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Did Voyager Need a Map?

The Voyager crew were thrown into the Delta Quadrant. Starfleet had never explored that part of space before. They had no idea what was ahead of them. Neelix tried to help guide them but even after a while he had no idea either. The "lost in space" premise made the show more interesting.
But once they got to the limit of Neelix's knowledge, they picked up Seven of Nine, who provided all the knowledge the Borg had of the Delta Quadrant, so Voyager was covered at every step of the journey.
 
1. Berman screams at the comicon audiences "it's the same ####ing distance! It's not shorter or quicker, your map is a ####ing liar, #### your map you ####ers!"

2. If the wormhole was 20 to 40 years closer to Caretakers Array than federation Space, and Voyager did fly there, what if the wormhole wasn't there any more when Voyager got there, 30 years later?

3. There is some argument about whether Voyager knew about the Dominion. Voyager's lost in space Timeline doesn't exactly overlap with the DS9 season finale Jem'Hadar, but when they were teaching Kes how to fly a shuttle... Jem'Hadar fighters were fighting her.

The Voyager was lost in the middle of DS9's 3rd season, around Stardate 48315. That's about 4-5 months after the events of "THE JEM'HADAR". Unless any mention of the Dominion was classified, which I doubt starship captains would be excluded from, they likely at least knew about them being a potential threat from the Gamma Quadrant. Particularly how they destroyed a Galaxy class ship with relative ease.
 
There's also this whole "Let's head away from home for that place where there's a bus stop constantly accosted by a drug gang, even though the previous year the city stated all the buses at their disposal were prone to breakdown, and the shopkeeper next to the other end of the line told me he'd dynamite the only bus on that line if it ever again tried to deliver a load of those hoodlums anywhere near his place - this will make our seven-hour trip last only five or six hours if all goes well and we get to ride a bus in addition to, rather than instead of, all the walking so it's totally worth it" thing.

Timo Saloniemi
 
The wormhole had been stable and present for 10,000 years.

No matter what the problem was with the wormhole, Janeway could have just time travelled back 200 years via slingshot, and then the "bustop" would have been pristine Mayberry. Of course several episodes could have been sorted out with Voyager having a do-over four centuries earlier, in and out sneaky quiet like preserving future history, because they mostly know what to expect, or the 20th century version of what kicked their ass the first time through.
 
The wormhole had been stable and present for 10,000 years.

Or so a bunch of Bajoran priests claimed. But since Vulcan Science Council had decisively proven that stable wormholes are impossible, the first two seasons of DS9 must have been but a statistical fluke. And possibly a weather balloon.

No matter what the problem was with the wormhole, Janeway could have just time travelled back 200 years via slingshot, and then the "bustop" would have been pristine Mayberry.

...She'd just have to get to Earth first, so that he could use Sol for the trick. After all, it's not known to work on any other star.

(Would the 'hole open for non-Emissaries, though? Lucky that Janeway had at least a few Bajorans aboard.)

Of course several episodes could have been sorted out with Voyager having a do-over four centuries earlier, in and out sneaky quiet like preserving future history, because they mostly know what to expect, or the 20th century version of what kicked their ass the first time through.

I guess the problem with that one is that 400 years earlier, there'd have been a different set of adversaries there. Just like Earth in the 24th century only has to cope with Klingons and Romulans and Borg, but in the 20th was being harassed by Preservers and Briori and Skagarrans and the Royalists and rogue black holes and gravitic ellipses and the fearsome Ferengi.

Timo Saloniemi
 
...She'd just have to get to Earth first, so that he could use Sol for the trick. After all, it's not known to work on any other star.


If only there was an episode where there where in orbit of Earth and could sling shot around Sol to get back to the right time period. ;)
 
However, the writers could have profited from such a map immensely, in keeping their universe internally consistent and believable for us.

For the writers a map would be a huge problem, because it is far to easy to write yourself into a corner. A vague map such as those shown in this thread work, but anything more detailed becomes problematic. For example that story with them running into the oppressors of the Talaxians -after they must have traveled thousands of light yeas- would probably not fit into any map.

Take DS9 as an example. DS9 was out on the frontier, in the middle of no where, with help far away if the story required it, however they could also get to earth fairly quickly if the story required it. Had they created a map one of those scenarios would no longer work, unless you break your own continuity.

After the deed is done works like the Star Trek: Star Charts can make the square fit the hole, and btw. they did an impressive job there.

One area where Voyager should have done a better job to convey the passage of distance is by dropping aliens more quickly. The Kazons stuck on for far to long. Some one correct me if I am wrong, but I believe the Kazons were still around after Voyager made one huge jump due to.....Tech. Their territory must dwarf that of even the Federation, which does not fit the "less advanced" narrative.
 
Delta Quadrant Ferengi.

Delta Quadrant Borg.

Centre of the galaxy God hemmed in by the great barrier.

Centre of the Galaxy Cytherians.

