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Spoilers Discoprise Engine Room Pictures...

They made it look more overly convoluted than it needed to be. Reminds me more of inside a Cinema with all those lights.
 
A big horizontal glowing conduit can still be in the ship. Heavens, it's big enough to have room for it.
Yeah, the vertical tube in the short could easily have the horizontal one from the art above it.
 
Given the low viewpoint, I can't tell if the white-lit vertical shaft is located at the back of the chamber (and the catwalks are mounted to the yon bulkhead), or if it's centered in the chamber, transects the platform with the orange-lit edge, and the catwalks are bridges across the void.

If the latter, the 12 blue-lit boxes point toward the platform, but the array isn't symmetrical -- there are no counterparts on the yon side of the chamber, which would be visible in front of the trapezoidal features. That implies they're not routine-or-emergency containment-field projectors associated with the shaft. If the former, the boxes point towards nothing in particular in the empty space. Maybe they can move, like the theatrical spotlights they resemble, and right now they're in a stowed position?

I note that each box is not symmetrical -- there are some greebles on the underside (fuse boxes?). Those greebles are mirrored left-right, which implies hasty construction of the CGI model. But *not* merely flopping the image, because the lighting isn't mirrored -- the boxes on the left are blue-lit.

(Note: I'm using jargon from CGI, where hither/yon means near/far along the Z- or depth-axis.)
 
Given the low viewpoint, I can't tell if the white-lit vertical shaft is located at the back of the chamber (and the catwalks are mounted to the yon bulkhead), or if it's centered in the chamber, transects the platform with the orange-lit edge, and the catwalks are bridges across the void.
to my eye, (let's call it) the warp core is at the back of the space, with a room with a window directly behind it (lit blue with another DOT-7 working inside). i don't see a second set of railing that would indicate the catwalk that surrounds the core is itself set away from the bulkhead.

but about that blue space behind the window... perhaps this view is from the aft looking forward and behind that glass is a more traditional engineering space with consoles and the like. basically, looking into future productions, this is the set extension behind a window in a more traditional practical set.

just supposition though.
 
Those ceiling boxes do form a circle around the top of the core, or more exactly an octagon; we can see six of the boxes, including far ones partially facing us, and the two directly facing us are obviously hidden behind the core widgetry. No doubt there is another octagon around the bottom. So the core is closer to the viewer than might at first seem, very possibly centered in the chasm.

The space isn't symmetrical, though. I mean, it is, left vs. right. But front vs. back (or back vs. front, as I think we are indeed viewing along ship centerline in one direction or the other), our heroes aren't inside a blue-lit chamber similar to the one they see across the chasm, nor surrounded by the same features.

I like the "DOT only zone". I don't like the folks in shirtsleeves right outside the zone. Surely the right place and time to invest in some coveralls or forcefield belts or whatnot? Hard hats at the very least...

Timo Saloniemi
 
It was made for the 2009 Trek reboot. It looks like they used it in the end, at the very end of Star Trek Beyond you can see a big blue horizontal tube inside the under-construction Enterprise-A.
 
It seems to me that TMP set had to be in the secondary hull, since you can see two tubes in a "V" at the back going up to the nacelles. But then I thought that clear dome at the back of the saucer was the top of the reactor.
 
It seems to me that TMP set had to be in the secondary hull, since you can see two tubes in a "V" at the back going up to the nacelles. But then I thought that clear dome at the back of the saucer was the top of the reactor.

It is....

You can see that the Vertical Shaft runs all the way from the Deflector Crystal on top to the very bottom of the Secondary Hull, passing by the Horizontal connection where Scotty is standing.

(this is a HUGE IMAGE)
t8IzSjH.jpg


Supposedly, the containers at the bottom is where the Antimatter is stored.
 
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It is....

You can see that the Vertical Shaft runs all the way from the Deflector Crystal on top to the very bottom of the Secondary Hull, passing by the Horizontal connection where Scotty is standing.

(this is a HUGE IMAGE)
t8IzSjH.jpg


Supposedly, the containers at the bottom is where the Antimatter is stored.

Cool image. The TMP set makes it look a bit short compared to this. The limits of matte paintings I guess.
 
Cool image. The TMP set makes it look a bit short compared to this. The limits of matte paintings I guess.
If it were a matte painting there would be no such limits! However, the horizontal tube in TMP was actually a forced perspective set, complete with children dressed as engineers in the most extreme distant sections (same trick that they used in The Wizard Of Oz).
78cVGb8.jpg

As to what the "true" length of the horizontal tube might be, we fortunately have the original set plan to refer to. It shows not only the plans for the FP built but also the purported length:
lSiB9Lh.jpg

Now, for some VERY quick and dirty calculations, but they shouldn't be too far off ;)
Knowing that the deck height is 12' for the main engine room and cross checking that with the discs' stated diameter of 3'9" the distance (centre of the vertical tube to the centre of the split tubes) can be reckoned at approx 106'. Suffice to say that this is NOT long enough to reach the pylons.
Demonstrated here using Strategic Design's cutaway, scaled to be 1,000' long with the Engine Room in it's traditional location of centred under the impulse deflection crystal:
UR5IHN5.jpg

Of course, sliding the Engine Room back a bit wouldn't necessarily be a bad thing, since it would make space for that absurdly long corridor we see in the movie! :devil:
 
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I would have liked to have seen a Phase II inspired engine room.

What we got here is....unrestrained. It's like they were given a budget and instead of making the best engine room possible with change to spare they made one that used every penny of the budget.
 
Has anybody yet done a scaled up TOS Enterprise drawing that would make it as big as the Discoprise?
 
I would have liked to have seen a Phase II inspired engine room.

What we got here is....unrestrained. It's like they were given a budget and instead of making the best engine room possible with change to spare they made one that used every penny of the budget.
What makes the best engine room?

Also, if you don't use your budget you lose it.
 
Of course, sliding the Engine Room back a bit wouldn't necessarily be a bad thing, since it would make space for that absurdly long corridor we see in the movie! :devil:
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Yes, there is no way the vertical shaft lines up with the dome at the rear on the saucer. It looks like the shaft is ~70 feet backward from that dome position, making the aft-most forks in the horizon shaft match up more with the aft ends of the nacelle pylons. When Khan shot up Engineering, this new location would be the center of his attack, rather than missing the forward location and shooting behind it. The new location also gets the vertical shaft out of the center of photon torpedo room (possibly only having a "79 deck" turbolift shaft running through it ;)).

Note that the features on the bottom of the TMP ship has large square panels in this location, yet nothing near the front of the ship's bottom to indicate ejecting the core. On the old TOS-E, this vertical shaft would be close to the big yellow circle on the bottom of the hull. Of course, this makes the cargo hold a little shorter, or puts a big square shaft through its forward area. Judging on how busy the corridor is, it must lead to the bathrooms. :devil::devil:
TMP-ER-Position.png

I would have liked to have seen a Phase II inspired engine room.
Me too. It's looks like a similar concept except for balls instead of cylinder segments, and the standard red mesh screen with something behind it instead of the connected horizontal shaft. I think the TMP engine room is still fantastic. :techman:
 
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