Ok, first off there's a strong case I've put this in the wrong forum but I picked here over, say, GTD as it seems appropriate given the current unease in certain quarters about the visual and design directions Discovery seems to be taking, not to mention some rather vague concerns about adhering to canon.
Not to put too fine a point on it there seems a lot of fan discontent (not just here I hasten to add) before the show even airs, with such grave concerns as the klingons foreheads and the design of the ship's consoles sitting alongside questions of the show's place in the timeline and the more (in my view) significant and socially relevant issues and political statements the show might raise.
The question I am putting out here is how much significance do people think we should attach to these things? At what point do mistakes or deliberate deviations from the canonical timeline or shifts in the artistic and thematic directions of the show go from being oddities, minor details to mention in passing, to carrying more significance? At what point do they start impacting on the show's validity to the extent they overshadow it's role as a form of entertainment that asks questions of the viewer?
Not to put too fine a point on it there seems a lot of fan discontent (not just here I hasten to add) before the show even airs, with such grave concerns as the klingons foreheads and the design of the ship's consoles sitting alongside questions of the show's place in the timeline and the more (in my view) significant and socially relevant issues and political statements the show might raise.
The question I am putting out here is how much significance do people think we should attach to these things? At what point do mistakes or deliberate deviations from the canonical timeline or shifts in the artistic and thematic directions of the show go from being oddities, minor details to mention in passing, to carrying more significance? At what point do they start impacting on the show's validity to the extent they overshadow it's role as a form of entertainment that asks questions of the viewer?
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