Galactic barrier that turns you into a silver eyed mad god if you fender bender with it.

That above ^^^^ is the map.
 
For the writers a map would be a huge problem, because it is far to easy to write yourself into a corner. A vague map such as those shown in this thread work, but anything more detailed becomes problematic. For example that story with them running into the oppressors of the Talaxians -after they must have traveled thousands of light yeas- would probably not fit into any map.

Take DS9 as an example. DS9 was out on the frontier, in the middle of no where, with help far away if the story required it, however they could also get to earth fairly quickly if the story required it. Had they created a map one of those scenarios would no longer work, unless you break your own continuity.

After the deed is done works like the Star Trek: Star Charts can make the square fit the hole, and btw. they did an impressive job there.

One area where Voyager should have done a better job to convey the passage of distance is by dropping aliens more quickly. The Kazons stuck on for far to long. Some one correct me if I am wrong, but I believe the Kazons were still around after Voyager made one huge jump due to.....Tech. Their territory must dwarf that of even the Federation, which does not fit the "less advanced" narrative.

I'm not suggesting a very detailed map which the writers should follow religiously. That would be more constraining than helpful. A map would only be there to make the writers aware of potential contradictions or implausibilities. After such a potential inconsistency was spotted, they still could have chosen to simply ignore it and they would have been no worse off than without a map at all. Alternatively, they could try to reconcile it, or find some kind of excuse, with a few thrown in lines, to make the overall narrative stronger.

As it was now, I sometimes got the impression many of such inconsistencies weren't even really spotted, and there wasn't too often an actual sense of the stupendeous scale of the galaxy (e.g. the "vast" Borg territory that covers "thousands of systems", which on a galaxy wide scale would have been no more than a minescule point), until some hardcore fans started creating maps and such.
 
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If only there was an episode where there where in orbit of Earth and could sling shot around Sol to get back to the right time period. ;)

No kidding... You'd tend to think that they'd have an easier time replicating Kirk and crew's Solar slingshot time travel move (or ANY other time travel method) than to opt to returning to the DQ and then travelling the long way around to get back to where they just were. Clearly we know this is because then the show would end (just as with Giliigan's Island; I mean, how far away can you really get on a 5-hr tour?); but smart writing would have at least had 2 or 3 lines of dialogue suggesting it and then exposition on why it won't work. Temporal integrity of the time-line blah blah blah .... paradoxical self-fulfilling causality .. blah blah blah ... restore future events ... et al.
 
Future's End wasn't a "will we get home" episode.

I liked the slingshot thing in Return to Tomorrow when it was an accident. It was a lot like that Twilight Zone episode, the flight of something something. And I have to admit, it was pretty cool in Star Trek IV, but Assignment: Earth...not so much. While it was a rare bit of continuity within TOS, it felt like SF gave Kirk a history assignment, and time travel is just a casual thing. I'm kinda glad they didn't use it on a serious episode in the modern series.
 
A jump in the middle of the Kazon phase? I don't think there were any. The first time they jumped any significant distance was the Kes boost in "Scorpion", long after we last met the Kazon in "Basics". The second was the short slipstream hop in "Hope and Fear"; the third, the Malon vortex in "Night". The hops did not specifically rid our heroes of old foes, but the fact that they did not in "Night" was actually a plot point of sorts; there were no recurring baddies that would have been affected by "Hope and Fear".

It gets muddier only with the Hierarchy that the hop through the Vaadwaur tunnels fail to leave behind. But elsewhere the writers utilize consistency-boosting tricks that are the very opposite of relying on a preplanned route: they gradually turn the Talaxians into true cosmopolitans, say, excusing the fact that we met them on several unrelated spots early on.

As for slingshotting into the past (or, in Janeway's case, into the future), Kirk never suffered ill effects. But possibly somebody else did, exactly because Starfleet so casually and callously started abusing the technique for history research around the time of "Assignment: Spinoff".

Timo Saloniemi
 
No kidding... You'd tend to think that they'd have an easier time replicating Kirk and crew's Solar slingshot time travel move (or ANY other time travel method) than to opt to returning to the DQ and then travelling the long way around to get back to where they just were. Clearly we know this is because then the show would end (just as with Giliigan's Island; I mean, how far away can you really get on a 5-hr tour?); but smart writing would have at least had 2 or 3 lines of dialogue suggesting it and then exposition on why it won't work. Temporal integrity of the time-line blah blah blah .... paradoxical self-fulfilling causality .. blah blah blah ... restore future events ... et al.

There is of course one plausible possibility, Starfleet simply classified any information on a need to know basis on using the time-travel slinghsot around a star ability.
 
There is of course one plausible possibility, Starfleet simply classified any information on a need to know basis on using the time-travel slinghsot around a star ability.

..... Damn you and your Vulcan logic!

... that actually would make sense. And they didn't yet have Seven on board who would have more knowledge of the subject...
 
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