All my hopes...
I wish you all the best, when will you know if you got the job?
Thanks, Maurice!
Sorry for the delay in updates, guys. I'm currently in the process of interviewing for a job as a Environment Artist for a game studio, which will rename nameless for the time being. Exciting stuff, to say the least. If I get this job, I'll finally break into the industry and get paid for this kind of stuff! Stay tuned!
I don't think he'll be going away for good...as long as we remember him.Please don't go!
Donny, speaking for all of my fellow arrogant, self-indulgent pricks whose only concern is our near-daily dose of pretty pictures, I can only say ...
NO!
No, no, no, no, no! We don't want you to go! We like your work and want more of it, and this fantastic opportunity will take you away from doing the kind of work we like to milk out of you.
Please take this opportunity to really think about the advantages of entertaining a small clan of fans and followers vs. doing what you love for a living that not only pays the bills, but also rewards you with a sense of accomplishment.
I would say that because the human eye can pick out imperfections in surface patterns and textures quite easily. When that information is delivered to the brain, it may be so subtle as to not be picked up by the conscious mind, and yet the subconscious mind may detect it and send signals to the conscious mind that something is a little "off". Despite the tireless efforts of set designers and dressers, they were on a budget and sometimes corners had to be cut.
In Donny's case, he has considerably more time to put into this, and is aided by computer to create a perfectly seamless digital world with no blemishes and no scratches on the paint or slightly-shifted flying wall from a careless and unnoticing gaffer or randomly swinging boom mike. And yet, the textures, lighting, shadow and subtle curves in corners make it all look very organic and real, fooling us into believing that this world truly exists without appearing the slightest-bit digital. It is a brilliant illusion.
It is a testament to Donny's abilities. I can honestly say I've never seen a starship walk-through as comprehensive and well-executed as this.
EVER!
Those guys better give him a damn job!!
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I would say that because the human eye can pick out imperfections in surface patterns and textures quite easily. When that information is delivered to the brain, it may be so subtle as to not be picked up by the conscious mind, and yet the subconscious mind may detect it and send signals to the conscious mind that something is a little "off".
^^^ That's a good example! Although, as you say, a 23rd century cabinet maker could conceivably be able to generate pieces of "real" wood from a replicator without even realizing the subconscious impact of the grain direction in a finished product. Is there even an actual cabinet maker in the process any more, or is it a computer attached to an industrial replicator which has no concept of grain direction unless programmed otherwise?
Further, the construct of a wooden bookshelf, in-and-of itself, may not be a typical 23rd century furnishing as it is today for us. A 23rd century person might not even possess the psychological "cues" that we have to ever notice something like that, deriving from a natural source, might be a bit "off" in the way it should be cut and assembled.
Wow...I'm really getting down in the weeds with this one...![]()
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