The TMP/TWOK version will have to wait until I'm back on that project (and who knows when that will be). I'm gathering reference and doing research on the TOS shuttle and bay currently. I'm actually having a hard time planning my attack on modeling the shuttle...it's not as easy to model as it appears, most of its exterior being one solid piece.I too would love to see the shuttlebay! The combo of cargo and shuttlebay on the refit has always been my favorite design!
Do you mean of the shuttlebay or the shuttle itself?Also, will you be going for the original miniature version or the remastered version? I believe there were some differences, though I couldn't point them out.
Also, will you be going for the [...] remastered version?
I'm actually having a hard time planning my attack on modeling the shuttle...it's not as easy to model as it appears, most of its exterior being one solid piece.
I wish I had your confidence. Ha. I may have to put the shuttle and shuttlebay on the backburner. Work is still pretty hectic currently and I don't have the energy after work to undertake such a complex job right now. The last two nights of attempting to model the shuttlecraft have been fruitless and frustrating.That's the problem I faced, too. I tried more than once with a polygon-based program. In my case it took using a NURBS-based solid modeler to finally manage it. It is a deceptively complex shape. Getting all of the visible angles to intersect and create the shapes that are plainly visible is more difficult than it looks. Some shapes are not quite what they appear to be at first glance.
Good luck. I have every confidence you'll manage it nicely.
M.
The TMP/TWOK version will have to wait until I'm back on that project (and who knows when that will be).
Well, I was just about to give up on the shuttlecraft but last night I decided to give it a third try. I dunno what it was, but after two previous nights of struggling, something clicked and I was able to model out the basic shell of the shuttlecraft to a relatively decent degree. I'm using Warped9's plans from years ago as my reference schematics, and Phil Broad's plans for detailing.
I ended up modeling it as one solid object and with polygonal modeling, so I feel pretty accomplished
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So, I've spent my entire weekend sitting in front of a computer modelling [...]
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