All I wanted for this game was for it to not suck (since, in the immortal words of the board guests from The Nameless Mod, "Invisible War suxorz!"). The fact it's turned out to be (IMO) fantastic is thus a real and great bonus. I've not long finished my second playthrough (with stupid "real" life causing needless delays) and I enjoyed the hell out of it. The numerous references to the original make it clear the people involved knew what they were doing, and they did it well.

Kudos to you and everyone else involved. Thanks for making it not suck.I'd say yes; but then I spent the past four years working on it as part of the core writing team, so my opinion is a little biased...
