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Do you play games with "walkthroughs?"

I used to play Unreal all the time, but I could only do it via walkthroughs. Otherwise I'd get killed in record time.
 
Only when really stuck. Generally I think that its a tenant of good game design to not blindside the player with something crazy or uncharacteristically hard to figure out... but every now and then even the best of us can spend hours missing something ridiculously obvious :p

Guides that talk about multiplayer strategy, though, are a different kettle of fish. It can be interesting to read those sometimes just to get a different perspective on things.
 
I usually try to go through a game without using a walkthrough the first time, unless I get stuck somewhere. After that, I use a walkthrough to find stuff I might have missed on my first playthrough.
 
Sure, if I'm stuck I have no qualms about consulting a walkthrough. My time for playing video games has been reduced dramatically since my kids were born, so it's not worth it spending hours trying to figure out some puzzle or boss battle strategy or whatever.

This; otherwise I'll just bin the game.
 
I read walkthroughs after I complete the game.

Some times I'll replay a game, just like rereading a book, and I use the walkthrough if there is a complicated puzzle to solve, just to speed things up
 
If I get stuck to the point that the game is no fun anymore, then yes, I'd consult a walkthrough or at the very least a hint guide. Often I'd just try and find a way around the particular problem (especially for games based on "missions"), usually in a dream I have about the game. (I often find a lot of life's solutions come through dreaming about them. But digress.)
 
[...]at the very least a hint [...]

Depending on how new the game is, I usually ask someone else to look at the walkthrough and give me a hint. You know, if I've never played it before. But, I've recently played Zelda - Ocarina of Time again and read some of the walkthroughs before I even got to them - cuz I couldn't even remember the scene, let alone what to do or how to defeat the 'enemy'.
 
I usually play on my own, but if I truly can't figure something out, then I'll consult a walkthrough just to get me past the bit I'm stuck on.

Ditto. I only consult them when I am so stuck at a certain spot that I can't proceed, and it's causing me to not enjoy the game anymore. Then, I'll look it up so I can move on.
 
I usually consult a walkthrough when I get stuck but I still like get to get through the game without them if possible.
 
I think that most really good games never require you to look at a walkthrough. Unfortunately I play a lot of bad games...I like the crappy Adventure Games type of walking around clicking on things and solving puzzles (like Scratches or the Agatha Christie games), but sadly they are usually poorly thought out with minute details that only the game designer could ever figure out. So walkthroughs are usually necessary.
 
I try not to but sometimes I just get outright stuck. More often than not it's the stupidest little thing too: an object in one little corner I didn't notice, a door I thought I had been through but actually had not...
 
I'll check if I'm stuck or I'm taking an irrationally long time on a game. I'll check in RPGs occasionally to make sure I'm not missing anything (e.g. an item you can only get the first time you have a particular ecounter.)
 
I don't like the idea that I might have missed a really cool weapon or item or power-up or even just a secret, because it's, well, secret.

But most of the time I go to GameFAQs instead of buying the guide, unless it's a game I really like, then I'd get the guide just because.
 
^^ Why waste money on the guides, when the GameFAQs guides are often much more accurate? :bolian:
 
I generally don't use walkthroughs unless I'm completely stuck. There are some exceptions, like when I'm feeling lazy and want to collect a lot of items spread through the game world, like the hidden packages in the GTA games.

I'm more likely to visit game sites for MMOs, though. I often use wowhead for coordinates so I can group my quests together. The quest directions are sometimes vague about where you need to do go. There's also some tips there that come in handy if I'm struggling to kill an elite solo or something. I still read the quest text for anything else related to the quest, though.
 
after mt initial playthrough, exceptions being the secret of monkey island (figuring out the bartender thing can be difficult at first when your 8, and that book now is worth a fortune) anf Fallout 3, and i got the Final Fantasy 7 guide book (the exceptionally rare PRIMA games guide book, which is now in a case >.>) months before i got final fantasy 7 (due to the lack of a playstation at the time, got both for christmas that year) and before you all pupu guidebooks for being guidebooks, alot of them have both collectors value and humor value, the old PRIMA guides (they were 3rd party, usually 50x better than the official guids, when the official guide books even existed at the time, and the writers put alot of funny captions and things in them) and I MUST mention the Lunar:Silver Star Story Complete guide, published by the developers (a rare occurance at the time) it was chock full of off-color humor, bromide stickers, and free ice-cream (not really) if you can find one of these guides get them and read them just for the laughs
 
sometimes i will if i'm really stuck but otherwise no
Same here. Although it has to be a real, frustrating level of "stuck". Put it this way - if I'm resorting to looking up where I'm at in a walkthrough, at that point I consider it a game design flaw. Hard puzzles are great. Stupid and/or overly tedious puzzles I just don't have the time for.
 
And when the guides themselves don't give all the information YOU PAID EXTRA MONEY FOR ON TOP OF THE GAME then I'm ready to spit blood and/or hunt down and murder the publisher's with a rusty fork.

Final Fantasy IX Guide, I'm looking at you. :klingon:

This isn't TNZ, so I can't say how I REALLY feel about this.
 
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