Hello, Trekkies...
So I basically am interested in developing a game based on Star Trek: TNG where you get can control, command, and even drive the D-Enterprise from the series. I will appreciate any suggestions or feedback you guys have.
The idea is to not only replicate the sets and characters or have these characters replicated, but also to do something more productive with it, like making it into a not-for-profit interactive type of a game. The user will be able to fly the ship around the galaxy but I wanna dock the Enterprise into something that looks like this: http://www.myconfinedspace.com/wp-content/uploads/2011/04/enterprise-D-in-space-dock.jpg
Or in "Starship Mine"'s Remmler Array: http://images.wikia.com/memoryalpha/en/images/4/43/Remmler_array.jpg
* The voices I was planning to extract the casts' voices from episodes of the show and the TNG movies to recycle into the game, so it would be like this:
Patrick Stewart as Capt. Jean-Luc Picard
Johnathan Franks as Commander William T. Riker
LeVar Burton as Lt. Comm. Geordi La Forge
Michael Dorn as Lieutenant Worf
Brent Spiner as Lt. Comm. Data
Gates McFadden as Doctor (Commander) Beverly Crusher
Marina Sirtis as Counselor (Lt. Comm.) Deanna Troi
Wil Wheaton as Wesley Crusher (in his "Journey's End" uniform)
Patti Yasutake as Lt. Alyssa Ogawa
Timeline: Season 7, Stardate: 47601.7, between "Lower Decks" and "Thine Own Self"
Controls:
Directional Buttons: movement controls
Left Mouse Click: open door (if the area is available)
Left Mouse Click: activate a key in an LCARS panel
TAB key: activate an LCARS panel
ESC key: get out of an LCARS panel (if you're in one)
S key: sit down
T key: tricorder
P+1 keys: draw phaser 1
P+2 keys: draw phaser 2
F: fire phaser (hold for a long beam)
P+B keys: palm beacon
Available Areas:
Main Bridge
- Ready Room
- Ramps
- Observation Lounge
- Emergency Turbolift
Corridor (Stage 9 set)
- Sickbay
- Classroom (as seen in 7x17 "Masks") / Troi Office
- Transporter Room / Stellar Cartography Lab (as seen in 6x19 "Lessons")
- Turbolift
- Aboretum
- Data / Geordi / Worf Quarters
- Holodeck / Shuttlebay / Cargobay / Gymnasium / Brig
- Main Engineering
- Jefferies Tubes
- Nacelle lab (as seen in 7x18 "Eye of the Beholder")
- Aid Station
- Lifeboat
- Crew Lounge
Corridor 2 (Stage 8):
- Picard / Beverly Quarters
- Riker / Troi Quarters
- Ten Forward
Shuttlecraft 1:
- interior
Shuttlecraft 2:
- interior
Accessible Items:
Phaser (as seen in TNG Season 1-2)
Phaser (as seen in TNG Season 3-7)
Palm Beacon
Tricorder
Lighting Configurations:
Full illumination
Emergency lightening
Dark illumination with opened turbolifts (as seen in 7x06 "Dark Page")
Red Alert (with sound)
Red Alert (without sound)
Features:
* Player can board a shuttlecraft and fly out of the Enterprise and use that shuttle to explore the galaxy.
* Player can virtually sit at the helm and "drive" the Enterprise.
* Player can activate any available LCARS panels and use the mouse (or fingerpad) to press a button.
* Authentic voices and appearances of characters from the show and its four movies
* Use the tactical station to put on Red Alert, and control whether it will be a quiet Red Alert or not. Yellow Alert will be available too.
* Interact with the crew?
* In the Stage 9 Corridor set, player can toggle the color of the door labels with two choices of sepia or purple (purple color as seen in 6x18 "Starship Mine" and in 6x12 "Frame of Mine")
* Players can blasts phasers but the damage scorches on the walls and doors will fade within a matter or seconds. I don't know whether to make them have any effect on the crew or not.
* The set lightening configurations can only be done in Main Engineering
* The user can even comepletely "shut down" the Enterprise but again, this would only be able to be done in Main Engineering. This would mean the Emergency Illumination will only be working and the turbolifts will not work! So either use the Jefferies Tube or the Emergency Turbolift to access other parts of the ship if you don't wanna stay in Engineering... Oh, but doors can still be opened but with the use of an emergency door opener.
Character Designs:
Picard: standard red uniform, red dress uniform, uniform jacket
Riker: standard red uniform, red dress uniform
Geordi: standard yellow uniform, yellow dress uniform
Data: standard yellow uniform, yellow dress uniform
Worf: standard yellow uniform + sash, yellow dress uniform + another sash (Worf should have a ponytail)
Beverly: standard blue uniform + medical coat, standard blue uniform without the coat, blue dress uniform
Troi: standard blue uniform without bangs, blue dress uniform without bangs, red jumpsuit with bangs
Wesley and Ogawa will have their standard uniforms.
So what do you guys think of this kind of a game? I haven't begin work modeling anything yet as I'm still working on getting ideas down and proposed. Thoughts? Suggestions?
