Can you dial it back a bit, please? You've been pretty brusque throughout this thread.Are you working for CBS and desperately fishing for ideas for fixing this mess?
Can you dial it back a bit, please? You've been pretty brusque throughout this thread.Are you working for CBS and desperately fishing for ideas for fixing this mess?
Nope. Just a fan willing to give DSC the same grace and latitude other series have been afforded.Are you working for CBS and desperately fishing for ideas for fixing this mess?
Sorry, but you don't understand what MacGuffin is. Warp Drive is not a MacGuffin, dilithium is. Spore Drive is not a MacGuffin.
Because it was eighty years ago and unlike the Spore Drive, didn't actually work. How is this even a question?
Re Q, I always imagined he was like the Mice in The HitchHikers Guide to the Galaxy, to wit...
"[...] These creatures you call mice, you see, they are not quite as they appear. They are merely the protrusion into our dimension of vast hyperintelligent pandimensional beings. The whole business with the cheese and the squeaking is just a front."
It didn't work as a stable long term habitable planet creator, but even that could have been down to being a result of Regula being too small or the bulk of the material used being from the Mutara Nebula rather than just the protomatter being the problem. They gave up without further testing, because it was also a terrifying weapon with too many political implications and most of the development team was dead. But that doesn't necessarily mean other less ethical cultures wouldn't show an interest or that it didn't have other applications.Because it was eighty years ago and unlike the Spore Drive, didn't actually work. How is this even a question?
Dilithium is often used as MacGuffin in plots where it is actually relevant. It is something that needs to be obtained or it is stolen, etc. It is written to be rare and hard to replace, so that it makes sense.The Spore Drive, dilithium, et all are not MacGuffins because they're not what people are after, they're what people are using. If you could replace the Spore Drive with the Maltese Millennium Bird of the Galaxy, then it would be a MacGuffin because it's interchangeable.
But any starship can nuke a planet, so nuking one harder is hardly a big deal. And as I've said, by TNG era starkilling weapons exist, so I don't think anyone would much care about planet killer at this point. Also, metagenic weapons existed (though were banned) which allowed killing all life on planet, leaving the infrastructure intact. And of course in the era of replicators being able to grow food fast is pointless. I'll grant you that bringing dead back to life is a big deal, even if they were resurrected with their mind gone. It remains open whether that part was somehow inexplicably unrepeatable, or whether it was deemed not worth resurrecting people without their minds.It didn't work as a stable long term habitable planet creator, but even that could have been down to being a result of Regula being too small or the bulk of the material used being from the Mutara Nebula rather than just the protomatter being the problem. They gave up without further testing, because it was also a terrifying weapon with too many political implications and most of the development team was dead. But that doesn't necessarily mean other less ethical cultures wouldn't show an interest or that it didn't have other applications.
It worked as a weapon of mass destruction, as previously mentioned. It worked as a means of bringing dead people back to life. It worked as a method of creating massive amounts of vegetation or rapidly growing lifeforms (like the microbes and Spock, which could be applied to livestock) for harvesting as food to feed a starving population before the previously barren planetoid breaks up. It's got to be an amazing source of (temporary) energy for massive projects, and can be used for solar system scale engineering.
Yep, I hated all of those.I was just watching a clip of Enterprise where the Xindi opened up a vortex. I remember hating they had introduced long distance travel and that was well before Discovery. Same with the reboot films and transwarp beaming, and maybe throw in their death cure in Into Darkness.
Nukes exist now, but we still use fuel-air explosives and conventional bombs. Sometimes you don't want to destroy a whole solar system, and just feel like destroying a planet. Sometimes you feel like a nut, sometimes you don't.But any starship can nuke a planet, so nuking one harder is hardly a big deal. And as I've said, by TNG era starkilling weapons exist, so I don't think anyone would much care about planet killer at this point. Also, metagenic weapons existed (though were banned) which allowed killing all life on planet, leaving the infrastructure intact. And of course in the era of replicators being able to grow food fast is pointless. I'll grant you that bringing dead back to life is a big deal, even if they were resurrected with their mind gone. It remains open whether that part was somehow inexplicably unrepeatable, or whether it was deemed not worth resurrecting people without their minds.
