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Design the Next Enterprise

Okay, mine has been posted:

http://www.startrekonline.com/enterprise/gallery?share=1335

Can't say that the resized and resampled image on the site really does it justice, but oh well. Now that it's been submitted, maybe I'll take a chance and post the hi-res original on my Website in the next day or two.

Good luck, everybody!
That's awesome. :) I don't know that it would work as "the" Enterprise, but it would fit in perfectly with the game's look.

Good luck. :)
 
Okay, mine has been posted:

http://www.startrekonline.com/enterprise/gallery?share=1335

Can't say that the resized and resampled image on the site really does it justice, but oh well. Now that it's been submitted, maybe I'll take a chance and post the hi-res original on my Website in the next day or two.

Good luck, everybody!
*drool*
My favorite so far. And this is only the third time that I've actually liked a design with more than two nacelles (Constellation & Cheyenne).

My problem with many of the other entries is that they jumped straight from John Eaves' Sovvy to Doug Drexler's Flying Pancake, completely ignoring the fact that there's still quite a bit of the alphabet between those two.
 
I tell you what though, Magellanic Class just doesn't fit ship's look.

To be honest, the class name was a bit of an afterthought, but I'm not unhappy with it. This is supposed to be an Enterprise, after all, which means it should embody the spirit of exploration as well as being able to kick some ass.

If it wins, though, Cryptic is welcome to call it whatever they want. :techman:

*drool*
My favorite so far. And this is only the third time that I've actually liked a design with more than two nacelles (Constellation & Cheyenne).

Thanks, glad you like it. I generally agree with you about designs with more than two nacelles. More often than not, they're just fanboy uber-ships, but as I said earlier, the four-nacelle precedent has already been established within the game's Heavy Cruiser category so I decided to go with it. I figured if it was done well, it would help this design stand out from the crowd a little bit while maintaining one extra thread of consistency with the actual game.
 
That 21 years of age thing sucks. I have autocad 2d/3d, ships already drawn out. That alienware computer would have been nice, considering that I couldn't afford it until it was 6 years out of date.
 
Whoops! My mistake, Irishman, and my sincere apologies. When I realized I hadn't plugged in the identity of the person I was responding to, I went back and wrote in Irishman. Sorry, I meant to direct my response to Capt. April.

I'll submit myself to Ptrope forthwith so he can subject me to the agony booth.

DF "Most Effective, Wouldn't You Agree?" Scott
 
Whoops! My mistake, Irishman, and my sincere apologies. When I realized I hadn't plugged in the identity of the person I was responding to, I went back and wrote in Irishman. Sorry, I meant to direct my response to Capt. April.

I'll submit myself to Ptrope forthwith so he can subject me to the agony booth.

DF "Most Effective, Wouldn't You Agree?" Scott
Just watch a rerun of Seaquest's second season. That should be more than enough punishment.
 
Whoops! My mistake, Irishman, and my sincere apologies. When I realized I hadn't plugged in the identity of the person I was responding to, I went back and wrote in Irishman. Sorry, I meant to direct my response to Capt. April.

I'll submit myself to Ptrope forthwith so he can subject me to the agony booth.

DF "Most Effective, Wouldn't You Agree?" Scott
Just watch a rerun of Seaquest's second season. That should be more than enough punishment.

Sadist. The agony booth is more humane.
 
For the grand prize they state one of the items will be "a 3-d model" of the winning design. What they don't make clear is if that is a physical model or just some kind of CGI?
 
Probably an STL export of the game model which is then piped through a printer and painted afterwards.
The cost of doing something like that is next to zero compared to what an ad campaign in the gaming industry usually costs.
 
Irishman: We had this discussion about three years back when Gabriel Koerner suggested essentially dressing up the 1701 but dividing it into twice the number of decks, miniaturizing the windows, and calling it bigger. In a thread on this forum, I remember Koerner suggesting that this improved the 1701 design by giving it, as he described them, bigger breasts.

I responded then (or if I didn't, I should have) that a well-engineered, artistically considerate design suggests to the eye automatically the size that it is. You can't just inflate a good design to double or triple the size and suggest that it fits. Bernd Schneider on Ex Astris Scientia posted a wonderful discussion on why, after the latest Trek movie was produced, the guys who boasted how great it was that the new 1701-XI was double its original size, were just blowing smoke. Putting together all the visual cues, including deck divisions, Schneider demonstrates that Ryan Church had no obvious intention to make 1701-XI significantly larger than it ever was.

(Besides, the interior designers placed all the important rooms within 30 yards of one another anyway: sickbay's down the hall from the bridge, turn right instead of left and there's the transporter room, and just downstairs is the brewery. But that's another tangent.)

In short, if you're making your ship triple the size, you need to present some degree of engineering that justifies the expansion. I like the '66 Ford Mustang too, but I wouldn't triple its size and call it a Freightliner.

DF "Although There Were Times During the Last Snowstorm I Could Have Used a One-third Scale Freightliner" Scott

Well, since this was directed to me...

What I cooked up was just a rough draft, using parts from some JJ ships to get close to the proper scale. The finished version would've been a lot more refined, and less JJ-like.

But, since I've already seen a design that I like better than what I was working on, I've decided to just skip it.
 
I don't believe a ventral view was ever apparent on my ship.
This is a ventral orthographic.


So that's what AutoCAD 2010 looks like. I haven't used anything past '08 yet and am stuck with '04 at home.

Dude awesome ship.
I wish I had your skill with my autocad system.
All I can do is basic shapes.

Those are basic shapes. He's just used a lot of them and modified them. He is really good though...;)
 
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