Re: DS9 Fans: What do you wish DS9 had that other Trek shows possessed
Rationalizations, I know, but that's what we Trek fans do best.
Heh, ain't that the truth! I was crackin up the other day while explaining this little aspect of being a real Trek fan
We see the cheesy lack of attention to detail in things like wardrobe, dialogue, chronology, technology, weaponry, diplomacy, choreography, etc..... but we find ways around letting it affect our enjoyment of the show(s). We'll construct some pretty impressive rationalizations for why the obviously cheesy and neglected is actually legitimate and reasonable
This did make me lol, and I think it's true to some degree. Buuuuut... personally, I don't try to rationalize everything.
Having a discussion (whether with a fellow Trek nerd in real life, or here) on how we
might rationalize this or that can be fun and interesting, which is why I participate in such discussions. And sometimes we even arrive at a satisfactory conclusion - one that may not
quite be what the creators of the shows were thinking at the time

, but one that works nonetheless. However, some things are just hard to explain away in-universe, without resorting to either A) something that is a REALLY huge stretch, or B) taking the thing at face value for what it is. I find neither A nor B to be palatable in many instances (an example that I've been using a lot lately for these kinds of discussions is the phasers firing out of the torpedo tube in TNG "Darmok"). So in those cases, I just say "Well... it's a TV show. It's written by humans and produced by humans, and they make mistakes. In-universe, if it 'were real', the phasers WOULDN'T fire out of the torp tube because that makes no sense, and there are no 'writers' or 'effects guys' to mess it up."
Regarding the fluidity of characters' jobs on DS9:
In the later seasons especially, it becomes increasingly difficult to associate a given character with a specific task or job, but this isn't a sign of laziness or carelessness on the part of the writers, but rather a conscious choice to focus on defining the characters by their personality/emotions/goals/longings/failures/struggles, etc. and not by their jobs.
On shows like Voyager and ENT, it's easy to identify whose job is whose, but that's because if you take away the characters' jobs, then there is very little left to define them. That is a stronger sign of lazy writing than the situation on DS9, where by the later seasons especially, the characters' jobs are often superfluous or at any rate not each character's defining trait. TNG is somewhere in the middle, as under Michael Piller's guidance, the show did center on the individual characters during its best years. The characterizations are generally more limited overall than on DS9, but certainly better than on Voyager or ENT (TOS is a tougher comparison, as always, for a variety of reasons).
It's just another case where the DS9 writers ditched the standard Trek cliché, where each character has a clearly defined job, and went in another direction. (They do have jobs, but that is not the focus.)
This works as a general rule, but also for specific cases, such as Kira taking command of the Defiant rather than Worf at the end of Tears of the Prophets. It's significant for her character to help the Emissary at his moment of weakness, whereas that simply doesn't apply to Worf. Characters appear where they appear for dramatic or plot-related reasons, not because they are tied to a specific imaginary console in order to perform the specific fictional task that defines them.
Ehhhhhh... I see what you're getting at, but I don't buy it.
One, I don't think it was in any way an intentional decision. I've never heard anything in interviews or what have you suggesting that the writers were actually saying "let's muddy the waters with respect to who does what so the personalities shine through." So out-of universe, even if some viewers might get something
positive out of the way things were depicted, it was still
caused by bad writing.
Two, if you want the character's personalities to shine through more, this is not the way to do it. "Downplaying their technical roles" is one thing; pretending that people don't HAVE technical roles in this universe (when they very clearly do), or that specialized skillsets don't matter when figuring out who the best person for a job is (when they very clearly do) is another. You don't sacrifice
believability to promote character development, and in Trek (as in a real life military), Starfleet officers DO have jobs, they ARE trained in specific ways, and they ARE better than one another within their specializations. There does seem to be a good amount of cross-training, but not to the point of "anyone can do anything, it really doesn't matter".