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Donny's TOS Enterprise Interiors

I wish you all the best, when will you know if you got the job?

Not sure at this point. I have one more phone interview and an art test. If all that goes well I'm flown out to the studio for an in-house interview. So I'm hoping I'll know something within the month.
 
Thanks, Maurice!

Sorry for the delay in updates, guys. I'm currently in the process of interviewing for a job as a Environment Artist for a game studio, which will rename nameless for the time being. Exciting stuff, to say the least. If I get this job, I'll finally break into the industry and get paid for this kind of stuff! Stay tuned!

Donny, speaking for all of my fellow arrogant, self-indulgent pricks whose only concern is our near-daily dose of pretty pictures, I can only say ...

NO!

No, no, no, no, no! We don't want you to go! We like your work and want more of it, and this fantastic opportunity will take you away from doing the kind of work we like to milk out of you.

Please take this opportunity to really think about the advantages of entertaining a small clan of fans and followers vs. doing what you love for a living that not only pays the bills, but also rewards you with a sense of accomplishment.

Er ...

That is to say, your extraordinary talents would be wasted in a larger venue where you'd contribute to internationally recognized productions and grow into greater and more challenging opportunities.

*sighs*

Please don't go!
 
Hey! This doesn't mean I'll stop working on this project! Work is work, and I'll always need an escape from work!

Anyway, here's a little shot of a 2277 edition of "Encyclopedia Vulcania" in the officer's lounge. I thought it would be a nice touch. I chose the date of 2277 because the Star Trek Chronology conjectures that date to be the year that the Enterprise was transferred for use as an Academy vessel. I assume that it was during this time it was given a minor refit, and whatever edition that was on board the E before was thrown out, given to Goodwill, and replaced with a more modern edition ;)

 
Please don't go!
I don't think he'll be going away for good...as long as we remember him. :D

No, seriously, I think it's just that we won't see as much of his brilliant work as frequently as we're so blissfully used to.

If it means one of our own with such talent can make it in such a difficult business in today's highly competitive market, my thoughts and prayers are with him for his success.

Donny, just remember us little people at TrekBBS where it all started when you hit the big leagues! :)

Edit: Ninja'd by the man himself!
 
Heh… Vulcania. Neat (and not without precedent in canon) :vulcan:



It’d be really cute if you could add an extra “T with apostrophe” to volume 19: Kind of a " T’ – T " to help take special account of all those strong women in Vulcanian history. ;)
 
Donny, speaking for all of my fellow arrogant, self-indulgent pricks whose only concern is our near-daily dose of pretty pictures, I can only say ...

NO!

No, no, no, no, no! We don't want you to go! We like your work and want more of it, and this fantastic opportunity will take you away from doing the kind of work we like to milk out of you.

Please take this opportunity to really think about the advantages of entertaining a small clan of fans and followers vs. doing what you love for a living that not only pays the bills, but also rewards you with a sense of accomplishment.

I'm glad you said it so I didn't have to. :)
 
Donny, I don't know if I posted before here (too many pages for me to really check), but I have to say (if I haven't said it already) your ship interiors are superb! I felt ashamed for posting my amateurish work a few days ago after seeing your work. Keep up the awesome! :)
 
How is it that the sets look like...well..sets, especially the TOS sets, but Donny's renders look and feel like location shoots?

Oh, and best of luck on the job possibility.
 
I would say that because the human eye can pick out imperfections in surface patterns and textures quite easily. When that information is delivered to the brain, it may be so subtle as to not be picked up by the conscious mind, and yet the subconscious mind may detect it and send signals to the conscious mind that something is a little "off". Despite the tireless efforts of set designers and dressers, they were on a budget and sometimes corners had to be cut.

In Donny's case, he has considerably more time to put into this, and is aided by computer to create a perfectly seamless digital world with no blemishes and no scratches on the paint or slightly-shifted flying wall from a careless and unnoticing gaffer or randomly swinging boom mike. And yet, the textures, lighting, shadow and subtle curves in corners make it all look very organic and real, fooling us into believing that this world truly exists without appearing the slightest-bit digital. It is a brilliant illusion.

