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Do Starfleet get days off?

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I get the feeling that with Starfleet it's easier to get time off than it is any modern military. Obviously, they go months without the opportunity of shore leave - especially if they're on assignments lasting months or years - but I imagine they probably get off a day a week to unwind and destress from work. Especially if they're swapping duty rosters and going from, for example, a night shift to a day shift.
I don't know about the modern military, but in the 1960's when my dad was in the Air Force, it was pretty much a 9-5, 5 days a week, with a couple of weeks off in the summer for vacation. He was an NCO for a big chunk of his twenty years, so maybe rank hath it's privileges ;)
 
Years ago, I gave a somewhat simplified description of what it was like for me on one of the ships I served on, for those that are interested.

https://www.trekbbs.com/threads/how-many-shifts-on-a-starship.131365/page-2#post-4497010

(And for those that will understand, for the most part, I was a fresh air snipe :guffaw: )

When I was in Reactor / RE Div I was a regular snipe. That was only for a year. When I was TAD to Firewatch Division in Norfolk Naval Shipyard (Portsmouth VA) and when I was transferred to Engineering / BR Div I was mostly a fresh air snipe. In port overseas when on duty I was back to being a snipe, but only in 40' and 50' boat bilges. A 6-71 Detroit diesel doesn't require much of an "engine room." I guess you could say sort of a shuttle craft snipe.
 
In the TNG era aboard the Enterprise, it was 8 hrs per shift in 3x shifts using Earth's 24 Hr/Day calender before Edward Jellico took command temporarily

After Edward Jellico took over, it was 6 hrs per shift in 4x shifts using Earth's 24 Hr/Day calender, Picard authorized that change to stay.
True but then we've got Tom Paris pulling a "double shift" in certain episodes of Voyager (I think other characters mention it too). That's a 12-16 hour work day! Maybe Janeway uses shorter duty shifts?
 
After Edward Jellico took over, it was 6 hrs per shift in 4x shifts using Earth's 24 Hr/Day calender, Picard authorized that change to stay.

Did he?

Presumably the idea behind a 4 shift system is instead of working say 56 hours in 6 days over 6x8 hour shifts, you instead work 56 hours in 6 days over 8x6 hour shifts?

With 192 people you'd have

A (8-16): 64 people
B (16-24): 64 people
C (24-8): 64 people

And you'd do 6 days on shift A, 6 on shift B, 6 on shift C (or even not cycle the shifts)
Total 1536 hours work a day

Vs

A (6-12): 64 people
B (12-18): 64 people
C (18-24): 64 people
D (24-6): 64 people
Total 1536 hours work a day

And you'd do
Day 1: A, rest, rest, D
Day 2: rest, rest, C, rest
Day 3: rest, B, rest, rest

Or does it mean

A (6-12): 96 people
B (12-18): 96 people
C (18-24): 96 people
D (24-6): 96 people

Total 2304 hours work a day

And you'd do either shift A and C, or shift B and D (and maybe cycle every 6 days)

If the former I don't understand why you'd suddenly change a well functioning crew to get the same amount of work done.

If the latter, why not extend to 12 hour shifts and slip them, so you work

Alpha shift: Half do 04-16, half do 08-20
Beta Shift: Half do 12-24, half do 16-04
Gamma Shift: Half do 20-08, half do 00-12
 
Well... we know for a fact that
- they have shifts (TNG „data’s day“)
- they spend their free time at free will (Barclay‘s holo episodes, TNG)
- senior officers can be called to bridge 24/7 (see every episode)
- have vacation days that can be postponed indefinitely (Picard has around 200 left in „insurrection)
- they have at least 4-5 people for the bridge command shift in TNG (Picard, riker, data, crusher, Troy; diverse episodes) I assume that only Picard, riker and data do 100%

that means they could have 5-7 shifts a week / 8 hours or less
 
Welcome to the squirrel-cage, K'Mpec. I'm guessing from the German-style quotation marks that you're either from Germany or Austria.

At any rate, good analysis.

I would also note that with a multi-species, multi-cultural crew, with differing mental needs for rest days, and differing cultural norms about when to take them, there's probably little or no trouble keeping enough people on duty to run the ship.
 
Welcome to the squirrel-cage, K'Mpec. I'm guessing from the German-style quotation marks that you're either from Germany or Austria.

At any rate, good analysis.

I would also note that with a multi-species, multi-cultural crew, with differing mental needs for rest days, and differing cultural norms about when to take them, there's probably little or no trouble keeping enough people on duty to run the ship.

thank you! right, I am German :)

your addition seems logic. Today everyone wants to work during day time and not on Christmas or weekends, but the more cultures (=species) the less problems you will have with these topics.
 
I do know about the aircraft carrier USS Nimitz.

