They would not settle for those very same cheap sets.
True, they are only too cheap looking for today's television.,
They do look like TV production sets... for the 1960s, to be viewed on small fuzzy TV sets. I'm sure it looked pretty spiffy back in the day, but those days are over.They look like TV production sets, just like every other show.
They do look like TV production sets... for the 1960s, to be viewed on small fuzzy TV sets. I'm sure it looked pretty spiffy back in the day, but those days are over.
Why give GR credit there? All he really did was sign off on design choices made by Matt Jefferies, with some minor input along the way.I can pretty much guarantee you that if Gene Rodenberry had access to the kind of resources the producers of Discovery currently have, he would not have made the same design choices.
If that really is what the producers think (and I stress again that this is just your supposition), then they have a very skewed perspective, because as I've said, one of those things poses no actual questions, another is a done deal, and the third they're just kicking down the road.Right. Because the answers the show IS interested in answering all involve Burnham/Sarek, the Spore Drive and the Klingon War. Those are the things the producers consider important.
No, they really wouldn't. I already explained why.The same explanations [re: cloaking] that would reconcile Enterprise work just as well for Discovery.
That's a pretty esoteric exercise in hairsplitting. According to whom? You accuse WebLurker of making up his own rules, and then you turn around and do exactly that yourself.Only within the context of a single production. Not between sequels and prequels.WebLurker said:Visuals are factually a part of continuity
It had state-of-the-art effects at the time, and a very large budget compared to other television productions. People seem to keep forgetting this. It did indeed look amazing. When "Where No Man" was screened to attendees at the 1966 WorldCon, before the show premiered, people were blown away and astonished that it was a TV show, because they thought it looked like a motion picture.The Star Trek of the 60's was a classic product of its time as well as being limited by the technology and effects available, not forgetting the limited budget as well.
I am sure it looked amazing when it was shown, not surprising that it hasn't aged well really.
Well, sure. It would be a completely different show, obviously, and not just in looks. It would be as different as Babylon 5 was in the '90s or The Expanse today. But it's kind of pointless to speculate about. Like any show that actually exists, Star Trek is defined by its history.It wouldn't look anything like the old show if it was done now for obvious reasons like technology advancement and also the many political and social changes we have seen since the 60s.
But DSC doesn't look and feel very much like what has gone before... that's the point people keep making. Nor does it feel like something new and groundbreaking and innovative, as in the paragraph above. It feels like a mishmash. Among other things it looks derivative of Mass Effect, as people keep pointing out, and that's just... sad.The only reason Discovery looks and feels the way it does is because of what has gone before.
That's the problem, it's only a small group.They still look spiffy to me and many others.
This isn't ROGUE ONE where you can get away with replicating the set of a 1970s film. That worked because those set designs were meant to be seen projected on large screens. A long running television show replicating TOS in the manner of "In a Mirror, Darkly" wouldn't work.
Luc Besson's Star Trek.Heck, if Roddenberry had modern tools to work with, we may well have ended up with a red-skinned Mr. Spock who ate energy through a plate in his stomach. We'd probably also have love instructors, three-breasted alien women and many other things that would've been a no-go in the 60's.
Like it or not, DISCOVERY has now changed the rules. There are now two visual styles of the TOS era. That is the way things are now.
Cool, but the rules you're pointing out are the ones YOU made up. The Emperor has her own rules, and hers are probably more important than yours.
Only within the context of a single production. Not between sequels and prequels.
This is why fans bringing up episodes like "In a Mirror, Darkly" doesn't prove anything. It's a one-off episode that serves as a fun throwback, not an entire series. And even in that episode characters poke fun at the aesthetics because it obviously looked ridiculous in 2005, especially after having gotten used to the aesthetics of ENTERPRISE.
(Also, I don't recall any characters poking fun at the older designs in those episodes...
Those set designs (and ships and costumes) look like a kludgy hodgepodge, on any size screen. They did in 1977, and they still do today. The only reason the current SW films are using them is because some people have a sentimental attachment to them.This isn't ROGUE ONE where you can get away with replicating the set of a 1970s film. That worked because those set designs were meant to be seen projected on large screens.
