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Enterprise E

That's funny, because the Enterprise F is my favourite of the new Starfleet designs introduced in Picard. It's the got the futuristic sleekness of the E along with the scale and organic lines of the D. This makes it feel like more of a true successor to the Galaxy-class vessel (instead of the E, which was more like Patrick Stewart's space dune buggy).
 
I wonder if it was so they could be a sure excuse for none of Picard's crew still serving on the Enterprise-E after all these years. In the massed fleet there were a number of Sovereigns and some Odyssey-class starships even with the reportedly crippled USS Enterprise-F in there. Also gives other authors room to come up with a fate for the -E. Last one I heard was that the ship had an illegal cloaking device onboard and it cloaked after the crew abandoned ship followed some action. So it may still be around, but it is cloaked.
 
As far as I'm concerned, the Enterprise E really was one of the Sovereign class ships seen in Prodigy's S1 finale, where it was either destroyed and damaged so extensively it was deemed impractical to repair. The timeline fits with when the Enterprise F was said to have been launched, and it really wouldn't have been Worf's fault.
 
I've always thought the new ship designs pulled from STO in season 3 looked exactly like the video game designs they were. Something about them didn't match with the production design of the shows.

I didn't mind so much that they used STO assets for background ships, since like most far background ships, they're just filler. What I had an issue with was the actual designs they chose. They were all just different 'skins' for 23rd & 24th century canon ships:

Alita: a different 'skin' for the Akira class (which they were still using, so why bother using an Alita?)
Edison: a different 'skin' for the 23rd century DSC Hoover class
Gagarin: a different 'skin' for the 23rd century DSC Shepard class
Pathfinder: a different 'skin' for the Intrepid class
Reliant: a different 'skin' for the Miranda class
Ross: a different 'skin' for the Galaxy class
Sutherland: a different 'skin' for the Nebula class

Here's my problem: if you're going to use assets from STO, then the designs chosen should evoke a logical starship design progression from on-screen evidence. For example, instead of using what's basically a different skin for an already aging ship class like the Nebula, perhaps they should instead have used an Avenger class starship, which evokes the TNG movie-era style of design while being more original, rather than basically taking a Nebula class and making cosmetic changes to it but basically keeping the overall shape intact. And some of the designs make no sense. Why do we have a ship that looks half like a Galaxy and half like a Sovereign? When would a ship like that have been built in-universe? And what purpose does it serve, since both classes have completely different design attributes?

And the damn Enterprise-F is a fugly eyesore. Was there ever an explanation why they didn't just make it the E instead of making that terrible throw away gag?

Matalas said that he wanted to give a tribute to players of STO by showing the Odyssey class Ent-F. Despite only perhaps less than 1% of the Star Trek fandom in total play this game. Apparently he didn't take into account the much larger percentage of Trek fans who would have liked to have some closure to the fate of the Enterprise-E other than some stupid joke at Worf's expense.
 
And to elaborate from my above post, SFA used STO assets again to show 32nd century Klingon ships. However, the three ships they used (plus the Groumall freighter, either a STO asset or the Eaglemoss CGI model) were designed to be 25th century ships. And the BoP was meant to be an upgraded version of the horrible 23rd century DSC BoP to boot!

So this is yet another example of using assets but not really bothering to take into account the context in which they are being used.
 
As far as I'm concerned, the Enterprise E really was one of the Sovereign class ships seen in Prodigy's S1 finale, where it was either destroyed and damaged so extensively it was deemed impractical to repair. The timeline fits with when the Enterprise F was said to have been launched, and it really wouldn't have been Worf's fault.
We saw the E-E at the end of S5 tho, near the portal thingamabob.
 
I agree that the Sovereign class was most likely already in service before the Ent-D was destroyed and was not supposed to be the class of the next Enterprise (as it was estimated that the Galaxy class would have a 100 year lifespan in the tech manual, but the veracity of that on-screen is lacking.) I also agree that the Galaxy 'family' was on its way out tech-wise, with older ships of that family operating 20 years before. The Sovereign, Nova, Prometheus, and Intrepid classes seemed to be taking over as the next generation of starships, while the Galaxy was apparently headed toward obsolescence but was not there yet.

