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Donny's Late TNG Era Interiors

^I couldn't remember which film(s) the displays did that in. And since you're not doing the Nemesis bridge, at least that's something you don't have to worry about. :p
 
Here's the finished "credits" monitor display, looping 4 times. You might have to pause to catch your names ;) I needed names to fill in the last page so it didn't feel blank, so I included some of the more prominent members of the art department during that era of Trek (as they deserve thanks), plus a few like MJ and GR that just HAD to be included.
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This is awesome! :D :beer: It is an honor @Donny!
 
Well the good news is with the red alert displays the swift animations are the same for each display. If memory serves that is.
 
Here's the finished "credits" monitor display, looping 4 times. You might have to pause to catch your names ;) I needed names to fill in the last page so it didn't feel blank, so I included some of the more prominent members of the art department during that era of Trek (as they deserve thanks), plus a few like MJ and GR that just HAD to be included.
Nice! Thanks so much! My boy was very impressed.
 
Here's the finished "credits" monitor display, looping 4 times. You might have to pause to catch your names ;) I needed names to fill in the last page so it didn't feel blank, so I included some of the more prominent members of the art department during that era of Trek (as they deserve thanks), plus a few like MJ and GR that just HAD to be included.
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Thanks Donny! Released on my birthday no less! What a great surprise to see my initials up there. I had totally forgotten.
 
Sadly, not yet. I’ve got the red alert indicators rigged to go, but on order for it to be “complete” I’d have to spend a lot of time making proper red alert versions of all the monitor displays. Which is a bigger task than it looks. The plan is to eventually swing back around at a later date to do that. But I dunno. We’ll see.
Are the graphics in Photoshop at any point? Could you not use a red adjustment layer? I bet it would be relatively simple to create a batch process.

dJE
 
It's not as simple as throwing a filter over it, though; the red alert versions of the displays have a totally different color palette (Donny and some of the other folks who are more knowledgeable than I could get more specific, but there's shades of red, white, some blue, and a sort of orangeish color in some screens) and some of the screens have different text (like "ALERT: CONDITION RED" or something similar).

Some examples: First Contact: 1, 2, 3, 4, 5; Insurrection: 1, 2, 3, 4
 
It's not as simple as throwing a filter over it, though; the red alert versions of the displays have a totally different color palette (Donny and some of the other folks who are more knowledgeable than I could get more specific, but there's shades of red, white, some blue, and a sort of orangeish color in some screens) and some of the screens have different text (like "ALERT: CONDITION RED" or something similar).

Some examples: First Contact: 1, 2, 3, 4, 5; Insurrection: 1, 2, 3, 4
Yeah, @cardinal biggles is correct. Its not as simple as red shifting everything. Also, the side bars of most of the red alert screens change and animate themselves.

It’s not that it’s impossible or necessarily a HUGE time sink. It’s just that I’ve reached a point where my bridge motivation is at a low, after two months. I fear if I devote another week or two to make red alert screens, that motivation will die completely and, like what happened with my Enterprise-A bridge, i will end up leaving the bridge unfinished as a whole. I actually couldn't even muster the motivation the last two nights to work on the remaining details I have left, which is a bad sign for me. I'm sure you guys have seen what's happened historically when I've reached a point of low motivation over a given area...I tend to shift gears completely (Enterprise-A bridge, K't'inga bridge, Ds9 BoP bridge, TMP cargo bay, anyone?)

I’d rather go ahead and finish the few details I have left, take final renders and video, and then at a later date circle back around and do red alert screens. Probably when I tackle engineering, or the Evacuation Corridor, which will need proper red alert screens. Then, I can at least get the colors down, the animations required, and filter that down to the screens I already have generated.
 
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Also, the side bars of most of the red alert screens change and animate themselves.
*forehead slap* I can't believe I forgot the most important part! I remember being utterly fascinated by the animated red alert screens introduced over the 1994-95 season, first on the Defiant, then in Generations, and finally Voyager. I even dabbled with animation by trying to recreate the sidebars in HyperCard on my Mac Classic II, using various B&W patterns in lieu of colors. It was crude as hell, but I was so proud of myself. :p
 
It's not as simple as throwing a filter over it, though; the red alert versions of the displays have a totally different color palette (Donny and some of the other folks who are more knowledgeable than I could get more specific, but there's shades of red, white, some blue, and a sort of orangeish color in some screens) and some of the screens have different text (like "ALERT: CONDITION RED" or something similar).

Yeah, @cardinal biggles is correct. Its not as simple as red shifting everything. Also, the side bars of most of the red alert screens change and animate themselves.
.

Figured it was too simple an idea to fly, but worth mentioning just in case :)

dJE
 
So, something arrived in the mail today:

Now i can steer the Enterprise-E from my very own home!

All kidding aside, I went ahead an ordered a Gravis Blackhawk for cheap online so I could have one here for reference when I model it this weekend. But it has the added bonus of providing me a cosplay prop if I ever do a shaved Riker from that film at a future convention ;)
 
Sweet reference Donny!

Nice guitars on your wall. Is that a Gibson Les Paul?

Here's the finished "credits" monitor display, looping 4 times. You might have to pause to catch your names ;) I needed names to fill in the last page so it didn't feel blank, so I included some of the more prominent members of the art department during that era of Trek (as they deserve thanks), plus a few like MJ and GR that just HAD to be included.
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Donny, thank you for the honor. It is truly awesome to be incorporated in your work like this.


ETA additional quote & response.
 
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LOL, that's awesome find on the joystick. Huh. Looking at the buttons on the stick it could work for flight control. The stick has the pitch and roll axis and we could pretend it can rotate for yaw axis. The hat switch could be lateral translation (forward/reverse/left/right) and the two buttons on the side of the thumb could be up and down (you just couldn't do combos of translation at the same time with just the thumb). :whistle::biggrin:
 
LOL, that's awesome find on the joystick. Huh. Looking at the buttons on the stick it could work for flight control. The stick has the pitch and roll axis and we could pretend it can rotate for yaw axis. The hat switch could be lateral translation (forward/reverse/left/right) and the two buttons on the side of the thumb could be up and down (you just couldn't do combos of translation at the same time with just the thumb). :whistle::biggrin:
The 1990s joystick now in my possession definitely does not feature Z axis rotation; let’s hope the 2370s stick does. ;)
 
I had that very same joystick back in the late 90s and I instantly recognized it when it (literally) popped up in Insurrection. :lol: Many good times were had with it playing MS Flight Simulator 98 and StarLancer.
 
Nah, I can’t responsibly plop down the cash for a Gibson. Both of the guitars on the wall are Epiphones!
Clearly I don't know the price of guitars. But you own a set of monster maroons AND the field jacket! :)
 
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