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Donny's TOS Enterprise Interiors

I too would love to see the shuttlebay! The combo of cargo and shuttlebay on the refit has always been my favorite design!
 
I, too, saw TWOK in the theatre last weekend. I must say the digital projection was fantastic. It looked even better than it did on film back in 1982.

Still the greatest Trek movie of all time.
 
I too would love to see the shuttlebay! The combo of cargo and shuttlebay on the refit has always been my favorite design!
The TMP/TWOK version will have to wait until I'm back on that project (and who knows when that will be). I'm gathering reference and doing research on the TOS shuttle and bay currently. I'm actually having a hard time planning my attack on modeling the shuttle...it's not as easy to model as it appears, most of its exterior being one solid piece.
 
Also, will you be going for the original miniature version or the remastered version? I believe there were some differences, though I couldn't point them out.
 
Also, will you be going for the original miniature version or the remastered version? I believe there were some differences, though I couldn't point them out.
Do you mean of the shuttlebay or the shuttle itself?

For the shuttlebay, I'm going with the original version. For the shuttle, I'm using the large exterior mockup as my guide, but in an attempt to marry the interior with the exterior, I'll have to scale it up quite a bit.
 
I meant the shuttlebay. I don't know about the wide shots, but they did some digital finagling to the back wall of the set that the F-S mockup is shot (adding the galleries, etc) in at least Journey to Babel.

I was basing my shuttle on the full-size mockup, too. Good luck marrying the two! lol
 
I'm actually having a hard time planning my attack on modeling the shuttle...it's not as easy to model as it appears, most of its exterior being one solid piece.

That's the problem I faced, too. I tried more than once with a polygon-based program. In my case it took using a NURBS-based solid modeler to finally manage it. It is a deceptively complex shape. Getting all of the visible angles to intersect and create the shapes that are plainly visible is more difficult than it looks. Some shapes are not quite what they appear to be at first glance.

Good luck. I have every confidence you'll manage it nicely.

M.
 
That's the problem I faced, too. I tried more than once with a polygon-based program. In my case it took using a NURBS-based solid modeler to finally manage it. It is a deceptively complex shape. Getting all of the visible angles to intersect and create the shapes that are plainly visible is more difficult than it looks. Some shapes are not quite what they appear to be at first glance.

Good luck. I have every confidence you'll manage it nicely.

M.
I wish I had your confidence. Ha. I may have to put the shuttle and shuttlebay on the backburner. Work is still pretty hectic currently and I don't have the energy after work to undertake such a complex job right now. The last two nights of attempting to model the shuttlecraft have been fruitless and frustrating.
 
Well, I was just about to give up on the shuttlecraft but last night I decided to give it a third try. I dunno what it was, but after two previous nights of struggling, something clicked and I was able to model out the basic shell of the shuttlecraft to a relatively decent degree. I'm using Warped9's plans from years ago as my reference schematics, and Phil Broad's plans for detailing.

I ended up modeling it as one solid object and with polygonal modeling, so I feel pretty accomplished :biggrin:

 
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Looks pretty good.

I'm well familiar with the "build it once, tear it down, build it again, tear it down, build a third time just to get the shape, don't COMPLETELY tear it down, now you're getting closer" methodology!
 
The TMP/TWOK version will have to wait until I'm back on that project (and who knows when that will be).

Count me in as someone else who can't wait to see the refit shuttlebay. I did some googling, looks like it's been attempted a couple times, but nothing on your level.

For the TOS shuttlebay are you going to take any inspiration from the version we see in The Final Frontier for sections not seen in TOS? We do see the back wall in TFF.
 
Well, I was just about to give up on the shuttlecraft but last night I decided to give it a third try. I dunno what it was, but after two previous nights of struggling, something clicked and I was able to model out the basic shell of the shuttlecraft to a relatively decent degree. I'm using Warped9's plans from years ago as my reference schematics, and Phil Broad's plans for detailing.

I ended up modeling it as one solid object and with polygonal modeling, so I feel pretty accomplished :biggrin:


Great job!

Where are the plans that you used available, if at all? I "guestimated" my model based on the FJ Technical Manual:

ClassFShuttle29.jpg


I haven't worked on it in ages, but I'm hoping to do some printing soon, so I'd like mine to be as accurate as possible now.
 
Wow. Um... just wow.

I love how you went from "I CAN'T DO IT!" to a nearly finished model in, what? Three days?
 
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