That was when I realized that this (for me) is going to have to go in the pile with the curved hallway outside engineering (if you're a secondary hull type person), the shuttle deck, the hall in TMP that goes through the deflector dish, the bridge wall in ST6 that don't fit in the dome, and other Trek "what the hecks".
Precisely, one of my main points in sparring w/CRA from the begining on this topic. Sets are
imperfect representations of what we would see on the hypothetical "real" starship, being confined to one soundstage, with space and budget limitations, lighting and dramatic camera angle considerations, etc. etc., there's no way they could -nor were they intended to- corrospond to
exactly how the "real" ship would be put together, so relying too heavily on "how we saw it onscreen" as a
technical referance as to how the ship should be put together, is nonsensical, and doomed to failure from the git go.
Take "the hall in TMP that goes through the deflector dish" for example, looked at only from a production point of view, it is fair to say this is not a mistake,
it's the way it had to be, (to paraphrse Mr. Justman on a similer matter) but looked at only from a technical ingineering point of view, this is and was a "mistake", because we know
it can't possibly be this way on our hypothetical "real starship", not if everything is supposed to fit together anywhere near like our common sense, and designeer intent, tells us it's supposed to!
My point is, to reiterate, If one just wants to watch the show and not think about it, that's fine, then obviously, none of this is an issue anyway. But for those of us interested in
making deck plans, it behooves us to think about such issues, figuring out how everything could fit together becomes then, a fundemental and necessary concern, otherwise indeed, what's the point!
Further, since we are not making a dramatic production, and we are not under the budget, time, and space constraints that plague them, and forced compromises with purely technical considerations, we are free to -and indeed obligated to- choose the best technical and structuraly logical design solution to these mismatch problems. IOW, why continue to enslave ourselves by holding on to these "real world" constraints and limitations when designing an
Ideal fictional ship that would not, and
should not, be beholden these anyway?
But evidently, I'm alone in this view?
Of all the possible options, my favorite now would actually be moving that darned nub off center. Then all would be wonderful. Just saying.
Just curious, would you move the entire T/L shaft, or just the upper deck or two's worth?