Re: TOS Enterprise Interiors -- Unreal 3 Engine
For anyone who's interested in such things, here's a side-by-side comparison of the polygon content of each model:

You see that things have to be condensed down considerably in order to make a game-ready model. It's a sacrifice of detail to have this all rendered in real-time, for sure.
For anyone who's interested in such things, here's a side-by-side comparison of the polygon content of each model:

You see that things have to be condensed down considerably in order to make a game-ready model. It's a sacrifice of detail to have this all rendered in real-time, for sure.