I had cross-posted the video above over at
The Fleet Workshop website, one of the regulars there asked me to clarify when I mentioned the miniature, if I was talking about the lounge model, and not the full ship miniature, and if so, do the windows on the ship model match the detailing on the lounge model?
That lead to a lengthy answer about the couple of months work to get to this point in the superstructure model which might be good to add here.
The curvature baseline of the windows (top view) is a match visually to some of the reference of the exterior “ship” miniature, to the drawing of the interior “set” miniature. That curved window baseline is just a fraction below the slanted kick-board “wall” that defines the sunken seating area surround and the raised planter areas. That slanted baseboard goes up at a 60º angle to a short 90º vertical section to join with the “window” wall that slants up as a back wall and curves upward and becomes the ceiling.
So those basically align and match, and I got those to match down to the millimeter (finally).
However the large dashed outer curvature line, which is labeled as indicating the “outside seam line for ref. only. do not build” is not accurate to the exterior aft superstructure. The windows and entire lounge area is further aft in relation to the superstructure saucer seam line. That dashed reference seam line in the interior “set” miniature drawing is simply too far back from the windows to match the relative position in the exterior model. So that dashed lines curve is off as to shape/curve to the actual exterior seam.
Since if was only meant as a conceptual reference point, and wasn’t part of the interior miniature that was built, I had to forgo trying to somehow make that reconcile (which it simply cannot as drawn). And let the exterior superstructure and saucer seam line land where it needed to be to match the distance up the slope for the baseline of the windows. That required taking into account the depth fo the window “alcove” that goes around the superstructure and is inset into it.
For the height of the windows, I went with the measured height of the aft view drawing of the interior, which when projected back and “cut out” of the back sloping wall.
You can see how it was built in this screenshot. The magenta colored rectangle matches the measured height (converted into the same scale) taken from the Ekker interior “set” aft elevation drawing, which is then projected onto the sloping curved wall:
It pretty much aligns with the exterior miniature photo references and placement. And after considerable effort in getting the compound curves to allow that rectangle (projected back) to get it to match the interior wall seam (which you can see in the "bottom view"—upper left—in the split view screenshot).
So that window baseline position and window height are what I ended up having to use as the cross-reference point between interior and exterior.
Working back and forth to get the complex compound curves in all axis around the sloping back wall to match the miniature profiles, and top view when it meets the saucer section (which is itself a shallow compound curve was a bitch.
Because that swept out shape has to interact with the saucer—itself as compound curve—in such a way that it match the top view exterior shape of the superstructure/saucer seam line, but also match profile in curvature, while sweeping around and transitioning in such a way so that window baseline matches the interior drawing line, and exterior reference photos.
It has taken me literally a couple of months worth of trial and error modeling it in 3D to get it to jive with all the photo references. The variables and the challenge being working with the inset depth, hull thickness at the windows section to get it to all match (at the windows) in curvature to both interior and exterior.
Here is a simplified step-by-step of the challenge.
Starting out from production design drawings getting the known profiles of the fore, aft, and port/starboard vertical edges, and creating them (shown in magenta) is pretty straight-forward:
Likewise the uppermost deflector grid ring:
…the saucer profile:
…and the seam outline (in a flat plan top view):
Taking the saucer profile—revolving it for form the saucer surface itself—then taking the seam outline and projecting it down onto the saucer profile gets you the seam in three dimensional space (again fairly straight-forward):
Now things get tricky.
Determining the key transition vertices points between the aft vertical slope path to forward angled slope line (which is actually a 202.5º revolved shape for the front part of the superstructure)…
…was the deceptively hard thing to work out.
Because defining those transitional sloped vertices (the two highlighted in magenta below) not only need to keep the transition smooth between the start and end slopes (while matching what is seen in the photos of the exterior miniature)…
…but critically slope inward and curve lateral in a way that from a surface…
…that can then be inwardly offset by the amount of alcove inset and the window thickness…
…in such a way that interior curvature of that intersection meets at the interior window baseline.
All while doing so in a way that slopes upward to form the interior window plane properly to match the interior shape and dimensions of the lounge miniature which is again derived form projecting the window height rectangle (magenta) onto the interior sloped curved surface to form the window baseline and top edge (yellow shape)…
This can then be used to project up onto a plane intersecting with the column angles as defined in the Ekker top-view drawing to form the raw window shapes outlines (yellow)…
…which in turn are extruded to create shapes that intersect with the aft inner aft surface …
…to be cut out of the surface…
…which can then be “shelled” to form the thickness of the raw window framing, the corners of which are then filleted to round the corners (the two windows on the right with the filleted corners highlighted…
And so on.
It took over two months of tinkering to get it to match correctly in all those areas. It would be easy to simply ignore the interior wall and window baseline of the interior, and get something that looked pretty close to just the exterior. Many of the 3D models I have seen others make also don’t have the very subtle vertical bowing of the front and aft profiles, and simply make it a straight angle for them.
Where things don’t match perfectly to the interior drawings are the the top view in the Ekker drawing. The windows are not quite a “long” from bottom to top (when viewed from above) as what is in the interior “set” miniature drawing.
Here however the Ekker drawing is not consistent with itself in that the the aft elevation window height doesn’t reconcile with itself to the top view window heights, given the slope of the cross-section side elevation in the same set of three orthographic in the Ekker drawing.
But the 3D model does match vertically in height to the interior aft elevation drawing, and match to the shape, size, and position to the exterior miniature reference images.
So that’s what I went with since it was the best solve.
I did however use the horizontal radius of the ellipsis in the top view drawing to determine the circular radius of the rounding (filleting) of the window corners, which with “cut through” the sloping aft wall do pretty much match the shape when viewed directly from above and from the back/front (i.e. exterior view/interior view looking out).
I used the center points of the top view Ekker drawing (which have centerline dimensions outward) to define the angles of the columns and the convergent origin point. Which was crucial to determine the two key transition slope vertices for the outer shell in forming the overall proper outer superstructure base surface.
At first blush you would think it would not be too hard to model it. But when you start getting down to the millimeter (in-universe) and try and get it to all to line up and make sense, while still matching the exterior miniature forms is hard enough. But to get it to reconcile with interior miniature, and do so in a way that is faithful to what can be gleaned for the production drawings (which have some internal inconsistencies in them) and from the photo analysis of the exterior was really complex.
Anyway, enough of my rambling for now.