At sea there are two 12 hour shifts for regular work shifts. In addition there may be a watch schedule. Sometimes the watch will coincide with the 12 hour work day in whole or in part. When deployed on a long cruise you might have a three to six day port call, then 20 to 30 days at sea. In port overseas there was three section duty. The carrier I was on never docked in port when deployed, instead we anchored just outside the port, ready to get underway. With 3-section duty, 1/3 of the crew stays aboard their duty day (24 hrs) to perform watch station duties. Those not on duty can go for Liberty when liberty call is announced on the 1MC. Enlisted ranks E-6 and below had to be back to Fleet Landing by midnight, E-7 through E-9 01:00, Officers and Warrant Officers 02:00.

My first six month scheduled Med Cruise had port calls. Then Iranian students took American Embassy staff hostage. We had been in the med for 6 months when that happened. The ship was sent from its final port call in Naples, Italy; five days and nights at 30 kts around Africa, to the Gulf of Oman Naval Zone of Operation (GONZO station). We were told we would be there for a month, but that was extended each month until we had been there for just over 5 months. There was a west coast carrier with us at GONZO, they would be relieved once a month by another west coast carrier. The Nimitz got holiday routine (flight operations secured for the day) every other Sunday, with a steel beach picnic.

We came back in late May to Norfolk VA and had to have a quick turn around in the Naval Shipyard in Portsmouth, VA and then went on a two month deployment to the North Atlantic.

Some navy ships never or hardly every leave port, we barely stayed in port. If we weren't in the ship yard we would deploy at least every other month for two weeks or more for some type of training and flight operations.

We never got long breaks in between deployments. Nuclear aircraft carriers will get a couple of years straight in the shipyard for mid life refueling at 25 years. When I was aboard it was 22 years left before refueling.

I had a cousin in the Navy the same time that I was, stationed on a Gator freighter, that never left port in San Diego. He told me they tried to go on a Westpac cruise but had engine room troubles and had to be towed back to port.

Really appreciate your serving and Thank You for the detailed description of your deployments.
 
I know there's leave that crewmembers accrue, but do they otherwise work on ship 7 days a week for 5 year missions? Surely you'd need days of just chillin' inbetween the dangerous away missions, crazy space phenomena and space battle repairs.

One of the complaints which I used to have about ST was how safe the world it was set in. They had access to replicators, they could go to holosuites. No matter how much danger there was they had their creature comforts.

Now, I see that as a misconception. Most are dedicated career minded individuals and they don't get much off time that we mere mortals get so a bit of downtime whey they can get it is down on the holosuite or at some area of diversion like Quarks on DS9 when they get it. In short, they work hard and play hard.

On watching the early episodes of DS9, one of the Bajoran characters mentioned to O'Brien that Bajaron staff didn't mix with their Starfleet colleagues with the inference that she and her Bajaron colleagues could relate to him. While this ethos of working and playing hard increase Starfleets efficiency and productivity, could it mean that they were not as approachable as they could be to non-Federation races?
 
I say that people are going to want days off of work, and in a more perfect world, they can get days off. I think that unlike a boat or submarine which have weight limits, a big starship can hold enough people to cover the weekend and holiday shifts. Whenever Star Trek characters talk about the rarity of their days off, I think the writers are failing to imagine the benefits of a better future. Even in the real world, there are countries where a 35-hour work week and 8 weeks of vacation is the norm. I think Star Trek can do better for its starship crews.
 
I know a lot of people draw parallels with naval vessels, but I wonder if the work cycle aboard a research vessel is more apt (as an aside, many U.S. research vessels are technically owned by the U.S. Navy and provided to research institutions for use under agreement).

One 2016 blog post by graduate student Bridgit Boulahanis at Columbia University’s Lamont-Doherty Earth Observatory notes that "Life aboard a research vessel means tight spaces, few amenities, and workdays that can easily last 24 hours or more."

Of course, explorer-type Starfleet vessels appear to have far more resources, but it's a detail that may work for the smaller, dedicated science vessels seen in Star Trek, like the Oberth class.

In a separate 2018 post, research assistant Regan Drennan with the Natural History Museum in London compares and contrasts the experience of being aboard a research vessel with sci-fi depictions of spaceship life.
However, it’s how the functioning of a (space)ship’s crew is often portrayed in this genre that I find most reminiscent of life on the RV Kilo Moana, a united hive of activity where everyone on-board plays a skilled, discrete, and important role. On the Kilo Moana, this varies from navigation and engineering to the roles of the technicians, stewards and chefs, the ROV crew, and the scientists themselves.

Shifting to the fictional Starfleet, I imagine it's staffed adequately for the three or four shifts with the ability to accommodate some personal time off with the added capacity to go to reduced or skeleton staffing in an emergency or while in port. There are also likely times when a department is working overtime on a specific mission, but the rest of the staff may have more flexibility if they're not tasked to help with the mission (one non-canon example includes what first-contact specialists might do while their ship is conducting non-first contact tasks).

Regarding leave in Starfleet, there have been non-canon references to how Starfleet is generous with its leave policy (which makes sense given the other touches on labor that we've seen on screen).
 
