I'd say that using such a broad brush as "superhero movies" actually does quite a disservice to the movies in question. Ironman and The Dark Knight were both released in the same year, are both superhero movies based on comics but are substantially different in tone, themes and execution.
I agree with you on Mirror's Edge, and I think there were some other design flaws as well (IMO, if you ever had to stop and "think" about how to navigate, the game was broken... it should have always had a feeling of speed and flow). But that's the risk you take on when you try and innovate, sometimes it isn't clear what's going to actually work and not work until you have a finished project. But if Mirror's Edge had been made by a startup instead of EA with it's wide financial base generated by more traditional titles then that startup would probably be out of business now.
The game industry, no industry, can't just try to innovate all the time. Companies would be failing all over the place and the entire thing would be so volitile as to collapse. Studios absolutely have to make traditional titles that sell to make the more risky innovative things financially viable. Companies like Valve and Blizzard are the exceptions, they have enough of a financial base that they can take their ideas and iterate them to death internally to be sure they have things that will be successful and scrap them if they aren't. Which is awesome for them, but simply not a luxury most developers can afford.
I agree with you on Mirror's Edge, and I think there were some other design flaws as well (IMO, if you ever had to stop and "think" about how to navigate, the game was broken... it should have always had a feeling of speed and flow). But that's the risk you take on when you try and innovate, sometimes it isn't clear what's going to actually work and not work until you have a finished project. But if Mirror's Edge had been made by a startup instead of EA with it's wide financial base generated by more traditional titles then that startup would probably be out of business now.
The game industry, no industry, can't just try to innovate all the time. Companies would be failing all over the place and the entire thing would be so volitile as to collapse. Studios absolutely have to make traditional titles that sell to make the more risky innovative things financially viable. Companies like Valve and Blizzard are the exceptions, they have enough of a financial base that they can take their ideas and iterate them to death internally to be sure they have things that will be successful and scrap them if they aren't. Which is awesome for them, but simply not a luxury most developers can afford.