I think either the Technical Manual or one of the RPG books was named as a source, but either Memory Alpha or Memory Beta had a section on the Galaxy class was designing it started in early 2340's and it took a long time to develop the class. New technologies being developed specifically for the class took a long time or something like that. The Galaxy was launched for shakedown in 2357, and it took six years for the Enterprise and the Yamato to launch after it.
Developing technology never stands still, so by the time we hit the mid 2360's, a lot of improvements were already made to tech created for the Galaxy class. The Sovereign class started development in 2365 and the Sovereign launched in 2370.

So basically, the concept of execution of the Galaxy class was such an undertaking and took so long, that by the time the class was finally running smoothly, it was already becoming outdated, with upgrades to its advanced systems already in development. Creating the Sovereign class went much faster and smoother.

My head cannon though, is that a lot of that new tech from classes like the Sovereign and Intrepid for example could easily be installed into either existing Galaxy classes in a retrofit or new ships being built. The only reason I could imagine Starfleet giving up on the Galaxy class, is its size and all the raw material needed to create one ship, compared to a Sovereign which despite its length has a lot less mass and internal volume. Or an Intrepid for example.
Then again, Starfleet did create the Odyssey class, so yeah....
 
t. The only reason I could imagine Starfleet giving up on the Galaxy class, is its size and all the raw material needed to create one ship, compared to a Sovereign which despite its length has a lot less mass and internal volume. Or an Intrepid for example.
Then again, Starfleet did create the Odyssey class, so yeah....
The Odyssey-class may have been the result of a very brief moment where Starfleet wanted something that was on par with bigger ships in the Galaxy, like those from the Romulan Empire and the Borg. Then the wind changed again...
 
The Odyssey-class may have been the result of a very brief moment where Starfleet wanted something that was on par with bigger ships in the Galaxy, like those from the Romulan Empire and the Borg. Then the wind changed again...

Also very possible.
 
I don't think the E's bridge is a impressive as the D's. That's not simply because my preference for the soft, comfortable aesthetic of the D. Even if we set that debate aside, there are other reasons for me to dislike the E's bridge.

The layout of the E's con and ops stations was a step backwards in both in-universe and production terms. The D split the consoles and put their legs on the outside. In-universe, this made sense because it gave the captain an unobstructed view of the viewscreen. In production terms, this made sense because it gave the camera an unobstructed view of the captain. It was a brilliant design, but the E abandoned it.

I also didn't care for the pointed side panels on the E's con and ops consoles. Pointed is impractical and aesthetically unpleasant.

Although the dimensions of the E's bridge were larger than the D's, it felt smaller and cramped. Obviously that was partly because it was more cluttered with stations and crew. But it was also because the E's bridge was essentially one level, unlike the D's two tiers. (I understand there were steps on the E's bridge, but they were small and didn't provide significant differences in height. The overall effect was relatively flat.)

The E's bridge lacked the clear domed roof, which made it seem less fancy. What's worse, in place of the skylight was a large, heavy structure that hung down and lowered the ceiling. The mass of that structure added to the cramped feeling.

Relative to the D, the E's set was lit less brightly and the color pallet was darker, which further made it feel like the crew was in a cave.
 
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My final objection to the E's bridge is admitted a matter of taste and I don't have a strong logical argument to back it, so I'm separating it into its own post.

On the D's bridge, there was a step and railing (the wishbone) behind the command chairs of Picard, Riker and Troi. Same with Voyager's bridge: there was a step and railing behind Janeway and Chakotay chairs. In other words, their command chairs backed up to something. However, the command chairs on the E are "floating" -- i.e. there's nothing behind them. This looks weird to me.

For the record, if there's a single command chair (just the captain), I'm fine with it floating in the center of the bridge, as was the case with the Kirk era Enterprise. It's only when you add multiple command chairs that it looks weird to me if they don't back up to a railing. Perhaps I've just been conditioned to feel that way because of the layouts of the D and Voyager.
 
On the D's bridge, there was a step and railing (the wishbone) behind the command chairs of Picard, Riker and Troi. Same with Voyager's bridge: there was a step and railing behind Janeway and Chakotay chairs. In other words, their command chairs backed up to something. However, the command chairs on the E are "floating" -- i.e. there's nothing behind them. This looks weird to me.
Yeah, this bothers me as well. The railings divide the bridge up into clear areas, like how Kirk's bridge has an outer circle and an inner area.

Enterprise-E-bridge-1.jpg

The Enterprise E bridge is missing the clear separation of areas, so it looks like there are chairs and stations scattered around a room.