It is a testament to Donny's abilities. I can honestly say I've never seen a starship walk-through as comprehensive and well-executed as this.

EVER!

Those guys better give him a damn job!!

:techman:
 
I would say that because the human eye can pick out imperfections in surface patterns and textures quite easily. When that information is delivered to the brain, it may be so subtle as to not be picked up by the conscious mind, and yet the subconscious mind may detect it and send signals to the conscious mind that something is a little "off". Despite the tireless efforts of set designers and dressers, they were on a budget and sometimes corners had to be cut.

In Donny's case, he has considerably more time to put into this, and is aided by computer to create a perfectly seamless digital world with no blemishes and no scratches on the paint or slightly-shifted flying wall from a careless and unnoticing gaffer or randomly swinging boom mike. And yet, the textures, lighting, shadow and subtle curves in corners make it all look very organic and real, fooling us into believing that this world truly exists without appearing the slightest-bit digital. It is a brilliant illusion.

It is a testament to Donny's abilities. I can honestly say I've never seen a starship walk-through as comprehensive and well-executed as this.

EVER!

Those guys better give him a damn job!!

:techman:

Amen, +1, So Say We All, and Bi-La Kaifa! :techman:
 
I would say that because the human eye can pick out imperfections in surface patterns and textures quite easily. When that information is delivered to the brain, it may be so subtle as to not be picked up by the conscious mind, and yet the subconscious mind may detect it and send signals to the conscious mind that something is a little "off".

I agree that Donny's illusions are brilliant. But now that you've mentioned those subtleties of the brain and perception, something that was gnawing at my subconscious finally surfaced.

I couldn't quite put my finger on it before, but those bookshelves always seemed to appear a bit artificial in comparison to their beautiful wood framework; I was getting a sort of "IKEA" vibe from them. Then, it just occurred to me a moment ago, that in typical wood cabinetry, the grain of the wood normally runs parallel to the greater length of the shelf rather than perpendicular to it. This is both an aid to sturdier construction and because... well, that's the best way to get longer shelves. Barring natural environmental or deliberate horticultural shaping, that's how most trees grow and where we typically source long spans of wood.

I'm not saying that some 23rd century cabinet maker wouldn't craft his shelves in the manner Donny has depicted here, but that minor deviation from the standards I've long observed had my "subconscious" whispering in my ear that something in the images stood out a bit, and reminded me of wood grained laminate or contact paper. ;)
 
^^^ That's a good example! Although, as you say, a 23rd century cabinet maker could conceivably be able to generate pieces of "real" wood from a replicator without even realizing the subconscious impact of the grain direction in a finished product. Is there even an actual cabinet maker in the process any more, or is it a computer attached to an industrial replicator which has no concept of grain direction unless programmed otherwise?

Further, the construct of a wooden bookshelf, in-and-of itself, may not be a typical 23rd century furnishing as it is today for us. A 23rd century person might not even possess the psychological "cues" that we have to ever notice something like that, deriving from a natural source, might be a bit "off" in the way it should be cut and assembled.

Wow...I'm really getting down in the weeds with this one... :lol:
 
^^^ That's a good example! Although, as you say, a 23rd century cabinet maker could conceivably be able to generate pieces of "real" wood from a replicator without even realizing the subconscious impact of the grain direction in a finished product. Is there even an actual cabinet maker in the process any more, or is it a computer attached to an industrial replicator which has no concept of grain direction unless programmed otherwise?

Further, the construct of a wooden bookshelf, in-and-of itself, may not be a typical 23rd century furnishing as it is today for us. A 23rd century person might not even possess the psychological "cues" that we have to ever notice something like that, deriving from a natural source, might be a bit "off" in the way it should be cut and assembled.

Wow...I'm really getting down in the weeds with this one... :lol:

Heh, all true. Which is why I gave myself the out with the 23rd century cabinet maker in the first place (crafting boldly with strange new ideas and all). :p

Still, something tells me Kirk might pick up on it (he's deep into antiques and stuff after all). And of course, there's that well known and ancient Vulcan proverb which states, "The trunk of the plomeek tree grows strongest during the seasons in which T'Khut (no moon) is at inferior conjunction." I mean, it's a classic right? :techman:
 
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