
One of my favs, if only because it has one of my favorite bloopers. When the Red Hour starts and Kirk decides to take the landing party and beat feet off the street, Ensign Hothead (maybe Lindstrom himself) has a grapefruit sized piece of "rubble" bounce right off the top of his head as the group runs off the curb.
I laugh out loud every time I watch, which I often do just to enjoy that precious moment.
By the way, long-time lurker, first post.
Except for Valley Girls and 1970s porn films.. . . (That, plus the Valley. But nothing much comes out of the Valley, apparently.)![]()
When I was a kid I was not a fan of this episode but it has really grown on me the older I get. I think the fact that most of the story takes place off of the Enterprise may have had something to do with me not really digging it back in the day.
The Landru town is an artificial environment: 19th century technology cannot exist in vacuum, and cannot be maintained by a one-horse town like the one we saw. Yet the Landru town is the Landru town - Landru himself lives underneath it! Our heroes homed in on this place before knowing of Landru, which more or less dictates that there be only one town on the entire planet... (That, plus the Valley. But nothing much comes out of the Valley, apparently.)
Now, Landru has chosen to imitate late 19th century West for his games. He doesn't think too much of the same thing is good for the people, though: he has these Red Hours to break up the dull routines. We might just as well assume that he has regular makeovers of the entire world so that he can experiment and find out the best possible way to keep his chattel in best possible happiness indefinitely. And what better way to do such makeovers than to borrow from visitors?
We even have direct proof that the place evolves: our heroes initially beamed down in clothing more appropriate for 17th century West, perhaps indicating that's what worked for the crew of the Archon (else why make that odd choice?), or possibly even that that's what was worn on the planet the previous day, before the very latest makeover that our heroes failed to notice. That's not natural evolution, as a single town cannot evolve new clothing technologies and fashions like that - that's Landru playing a game.
And he has played the game for, what, six thousand years? Odds would be astronomically against 19th century West evolving (and supposedly first devolving) in that specific time, but not against Landru trying out all sorts of different societal models and rapidly moving on when certain models didn't work out. Also, we witness Landru adapting to a threat, albeit with great inertia, much like the Borg do.
Timo Saloniemi
We use essential cookies to make this site work, and optional cookies to enhance your experience.