Hmm, I've gotta wonder how horrible this will be.
Same here. Mowing down zombies is only fun for a little while. The games is fun, but there's a load of problems with it. The save points, hell the saves system in general, are horrible.Hmm, I've gotta wonder how horrible this will be.
A Wii version of Dead Rising?
Not only will they need to dial back the graphics, but also the number of zombies on screen I'll wager. Probably gonna be a pretty rubbish port.
I got bored of the 360 version pretty quickly anyway.
Yeah, I suppose the aiming is something the Wii could actually improve on. But I doubt it'll do anything to improve the game in general.I also hated how the gun aiming was put on the left stick, and couldn't be inverted. Basically made firearms fucking useless to me.
I'm all for a challenge, but having 2 extended "fuck up and you die" sequences between save points is just bad design.
Sadly it's been banned in Australia for drug content![]()
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It's still legal to import, at least.
Meech's reactions to E3 2008!
-Lego Batman PS2 bundle: GOD DAMN IT. Are you trying to kill me, Sony? Are you? A knife is quicker. I want a PS2 now. Screw you. Why are you still selling that system? You have a new one.
It's kind of pointless to complain about the lack of inverted controls. Seriously, in the old Quake 1 days I was inverted all the way, but one or two games didn't have inverted controls so I adjusted. It's not that hard, at this point you're just being stubborn.I also hated how the gun aiming was put on the left stick, and couldn't be inverted. Basically made firearms fucking useless to me.
The save system was curious, with only getting a single save at a time.I'm all for a challenge, but having 2 extended "fuck up and you die" sequences between save points is just bad design.
Not sure what sequences you're referring to though, there were a lot of save points. I guess it's just too rare these days for a game to demand a level of skill to succeed at it.
Well, I'm trying to think of what sequences he's talking about. Maybe it was at the very end? I don't know, it just doesn't seem to me that the save points were that hard to get to, or that you were forced to play a long sequence without an opportunity to save.Not sure what sequences you're referring to though, there were a lot of save points. I guess it's just too rare these days for a game to demand a level of skill to succeed at it.
So if someone complains about a save system it must be because they are bad at games?
I don't know about that, surely there's some middle ground here. Are you going to tell me that playing an NES game on an emulator and abusing quick state saves doesn't break the game? I think they made a valid design decision for the game they were making.That's totally completely wrong. I want to play a game the way I want to play it and games that restrict saving simply make it less fun. I want to stop playing whenever I want to stop playing and not have to worry about the fact that I'm 10 minutes away from the nearest bathroom. Save system's is one of my pet peeves in games... especially when it's obvious that they're set up in such a way as to artificially lengthen the game by forcing you to replay things.
I don't think the choice to forgo developing skill is all that wonderful. There's winning and losing, and without losing winning means nothing! And with Vita-Chambers the game doesn't enforce any sort of penalty for failing. The fact that you felt compelled to institute your own less retarded penalty system to me just confirms that the Vita-Chamber system was broken to begin with!On the flip side, something like the Vita-Chambers in Bioshock were great because you didn't have to use them (and that's ignoring the fact that the chambers are not even a save system!). First time I played Bioshock, every time I died I loaded a game. That was my choice. Second time I played through I didn't and continued out of the chamber. That was also my choice. Dead Rising does not give me that choice.
I got more out of Dead Rising than a lot of the overhyped supergames of the generation (like BioShock), so I'll stand by it.Don't get me wrong, I certainly enjoyed the game... but calling it a highlight of this generation and dismissing valid critisizm of the game is a bit too far.
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