I used to play Unreal all the time, but I could only do it via walkthroughs. Otherwise I'd get killed in record time.
Sure, if I'm stuck I have no qualms about consulting a walkthrough. My time for playing video games has been reduced dramatically since my kids were born, so it's not worth it spending hours trying to figure out some puzzle or boss battle strategy or whatever.
[...]at the very least a hint [...]
I usually play on my own, but if I truly can't figure something out, then I'll consult a walkthrough just to get me past the bit I'm stuck on.
Same here. Although it has to be a real, frustrating level of "stuck". Put it this way - if I'm resorting to looking up where I'm at in a walkthrough, at that point I consider it a game design flaw. Hard puzzles are great. Stupid and/or overly tedious puzzles I just don't have the time for.sometimes i will if i'm really stuck but otherwise no
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