I'm not sure how projecting them on a larger screen somehow mitigates the age of the designs?
It's still a problem "in universe." That's not going to go away unless addressed.
I'm citing the rules they set up.
That's not how Star Trek has done it before. Nor Star Wars. or the Lord of the Rings/Hobbit movies. (Also see above; even a reimagining on purpose still creates a continuity error.)
How does it prove nothing if it's a consistent rule?
(Also, I don't recall any characters poking fun at the older designs in those episodes; e.g. Dax loving the TOS tricorder, mirror Trip marveling at how advanced the TOS ships were in comparison to the ENT ones, etc.).
Those set designs (and ships and costumes) look like a kludgy hodgepodge, on any size screen. They did in 1977, and they still do today. The only reason the current SW films are using them is because some people have a sentimental attachment to them.
(And that's fine, BTW. Appealing to the nostalgia of Star Wars fans is a perfectly sensible and legitimate thing to do. Other people who are not particularly SW fans, like me, will either like the films or not on their own merits, but they're not going to base that decision on the fact that the visuals have "1970s" written all over them. That's simply the visual aesthetic of SW; it's part of the franchise's identity; it comes with the territory. The pity here is that Trek producers aren't willing to take a comparable approach.)
It was Rodenberry who insisted on the Enterprise having windows, over the explicit objections of Jeffries. It was also Rodenberry who sided with the model makers in the various arguments they had when Jeffries kept insisting on them not adding additional surface details to the ship. Rodenberry wanted more detail, and at times changed his mind on what those details should be. They were, however, pressed for time and trying to stay within a budget so there were only so many things they could change with the resources they had. As it happens, just getting the nacelle caps to light up turned out to be a pretty major modification.Why give GR credit there? All he really did was sign off on design choices made by Matt Jefferies, with some minor input along the way.
Well, it has a John Eaves, which isn't too different.DSC doesn't have a Matt Jefferies.
To be honest, NONE of the things you mentioned pose any actual questions. The only one that might is the cloaking device, but it's a question Discovery inherited from Enterprise.If that really is what the producers think (and I stress again that this is just your supposition), then they have a very skewed perspective, because as I've said, one of those things poses no actual questions, another is a done deal, and the third they're just kicking down the road.
According to every TV and film producer who decided to change the visuals between prequels/sequels? Meaning, basically, all of them.That's a pretty esoteric exercise in hairsplitting. According to whom?
That's literally what "hasn't aged well" means. It isn't all that impressive when compared to contemporary productions.What perplexes me is why people say it "hasn't aged well." The show still looks gorgeous today. Anyone who thinks otherwise is so acclimated to contemporary production techniques and CGI FX that they lack the ability to look beyond them.
That's because Mass Effect is highly derivative of Star Trek. That a high-budget TV series would manage to resemble something that goes out of its way to imitate it shouldn't be all that surprising.Among other things it looks derivative of Mass Effect
It this were true, I would not watch Discovery.Among other things it looks derivative of Mass Effect, as people keep pointing out, and that's just... sad.
So, shouldn't Discovery be allowed to be defined current production values as well as its own history? I mean, there seems to be this attitude that Star Trek has never changed before or that all changes were regarded as positive.Well, sure. It would be a completely different show, obviously, and not just in looks. It would be as different as Babylon 5 was in the '90s or The Expanse today. But it's kind of pointless to speculate about. Like any show that actually exists, Star Trek is defined by its history.
We can agree on this much, at least. Except for that final word... I get tired of the way people blame the show's look on (entirely hypothetical and speculative) audience expectations. I'd say the producers could (and would) have modified the original designs to be more suitable for modern production and broadcast technologies. That would've been just fine.I would have loved to see DISCOVERY be closer to the aesthetics of TOS than it currently is, but I know had they gone that direction there would have still been changes to make it more suitable for modern audiences.
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