• Welcome! The TrekBBS is the number one place to chat about Star Trek with like-minded fans.
    If you are not already a member then please register an account and join in the discussion!

Enterprise D Virtual Tour

Breathtaking - we only tramp through a part of the top 4 decks of the ship and it feels H_U_G_E!!!

The earlier poster was right about there being a lot of lounges - but then again, this is a ship of leisure, right?
 
Breathtaking - we only tramp through a part of the top 4 decks of the ship and it feels H_U_G_E!!!

The earlier poster was right about there being a lot of lounges - but then again, this is a ship of leisure, right?

Indeed, even looking over the official blueprints or cut-away poster you get a feel for how MASSIVE the ship's interior space is. Last year there was a site that created the first few decks in an 8-bit interface but has never expanded.

If this expands to encompass the entire ship, which would be huge, that would be utterly remarkable esp. if it utilizes Oculus rift. And it does seem the first few decks are melded by ramps and stairs. Beyond that I think everything is either turbolifts or jefferies tubes.

It was neat seeing the massive Main Shuttlebay,
 
It occured to me after I posted last night -- I don't recall any stairs on the Enterprise D.

I also don't recall any ramp halls, like the one that had the ships displayed on the walls.

None were ever on screen, which is the point.

The path from the observation lounge up to the bridge was sloped, I believe. Although we never saw the actual corridor, you can either see them coming "up" from somewhere to the bridge, or "down" to the lounge. From the deck schematics, the two rooms are on different levels.

I personally like the addition of stairs to the D. It makes sense -- the ship is huge and carries families (thousands of people). Why should everyone who wants to go up or down a floor have to take a turbolift, or climb a Jeffries tube? Those make for a horribly inefficient emergency escape routes, too.

This rendering is inspired by the scope of the nu-Enterprise, which is fine considering the scale of this ship. It would be really neat to see a modern day FX/CG take on the full interior (for which I suppose this is a teaser).
 
*Thousand* people. The ship only had 1,014 people on board. Never "thousands."

And as far as I'm aware the blue prints only show hints of stairs in the "center island" on the top of the hull where the bridge and upper decks are (all this video shows.) Below those decks it's pretty much only turbos and tubes. As for emergency escape, there's likely access to an escape pod on every deck so no matter where you are you can get to escape. And there's only one corridor and turbo-tube (also likely Jefferie's tube) in the interconnect between the two major sections of the ship. It's probably safe to assume that with the exception of really extreme or rare circumstances the turbolifts always work (much like the artificial gravity.)

In the show it's only ever implied the Ob-Lounge has two ramps leading off it, one goes directly to the bridge, the other to a turbolift. But we never really see the inside of this corridor enough to know exactly what it looks like. The ramps to the lower decks and other points is consistent with the official blueprints.
 
*Thousand* people. The ship only had 1,014 people on board. Never "thousands."

Order of magnitude. It's a lot of people who could benefit from a stairwell, instead of a turbolift with a maximum load of 5.

And as far as I'm aware the blue prints only show hints of stairs in the "center island" on the top of the hull where the bridge and upper decks are (all this video shows.) Below those decks it's pretty much only turbos and tubes.

I applaud the artist for inserting the stairs, because I think it makes total sense. I don't care if it wasn't in the original schematics, because those don't detail every feature of every deck. And I reiterate, for a mass evacuation when the power goes out -- ALL power goes out (think Whale Probe, or Borg) -- you need freely-flowing escape routes. Big stairwells will provide that.

In the show it's only ever implied the Ob-Lounge has two ramps leading off it, one goes directly to the bridge, the other to a turbolift.

It's implied because we see them coming "up" or "down" from something. Ergo: a ramp. Twenty-five years before I saw the video we're discussing, I envisioned a ramp from the bridge to the conference room. I again care not for whether it was in plans or if we ever saw it.

In fact, don't understand your comments on / criticism of my post. If you agree with me, why do you seemingly fight it?
 
I think it's cool to have stairs. Certainly portions of the ship were less utilitarian than others - we saw interior corridors with decorations that looked like hotel lobbies. I could definitely see stairs/ramps on the Galaxy-class.

There certainly are a lot of lounges too - I like that that was included in this design. I would've loved to see that one overlooking the main shuttlebay on the show.
 
I love it so far. For an early unfinished look, it's remarkable. And sure, some of the decisions made don't mesh with my own mental image of the interior, but I still love the feel of it all. He doesn't just change established stuff for the sake of it, and it can't be easy to introduce a huge scale to things when we are all much more familiar with the undersized (or underseen) version they could afford to show on TV.
 
This is amazing. Very much along the lines of what I think Donny is trying to do as well.

Downside is there's no way the entire ship would be able to be rendered in full scale as one unit that's entirely traversable. You'd need the Enterprise computer itself to pull that off!

Actually you can. He is using Unreal engine, which uses something called "streaming". It means that the graphics engine can load and unload things to and from the memory on the fly. So you can model the entire ship, but only the parts that are visible and immediately accessible have to fit in the working memory.
 
I like the stairs, too. While the ship may only have had 1,014 people, it has (as I see online and I also remembered this from elsewhere) a possible total limit of 3,000 people (say exvacuation from other ships, colonies, a planet). Cramming turbolifts and lying up transporters with 1,000 to 3,000 people depending on the situation, just isn't feasible.

Especially in situations where the ifts may go down or even deck/ship wide power failures.
 
Stairs make good, practical sense and most behind-the-scenes materials on starships include them.

However, cramped ladderways make better drama on screen
 
I gasped to see the main shuttlebay for the first time. Truly an Unreal experience! Someday will have to strap on an O-rift and dive in deep! That main shuttlebay tho - wow. Glad they never even tried to pull off something like this on screen in the late 80s.
 
Yeah, the realization of the Main Shuttlebay was incredible. But I can't quite say I see it being such an utter hub of activity with shuttles always coming and going. I mean, how often do they really even use the shuttles? Seeing the Runabout in it was cool.
 
I mean, how often do they really even use the shuttles?

I imagine that off screen there's a lot of activity we don't see or hear about.

Someone coming or going. A new crew rotation happening.

It is the flagship.;)

True, but it still seems like a lot. I mean, it's a exploration ship overlooking a star or someother, it's not freaking O'Hare International Airport!
 
Actually you can. He is using Unreal engine, which uses something called "streaming". It means that the graphics engine can load and unload things to and from the memory on the fly. So you can model the entire ship, but only the parts that are visible and immediately accessible have to fit in the working memory.
Now that's cool.

I was thinking a project like this would use turbolifts as loading screens or something.
 
If you are not already a member then please register an account and join in the discussion!

Sign up / Register


Back
Top