So I basically am interested in developing a game based on Star Trek: TNG where you get can control, command, and even drive the D-Enterprise from the series. I will appreciate any suggestions or feedback you guys have.
The idea is to not only replicate the sets and characters or have these characters replicated, but also to do something more productive with it, like making it into a not-for-profit interactive type of a game. The user will be able to fly the ship around the galaxy but I wanna dock the Enterprise into something that looks like this: http://www.myconfinedspace.com/wp-content/uploads/2011/04/enterprise-D-in-space-dock.jpg
Or in "Starship Mine"'s Remmler Array: http://images.wikia.com/memoryalpha/en/images/4/43/Remmler_array.jpg
* The voices I was planning to extract the casts' voices from episodes of the show and the TNG movies to recycle into the game, so it would be like this:
Patrick Stewart as Capt. Jean-Luc Picard
Johnathan Franks as Commander William T. Riker
LeVar Burton as Lt. Comm. Geordi La Forge
Michael Dorn as Lieutenant Worf
Brent Spiner as Lt. Comm. Data
Gates McFadden as Doctor (Commander) Beverly Crusher
Marina Sirtis as Counselor (Lt. Comm.) Deanna Troi
Wil Wheaton as Wesley Crusher (in his "Journey's End" uniform)
Patti Yasutake as Lt. Alyssa Ogawa
Timeline: Season 7, Stardate: 47601.7, between "Lower Decks" and "Thine Own Self"
Controls:
Directional Buttons: movement controls
Left Mouse Click: open door (if the area is available)
Left Mouse Click: activate a key in an LCARS panel
TAB key: activate an LCARS panel
ESC key: get out of an LCARS panel (if you're in one)
S key: sit down
T key: tricorder
P+1 keys: draw phaser 1
P+2 keys: draw phaser 2
F: fire phaser (hold for a long beam)
P+B keys: palm beacon
Available Areas:
Main Bridge
- Ready Room
- Ramps
- Observation Lounge
- Emergency Turbolift
Corridor (Stage 9 set)
- Sickbay
- Classroom (as seen in 7x17 "Masks") / Troi Office
- Transporter Room / Stellar Cartography Lab (as seen in 6x19 "Lessons")
- Turbolift
- Aboretum
- Data / Geordi / Worf Quarters
- Holodeck / Shuttlebay / Cargobay / Gymnasium / Brig
- Main Engineering
- Jefferies Tubes
- Nacelle lab (as seen in 7x18 "Eye of the Beholder")
- Aid Station
- Lifeboat
- Crew Lounge
Corridor 2 (Stage 8):
- Picard / Beverly Quarters
- Riker / Troi Quarters
- Ten Forward
Shuttlecraft 1:
- interior
Shuttlecraft 2:
- interior
Accessible Items:
Phaser (as seen in TNG Season 1-2)
Phaser (as seen in TNG Season 3-7)
Palm Beacon
Tricorder
Lighting Configurations:
Full illumination
Emergency lightening
Dark illumination with opened turbolifts (as seen in 7x06 "Dark Page")
Red Alert (with sound)
Red Alert (without sound)
Features:
* Player can board a shuttlecraft and fly out of the Enterprise and use that shuttle to explore the galaxy.
* Player can virtually sit at the helm and "drive" the Enterprise.
* Player can activate any available LCARS panels and use the mouse (or fingerpad) to press a button.
* Authentic voices and appearances of characters from the show and its four movies
* Use the tactical station to put on Red Alert, and control whether it will be a quiet Red Alert or not. Yellow Alert will be available too.
* Interact with the crew?
* In the Stage 9 Corridor set, player can toggle the color of the door labels with two choices of sepia or purple (purple color as seen in 6x18 "Starship Mine" and in 6x12 "Frame of Mine")
* Players can blasts phasers but the damage scorches on the walls and doors will fade within a matter or seconds. I don't know whether to make them have any effect on the crew or not.
* The set lightening configurations can only be done in Main Engineering
* The user can even comepletely "shut down" the Enterprise but again, this would only be able to be done in Main Engineering. This would mean the Emergency Illumination will only be working and the turbolifts will not work! So either use the Jefferies Tube or the Emergency Turbolift to access other parts of the ship if you don't wanna stay in Engineering... Oh, but doors can still be opened but with the use of an emergency door opener.
Character Designs:
Picard: standard red uniform, red dress uniform, uniform jacket
Riker: standard red uniform, red dress uniform
Geordi: standard yellow uniform, yellow dress uniform
Data: standard yellow uniform, yellow dress uniform
Worf: standard yellow uniform + sash, yellow dress uniform + another sash (Worf should have a ponytail)
Beverly: standard blue uniform + medical coat, standard blue uniform without the coat, blue dress uniform
Troi: standard blue uniform without bangs, blue dress uniform without bangs, red jumpsuit with bangs
Wesley and Ogawa will have their standard uniforms.
So what do you guys think of this kind of a game? I haven't begin work modeling anything yet as I'm still working on getting ideas down and proposed. Thoughts? Suggestions?