Donny:
I'm still missing some of the cucoloris effects. Yours seems too subtle for me. I think the red transporter pad is a tiny bit too glossy. (It was non-reflective carpeting.) Also, I think the six overhead alcove lights, while corrugated, got a darker paint job for the third season (just like the walls were painted purple). Lastly, while you have the two intersecting white lines on the galaxy picture, you don't have the third (black) line. Those are the tweaks I would make.
Looks great. Any chance of a short video walk-through?
surak-toc said:I have said it before but can we have a interactive walk around of the enterprise, interactive parts like the captains chair, stuff on the bridge, stuff that can be activated on other decks/rooms and such
Perhaps reuse of stock footage would explain the inconsistent appearance. After all, how many times did they reuse that footage of Jimmy Doohan's stand-in sliding the transporter levers?C) I'm conflicted on the overhead transporter cylinders. After reviewing screencaps, I'm seeing that in some instances they look darker, and in some they look the same. Could it be that it's the lighting and not a new paint job?
Fascinating! I'd like to sit down, read the report on the pad and pour myself a nice cup of coffee with some sugar and milk.(I have to shamefully admit that I hadn't paid attention to these stainless steel dispensers. Which episode(s) did we see those?)
Was the exterior of the triangular viewscreen really that glossy?
Bob
And here we go. The finished rebuilt transporter room in Unreal 4.
We see the coffee/creamer/sugar dispensers in the briefing room in "The Corbomite Maneuver": ... http://tos.trekcore.com/hd/albums/1x10hd/thecorbomitemaneuverhd117.jpg
Donny:
I'm still missing some of the cucoloris effects. Yours seems too subtle for me. I think the red transporter pad is a tiny bit too glossy. (It was non-reflective carpeting.)
B) Again, your eye is too good! I noticed that in both pilots, the floor was reflective instead of carpeted and wanted to test it out. Being that realistic reflective surfaces are so new to me (thanks to Unreal 4), and I really like the look of the reflective red floor, I kept it, although it was bugging me that it wasn't accurate. I'll change it, even though I love the way it looks!
Looks pretty sweet.
Might want to rename your thread.![]()
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