I will be using the data. Thanks, Lawman. I'm amazed on well things fit into the 947' hull. I'm even tripping over areas that resemble the WNMHGB sets, too, especially areas for the long straight corridor with lighting to one side and on the other side, a turbolift and transporter room. I'm starting to use a 57' full pipe length, but even a 90' fits, but I get more room for hangar support with the 57' length. I'm designing a final S3 engine room, but any S1 through S3 fits the same. For S1, the need for an outer foyer connection is needed per Mytran's design suggestion. I'm just kinda slow with the concept art; it's not my forte and I have a lousy drawing package.Some of those may be off by an inch or three one way or another, but I hope it's handy info to work with for anyone doing any version of ship interiors!...
It's been a while since I took a ruler to the blueprints but these all look pretty good to meSo (just to confirm the above) based on the briefing room plans and some pixel-level measurements, here's what I get!...
*Corridor width: 8'
*Sliding door alcove: 2'3"
*Wall width (min, w/o door alcove): 4"
*Radial distance, outer corridor wall: 51'
*Radial distance, inner corridor wall: 43'
*Briefing room depth: 20' (to outer wall edge)
*Ceiling beam width: 1'
*Ceiling height: 10'
*Door frame height: 7'
*Door opening height: 6'6"
*Door width: 4'
...Plus, using this as a baseline and taking pixel measurements of some other set drawings (and photos):
*S1 engine room length: 22'6" — plus 15' for pipe cathedral (real) and 6' for entry alcove
*S1 engine room width: 18'
*S1 engine room height: 16'
*S2 engine room length: 18' — plus 15' pipe cathedral (real), 10' foyer, and 7' corridor alcove
*S2 engine room width: 27'6"
*S2 engine room height: 20'
*Officers' cabin radial depth (avg: slightly skewed!): 15'6" from corridor (=inc. door alcove)
*Sickbay radial depth: ~24' in from corridor (=inc. door alcove) (approx. from set: inner wall never seen)
*Transporter room length: (to back of platform): 32'
*Transporter room width: 16'3" (=inc. door alcove)
*Bridge radius (lower level): 10'
*Bridge radius (upper level, to back wall): 14'6"
*Bridge radius (upper level, to back edge of overhang): 18'9"
*Bridge radius (to centerpoint of turbolift): 21'1"
Some of those may be off by an inch or three one way or another, but I hope it's handy info to work with for anyone doing any version of ship interiors!...
There was poster here last year doing TOS deck plans using MS Paint, so rest assured you're not the only one!I will be using the data. Thanks, Lawman. I'm amazed on well things fit into the 947' hull. I'm even tripping over areas that resemble the WNMHGB sets, too, especially areas for the long straight corridor with lighting to one side and on the other side, a turbolift and transporter room. I'm starting to use a 57' full pipe length, but even a 90' fits, but I get more room for hangar support with the 57' length. I'm designing a final S3 engine room, but any S1 through S3 fits the same. For S1, the need for an outer foyer connection is needed per Mytran's design suggestion. I'm just kinda slow with the concept art; it's not my forte and I have a lousy drawing package.
It's been a while since I took a ruler to the blueprints but these all look pretty good to me
The only thing I'll add is that door widths on the studio set came in three sizes:
4' double doors (such as the Briefing Room or main Sickbay)
3' single doors (such as Kirk's cabin or S1 Engine Room)
3'6" double doors (for all red turbolift doors)
If you mean this one@Mytran - what measurement do you get for the hangar bay doors (the ones with the black strips on the door frame)?
Apologies for any confusion caused by this - I did not properly explain myself when I gave the figure.
57' gives a vast amount of room for expanded hangar garage plus corridors and rooms.
I'm starting to use a 57' full pipe length, but even a 90' fits, but I get more room for hangar support with the 57' length.
There's a trick you can do with a forced perspective set which allows it to be filmed from multiple angles and look more or less correct, but no one seems to do it. Basically you lock the ends of the elements in the foreground to pivot points and then slide the back ends left and right until the thing looks right to the camera. It requires more planning and more setup time, obviously.Oh well, if you're going to try and make things EASY...
I'm not sure his scale is quite right. Using the corridor at the bottom of the picture (which is known to be 8' wide) the FP length clocks in at 57' (approximately). If Shaw's scale bar up the side were true, the corridors would be over 13 feet wide!
It is interesting how the expanded FP length get shorter the closer you get the camera to it (of course, the fakery of the optical illusion also gets also more and more obvious). I think the camera viewpoint was originally intended to be further away, as per it's first filmed appearance in The Naked Time http://tos.trekcore.com/hd/albums/1x05hd/theenemywithinhd455.jpg
15' from the grill to the back of the unit, plus 2' extra before the flat at the very back.So to clarify from what I have read...
The FP structure as built is claimed to be 15 feet long.
As it appears, or is supposed to appear, it is either 57 or 90 feet long
That's a similar technique to what they did in the Lord Of The Rings films, in order to create the illusion of hobbits and humans in the same shotsThere's a trick you can do with a forced perspective set which allows it to be filmed from multiple angles and look more or less correct, but no one seems to do it. Basically you lock the ends oh the elements in the foreground to pivot points and then slide the back ends left and right until the thing looks right to the camera. It requires more planning and more setup time, obviously.
Didn't they use hobbits in the far backgrounds in the TMP FP engine room scenes, too?That's a similar technique to what they did in the Lord Of The Rings films, in order to create the illusion of hobbits and humans in the same shots
I believe it's pronounced "children"Didn't they use hobbits in the far backgrounds in the TMP FP engine room scenes, too?
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<sigh> Am I going back to 90 feet, again?90' is far more likely IMO.
It's amazing on how many child actors they used in the "Lord of the Rings" to stand in for hobbits, so, maybe it's really pronounced "hobbits".I believe it's pronounced "children"![]()
It really depends on how determined you are to precisely match the episode visuals.<sigh> Am I going back to 90 feet, again?I'm going to focus on the front corridors for a while and ponder.
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In Day of the Dove...can anyone confirm whether or not that outer alcove (with the triangular stairwell access), was ever definitively shown as attached to the Engine Room set? Or was it only seem from the other side, as part of a generic corridor?
That's a great one for the ladder!
It's amazing on how many child actors they used in the "Lord of the Rings" to stand in for hobbits, so, maybe it's really pronounced "hobbits".![]()
A good question, because the FP units are not exact matches for one another in the plans. The S1 set plan has so many little anomalies and was such a work in progress that I'd be tempted to use the S2 plans and just trace the position of the pipes from the S1 equivalent.What is the best drawing source for the FP cathedral in terms of accuracy for trying to match its size to the sets?
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