Plus it bothers me how there are no clearly defined paths through the bridge to places like the turbolifts. Sure there are the steps and there are gaps, but how do you get from here to the doors in the back? Do you squeeze around Picard or Deanna's chairs?

Enterprise-E-bridge-2.jpg

There are steps over on the right, so that's good. Trouble is they're really small, with barely any room to squeeze through and get around that chair..

Enterprise-E-bridge-3.jpg

And there's this gap here, but that's a weirdly awkward stair situation going on under it.

The bridge just isn't a very practical design and that's a shame because there's a lot about it that looks really good. I like the rows of consoles along the sides, and the colour scheme. And the carpets.
 
The layout of the E's con and ops stations was a step backwards in both in-universe and production terms. The D split the consoles and put their legs on the outside. In-universe, this made sense because it gave the captain an unobstructed view of the viewscreen. In production terms, this made sense because it gave the camera an unobstructed view of the captain. It was a brilliant design, but the E abandoned it.
The -D bridge was designed to be viewed through a square-shaped frame, which is why seeing the captain's legs and having an exaggerated second level was important. The -E was built for widescreen, so cramming everyone into different vertical levels in the center of the frame wasn't needed or desirable. You can even see this happening to the -D in Generations. The command pit was raised, the tactical station given a chair so Worf was lowered, and the secondary stations were moved to the sides, downplaying the original ones in the back. The visual organization of the bridge was squished to be more horizontal. And you couldn't see Picard's shins anymore, even with an open channel running down the middle of the bridge.

And remember, when the -E was designed, the producers were coming around to the opinion that the viewscreen was a needless affectation and eliminated it entirely. Granted, that got reversed in the next film because, as pointless as everyone looking at a giant TV that shows empty space 95% of the time was, looking at a blank wall was even more pointless, but it was the first step towards the modern era of having the viewscreen as a literal window to justify its prominence and the bridge's position on the ship, and being filled with status displays to give it some kind of function to explain its centrality to the bridge's organization (the real reason being that having everyone look toward the front of the bridge instead of at their consoles on the walls makes it easier to get all their faces into one camera shot).
My final objection to the E's bridge is admitted a matter of taste and I don't have a strong logical argument to back it, so I'm separating it into its own post.
You're really not supposed to reply consecutively rather than putting everything you have to say in one post, and you're definitely not supposed to do it as an entirely contrived section-marker.
On the D's bridge, there was a step and railing (the wishbone) behind the command chairs of Picard, Riker and Troi. Same with Voyager's bridge: there was a step and railing behind Janeway and Chakotay chairs. In other words, their command chairs backed up to something. However, the command chairs on the E are "floating" -- i.e. there's nothing behind them. This looks weird to me.
The worst part of the -D and Voyager bridges is that they cram the captain up against an artificial waist-high wall that blocks their view. The whole point of making the bridge round is so the captain can see any station from their chair. The captain can't see anything from their chair on -D (except the viewscreen, which isn't telling them about the operation or status of the ship). On Voyager, the captain can at least see the science and engineering stations on the side, theoretically, but they're smaller than the other stations, about as far as humanly possible, and their main consoles are facing the wrong way for the captain to see what's actually being worked on. It forces the main characters to be constantly standing and walking back and forth across the set, which may be the intent dramatically, but if your goal is to not allow people sit down so your staging is more dynamic, don't give them chairs.

I realize, technology unchained, the ship flies itself, blah, blah, but that makes the entire concept of the bridge, and even of making the captain the protagonist, superfluous. If the computer is doing everything, you don't need a single place to put all your characters were the action happens, because there's no action happening. Same with having a main character whose job is making decisions about courses of action. You may as well be doing the first season of Stargate Universe, with no bridge at all, and everyone on the ship is "payload" rather than operational crew, just working in their labs and going on away teams while the ship flies its programmed route uploaded in from Starfleet Command like a big Waymo. And, again, I get that Roddenberry's goals for TNG included taking out all the Hornblower shippy-ship stuff and making the Enterprise into a research university that only incidentally was on a cool spaceship that people flew and operated to do incredible things, to the point where he didn't think they even needed an engineer character, but that's not what people liked about Star Trek, and it all got walked back.
 
The Enterprise E bridge was better than the Enterprise D bridge.
I really don't feel like explaining myself. It just feel that way.
 
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