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Donny's TOS Enterprise Interiors

Re: Donny's TOS Enterprise Interiors

Kewl. It's only been, what, two years since you did it the last time? :lol:

So I guess this time we're getting the Dilithium Chamber of Death. :devil: And the horizontal intermix shaft - forced perspective like before, or more the scale they wanted us to think it was?

Yes, I previously constructed the area 2 years ago with the previous iteration of the Unreal Engine. However, there are many improvements I want to make to the models, so I'm starting from scratch.

And yes, I'll be adding all the TWOK additions, including the Dilithium Chamber Room and the rented computer console props from Modern Props.

I'll be doing the horizontal intermix shaft as it was intended in-universe, not as a forced perspective set. My previous build of the area was an in-universe representation as well.
 
Re: Donny's TOS Enterprise Interiors

Ah. (No offense meant!) I'd looked at the video of your previous rendition before I posted last, and it seemed far too short to me to be actual scale, esp. compared to Andrew Probert's cutaway:

Landing-area-cutaway-by-Andrew-Probert.jpg


Your just-completed Torpedo Bay set would fit right over the intermix shaft!

But I freely admit I could have just perceived it wrong.
 
Re: Donny's TOS Enterprise Interiors

Ah. (No offense meant!) I'd looked at the video of your previous rendition before I posted last, and it seemed far too short to me to be actual scale, esp. compared to Andrew Probert's cutaway:

Landing-area-cutaway-by-Andrew-Probert.jpg


Your just-completed Torpedo Bay set would fit right over the intermix shaft!

But I freely admit I could have just perceived it wrong.

You are absolutely correct...my previous version does seem a bit short. One of reasons I'm rebuilding from scratch is that there are some severe scale issues with my previous build, the length of the intermix shaft being only one.
 
Re: Donny's TOS Enterprise Interiors

Anyway to get an overhead "layout" shot of the torpedo bay now that it's complete?
 
Re: Donny's TOS Enterprise Interiors

I don't have "Bay One" in place just yet. Do you want a shot of just "Bay 2"?
 
Re: Donny's TOS Enterprise Interiors

Awesome! That's perfect, even with one bay. Though you're welcome to post again once you have the other bay done too...
 
Re: Donny's TOS Enterprise Interiors

Understood.

Here's a bit of a tangent in case you should revisit the torpedo bay... Tonight while watching the Macgyver pilot episode with my son tonight I noticed that the scene where they are in the gas lab they re-used the torpedo bay set (painted it white). They climb down from the upper level and then move to the torpedo loading hatch and crawl through it. It might be a good reference for scaling.

Looking forward to engineering! :)

Nice upper level Donny! I had imagined that forward wall being the magazine where the robot arm went and grabbed torpedoes and lowering them down but the hatch in the ceiling looks good too.

I had considered that as well, but I'm approaching the detail limit to maintain a decent frame rate in-game. Plus, if I end up providing an animation sequence for loading torpedoes, a simple hatch in the ceiling will make things much easier.

Either way, I've purposefully left the area "blank" in case I want to add something like that there later. But for now, I'm moving on from the torpedo bay.

Next up? Warp Engineering.
 
Re: Donny's TOS Enterprise Interiors

Tonight while watching the Macgyver pilot episode with my son tonight I noticed that the scene where they are in the gas lab they re-used the torpedo bay set (painted it white). They climb down from the upper level and then move to the torpedo loading hatch and crawl through it.

That is so cool; thanks for pointing that out! I love stuff like that... It looks like they climb down into the set twice actually; earlier in the episode they descend a narrow ladder and you can see the distinctive floor grating pattern of the torpedo bay set below (a nice comparison with Donny's overhead view upthread).

And for those interested, the Blue Thunder helicopter makes an appearance earlier in the episode. Fun stuff!

