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Donny's TOS Enterprise Interiors

Jinkies, Scoob! This is what's in your "abandoned" pile? We're not worthy!

Your exterior is accurate to the set / model and the interior is accurate to the set, right? So were you planning on doing some TARDIS transition from the one model to the other? I bet there is some Doctor Who modeler someplace who has solved that one.

Thank you for making an actual "walking around" video. IIRC, all you other vids have been much more static. At least your TWOK ones have been. They're gorgeous either way. This just shows them off more with their real time capabilities.

These models and sets would really lend themselves to a modern day tech manual. I think CBS did something like that with the 1701-D, didn't they? (The more recent printed book, not the old Interactive CD-ROM filmed on the sets.)
 
Amazing, amazing work! It looks so real; a testament to the work you have put into this. It's simply awesome!
 
Your exterior is accurate to the set / model and the interior is accurate to the set, right? So were you planning on doing some TARDIS transition from the one model to the other? I bet there is some Doctor Who modeler someplace who has solved that one.

Yes, both are accurate to form and scale to their respective sets, with the exception of the aft compartment, which was shortened by a few feet. If I scale the exterior model up 136%, the interior fits in quite nicely with a few caveats that can be solved by some programming trickery. I will revisit this issue when I get around the building the hangar deck at a later date. However, I'll also need to be sure that this 136% scaled shuttlecraft can then fit inside the hangar deck and shuttlecraft maintennance bay.

If worse comes to worse, and the larger exterior just doesn't work, I'll have it to where the player is magically transported inside via fade in/out to black when opening the hatch doors.
 
Donny
It is a Great thing that you are doing in this thread...
I am currently trying to redo the inside of a camper...
With a lotta help from your drawings which are Awesome...
Thanks so much
 
Yes, both are accurate to form and scale to their respective sets, with the exception of the aft compartment, which was shortened by a few feet. If I scale the exterior model up 136%, the interior fits in quite nicely with a few caveats that can be solved by some programming trickery. I will revisit this issue when I get around the building the hangar deck at a later date. However, I'll also need to be sure that this 136% scaled shuttlecraft can then fit inside the hangar deck and shuttlecraft maintennance bay.

If worse comes to worse, and the larger exterior just doesn't work, I'll have it to where the player is magically transported inside via fade in/out to black when opening the hatch doors.
If I was going to change one or the other I'd make the inside smaller and leave the (much more aesthetically pleasing) exterior alone. I've heard it talked about often but never seen it actually done. But that's just me.

Although the idea of leaving them both as is is certainly charming as well.
 
I've been lurking on this thread for a long time, but I had to decloak to express my amazement and admiration for the skill, dedication, and imagination you've put into these projects. You make them look so much like real, living places. I'm blown away by your current work, but a favorite from the past was the refit Enterprise Officer's Lounge, down to the books on the shelves.

Bravo, sir! I'll continue watching with awe and wonder...
 
Donny, from what I understand, the exterior and interior sets for the shuttlecraft are never going to be 100% compatible, so you're going to have to fudge it somehow. Your blackout on entry inside sounds like as good of a solution as any.
 
This is just me, but for a seven-passenger shuttlecraft, it makes sense for a larger field equipment drawer for more tricorders. On maybe two drawers instead of one. (And maybe the second drawer could make room for Nurse Chapel's "emergency surgical kit" from "The Paradise Syndrome".)
 
This is just me, but for a seven-passenger shuttlecraft, it makes sense for a larger field equipment drawer for more tricorders. On maybe two drawers instead of one. (And maybe the second drawer could make room for Nurse Chapel's "emergency surgical kit" from "The Paradise Syndrome".)
I made the compartment above the commode and hand-sink (The "Emergency Equipment Locker") for medical equipment, emergency beacon, etc. and I was also planning on throwing a few more tricorders in there as well at some point. I'll be creating models for a medical pouch and other supplies at a later date.
 
The phaser storage compartment, open. Note the atmospheric controls:


The field equipment compartment open. This is pure conjecture, but I thought it would be nice to have a compartment with communicators and tricorders inside. (I have yet to model a stowed version of the tricorder strap!). We do see a closed storage compartment on this side of the interior in "Metamorphosis" that was not present in "The Galileo Seven", but it was probably just the same wall containing the phaser compartment relocated to the other side.


The starboard side of the aft compartment, with a bit of cargo storage space

The port side of the aft compartment, with plenty of storage compartments and the stowable commode open and ready for use:


The stowable hand-sink in open position:


And the aft maintenance hatch, which I've now added to the shuttlecraft exterior, based on it's appearance in "Metamorphosis". Note the IBM SMS cards


And here is a video showcasing everything in motion and interactive glory:
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Beautiful work. You have made perfect sense out of the sink/commode and the logical addition of a compartment for communicators and tricorders. I would love to see a physical model built from your interpretation. Perhaps a two to three foot long detailed miniature, but someone else will have to tackle that!

Next project: The long awaited ENGINEERING!

Yay x1000!
 
This is just me, but for a seven-passenger shuttlecraft, it makes sense for a larger field equipment drawer for more tricorders.

Given that the shuttlecraft is supposed to be a short-range craft (and even with the long hauls we saw them do, still; no beds), I have to think it'd be SOP for the crew to carry whatever they expected to need for their mission on with them from the ship, and those lockers would be for spares or emergencies. Four tricorders when you left not expecting to need one (or, rather, not expecting to need four more than you brought along anyway) seems fine. Ten communicators for seven people is probably excessive, but it'd offend my sense of symmetry to replace a couple with Phaser 1s or something.
 
If worse comes to worse, and the larger exterior just doesn't work, I'll have it to where the player is magically transported inside via fade in/out to black when opening the hatch doors.
Something like this could work as well:
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I am sorry if this was said before but on your Phaser Locker you have Phaser power packs on both sides of the Phasers.
On the show they had P1's on the left side and power packs on the right side.
228PnAH
 
I am sorry if this was said before but on your Phaser Locker you have Phaser power packs on both sides of the Phasers.
On the show they had P1's on the left side and power packs on the right side.
228PnAH

I'd noticed that. The one thing that throws me off, however, is that there seems to be a metallic edge on the posterior end of those Phaser Ones, but I'd never known the metallic edge to cover that end, according to photographic evidence of this Phaser One and Two hero unit:
http://www.startrekpropauthority.com/2008/04/rare-photos-of-greg-jein-tos-hero-type.html
Unless someone can show me otherwise? Were there standalone Phaser One props that had a metallic edge on it's aft end? If so, they wouldn't fit into the Phaser Two units unless the edge was flush with the casing.
 
Yes, some of the early P1's did have a metallic midplate around them like the communicators did. Here is a cap from "Dagger of the Mind" showing the midplate around the back of the P1



 
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