Seriously though, why wouldn't they get days off? I mean, they're still humans that would require such resting days.

...and Vulcans, Horta, Andorians, Betazoids, Medusans, Phylosians, Bajorans, Tellerites, Deltans, Fabrini, Caitians...

:biggrin:

After Edward Jellico took over, it was 6 hrs per shift in 4x shifts using Earth's 24 Hr/Day calender, Picard authorized that change to stay.

Kira did the same in DS9: I always wondered how that worked with the 26 hour Bajoran day.

One of the complaints which I used to have about ST was how safe the world it was set in. They had access to replicators, they could go to holosuites.

Funny, that's one of the things I love about Star Trek. It's the future I WANT.
 
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Copy/paste of what I wrote in the "Jellico/Shelby" thread back on 18 OCT 2018---

Jellico initially said he wanted the switch to happen "starting tonight", giving personnel a 12+ hour lead-time. Trust me, that's plenty of time. It's not like they had to recall anyone back from a weekend trip to Yosemite.

Here's the transcript:

JELLICO: How many duty watches does the crew stand?
RIKER: We've a standard three shift rotation.
JELLICO: I'd like to change that to four starting tonight. I'd also like to examine the duty roster and the crew evaluations as soon as possible.
.... later ....
JELLICO: I believe we're scheduled to arrive at the Cardassian border during delta shift. Please inform the delta tactical officer that I want to launch a class five probe just before we drop out of warp.
RIKER: I was actually going to talk to you about delta shift a little later, sir. Right now, gamma shift will be on duty when we arrive and I will tell Lieutenant McDowell about the probe.
JELLICO: Is there a problem with delta shift, Will?
RIKER: There is no delta shift yet, sir. I have spoken to the department heads about changing from three shifts to four, and they assure me it's going to cause us significant personnel problems.
JELLICO: So you have not changed the watch rotation.
RIKER: I was going to explain this to you after the ceremony, sir.
JELLICO: You will tell the department heads that as of now the Enterprise is on a four shift rotation. I don't want to talk about it. Get it done. Now that means delta shift will be due to come on duty in two hours. I expect you to have it fully manned and ready when it does. Is that clear?
RIKER: Yes, sir. If you'll excuse me, sir. Captain.​

Okay, I assure you that a "standard three shift rotation" does not mean there are only three teams. If it did, nobody would get a day off. Rather, there are at least four but more likely five teams that rotate in a four-on/two-off or five-on/two-off schedule, working 3x8-hour shifts per day. That would require each team to rotate to a different shift each flip: days this week, nights next week, swings the following week, then back to days. I know because I worked such a schedule most of my 26 years in the Air Force.

Indeed, with a ship the size of the Enterprise-E, it's possible that there are six teams working a three-on/three-off no-flip schedule. But let's say for some stupid reason they gave the ship the minimum number of teams: four. There should be enough manpower to run a 4x6-hour duty schedule. There shouldn't be any "significant personnel problems", at least not in the short term. Jellico originally ordered the change to happen "starting tonight", which was plenty of lead time to make it happen smoothly. Riker drug his feet and thereby cause it to be more of an issue than it needed to be.

The only valid objection Riker and the department heads should have had was "Okay, sir, but we can't keep this up for very long, or you're going to burn the crew out by not giving them time off." And at that point, Jellico would have looked at him and said, "Of course I know that. I'm not stupid. We're gearing up for a crisis, and once that crisis is over, we can go back to a normal duty schedule."

Been there -- done that. More times than I can count. A no-notice switch to 12-hour shifts for two weeks because someone ended up in the hospital sucks, but you do what you have to to get the job done. Going from a 16x5 to a 24x7 shop to support real-world operations sucks, but the bad guys don't stand down for weekends and holidays.

P.S> Anyone who'se been in the Navy will tell you that a 3x8-hour schedule is not normal for ship-at-sea duty. The standard is a seven-shift rotation of five four-hour shifts plus two two-hour "dog watch" shifts.
 
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Class 7708-10 NPS Orlando, FL followed By NPTU D1G Ballston Spa, NY.

I was aboard AUG78-SEP82. Still had that new ship smell. The "potable" water had a distinct odor of JP5 though.

Started out in RT then when the ship was in the shipyard (after its second Med. Cruise) at Portsmouth I was moved to Fire Watch division, back to RT, then RE Division for about a year, and then transferred to Engineering Department. The Chief Engineer was in the process of creating a new Division called Boat Repair (BR) and he wanted me to be the LPO. The two work centers that were combined were EA07 from A Division and EE01 from E2 Division.
Would I be right in thinking that modern ships wouldn't require staff actually in the engine room full time, with the engineering crew working mainly from elsewhere on the ship? Because Star Trek's depiction of the engineering deck looks quite antiquated, like that of an old steamship, still common when TOS first aired.
 
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