Looking forward to engineering! :)

Me too! :techman:
 
Re: Donny's TOS Enterprise Interiors

Here's a bit of a tangent in case you should revisit the torpedo bay... Tonight while watching the Macgyver pilot episode with my son tonight I noticed that the scene where they are in the gas lab they re-used the torpedo bay set (painted it white). They climb down from the upper level and then move to the torpedo loading hatch and crawl through it. It might be a good reference for scaling.

Here's the scene he's referring to, Donny: http://www.dailymotion.com/video/x2ctmja_macgyver-s1-e01-pilot_fun (32:37-34:20)
 
Re: Donny's TOS Enterprise Interiors

You guys mean 23rd century engineers copied the layout from 20th century nuclear powerplants!?
 
Re: Donny's TOS Enterprise Interiors

...earlier in the episode they descend a narrow ladder and you can see the distinctive floor grating pattern of the torpedo bay set below (a nice comparison with Donny's overhead view upthread).

When?

You get a down view from the upper level at 29:37
 
Re: Donny's TOS Enterprise Interiors

...earlier in the episode they descend a narrow ladder and you can see the distinctive floor grating pattern of the torpedo bay set below (a nice comparison with Donny's overhead view upthread).

When?

You get a down view from the upper level at 29:37

The set looked prettty generic to me, but I think I saw what might have been the circle pattern floor covering like what is on the bridge set, but white(?). Hard to tell, and my eyesight isn't what it used to be.

Is there documentation that this was a redress of the actual Trek set? I didn't see anything else that looked familiar.
 
Re: Donny's TOS Enterprise Interiors

Your just-completed Torpedo Bay set would fit right over the intermix shaft!

But I freely admit I could have just perceived it wrong.

Yeah, does the shaft actually fit between the two torpedo bays?

If I've got it figured right, the vertical shaft would fit nicely right where that first notch is on the left side of Bay 2 (assuming a doubled-up design for Bay 1). The main turbolift shaft would fit in that second notch at the bottom, directly between the 'twin barrels.' Hence that additional wedge between the torpedo launcher and the top of the deflector dish, to allow the turbolift shaft into the secondary hull. (I wouldn't be surprised if the vertical shaft wasn't the original turbolift shaft pre-refit.)

twok0988.jpg


The structural bracing and armored walls in the Torpedo Bay must be some very strong stuff - Khan's gunners just barely missed punching through into the vertical intermix shaft.
 
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Re: Donny's TOS Enterprise Interiors

Your just-completed Torpedo Bay set would fit right over the intermix shaft!

But I freely admit I could have just perceived it wrong.

Yeah, does the shaft actually fit between the two torpedo bays?

If I've got it figured right, the vertical shaft would fit nicely right where that first notch is on the left side of Bay 2 (assuming a doubled-up design for Bay 1). The main turbolift shaft would fit in that second notch at the bottom, directly between the 'twin barrels.' Hence that additional wedge between the torpedo launcher and the top of the deflector dish, to allow the turbolift shaft into the secondary hull.

By the way, I'm excited about Engineering. I've blocked out the basic structure of the set and it's far more accurate scale-wise than my previous build...

twok0988.jpg


The structural bracing and armored walls in the Torpedo Bay must be some very strong stuff - Khan's gunners just barely missed punching through into the vertical intermix shaft.

It's all moot anyway. Based on the measurements of the exterior of the torpedo section of the Enterprise, there's no way that two bays of the size depicted in TWOK could fit inside anyway, which is probably why Shane Johnson only depicted one bay in the first place. However, this conflicts with the signage that recommends that there are at least two bays (actually, four bays total).

Long ago, I decided that I'm making these projects out of pure joy, and it is not my aim to put to rest any long-lasting discrepancies in what was seen on-screen and what we know to be realistic. It's fiction, and should be treated within reason as such.

It also means making some artistic decisions along the way. Like how I'm ignoring the signage evidence of Torpedo Bays 3 and 4. And how I'm ignoring the fact that the drop-down emergency door seen in the TWOK Engineering set would be dropping down from the void of space...
 
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