But were you this super positive about other series too? Because I sure weren't (even though I don't think the Genesis device is good example at all.) Did nothing ever bug you in any previous series, did you never think anything was silly or badly written? For example I think the Voyager is one of the biggest reasons why setting show in the 24th century would be difficult. They introduced such a huge amount of setting breaking technologies and idiotic concepts (Fluidic Space, Slipsteam, nano-probes-can-do-everything) that it would take unprecedented amount of brushing things under the carpet to keep the setting functional (and I expect this is exactly what happens with the Picard show.) So I am indeed annoyed when similar level of nonsense is introduced in a prequel series too. The transwarp beaming in Kelvinverse is very similar issue.Nope. Just a fan willing to give DSC the same grace and latitude other series have been afforded.
But were you this super positive about other series too? Because I sure weren't (even though I don't think the Genesis device is good example at all.) Did nothing ever bug you in any previous series, did you never think anything was silly or badly written? For example I think the Voyager is one of the biggest reasons why setting show in the 24th century would be difficult. They introduced such a huge amount of setting breaking technologies and idiotic concepts (Fluidic Space, Slipsteam, nano-probes-can-do-everything) that it would take unprecedented amount of brushing things under the carpet to keep the setting functional (and I expect this is exactly what happens with the Picard show.) So I am indeed annoyed when similar level of nonsense is introduced in a prequel series too. The transwarp beaming in Kelvinverse is very similar issue.
Because it was eighty years ago and unlike the Spore Drive, didn't actually work. How is this even a question?
It was pretty clearly stated that it cannot work. It would be comparable to the spore drive if all we ever saw about that was the Glenn disaster and then it would be stated that it cannot work any better.It created a planet out of nothing and brought a dead person back to life. How is that not worthy of further research?
Sure, the planet self-destructed eventually, but you'd think people wouldn't give up after one trial. Instantly turning a nebula into a planet, complete with vegetation, is pretty damn impressive.
I mean, the Wright Brothers' first flight was only a few minutes long, but it's not as though humanity shrugged, decided that flight wasn't worth bothering with, and moved on.
My problem isn't with the Spore Drive existing so much as when. It's a prequel series and yet none of the previous series even so much as made a passing reference to it before. It's so out of left field compared to the rest of the canon.
Q is a quirk of Star Trek. He is more of a fantasy character but he still works in that universe. Mainly because he was a rarely used antagonist/prop for the story. The Spore Drive is a big, seemingly revolutionary part of the lore we never heard of.
Was I super positive? No, but I stopped watching because of that. I didn't continue on in the vain hopes that it would get better. And yet, those series have their defenders, and are accepted amongst the works of Star Trek with little, if any, issue over their overall presentation, even with the nitpicks. Rationalizations abound for why setting breaking tech is no longer seen. This doesn't even begin to address the omnipotent and god-like beings shown throughout the series.But were you this super positive about other series too? Because I sure weren't (even though I don't think the Genesis device is good example at all.) Did nothing ever bug you in any previous series, did you never think anything was silly or badly written? For example I think the Voyager is one of the biggest reasons why setting show in the 24th century would be difficult. They introduced such a huge amount of setting breaking technologies and idiotic concepts (Fluidic Space, Slipsteam, nano-probes-can-do-everything) that it would take unprecedented amount of brushing things under the carpet to keep the setting functional (and I expect this is exactly what happens with the Picard show.) So I am indeed annoyed when similar level of nonsense is introduced in a prequel series too. The transwarp beaming in Kelvinverse is very similar issue.
Since I didn't say that, I agree with you on this point. I also appreciate your candor regarding VOY and am glad you liked it in spite of the apparent setting breaking tech and issues. I regard DSC in a similar way.I just don't get this attitude that you either have to unequivocally hate every bit or alternatively you have to love it all and have defend to death any and every brainfart the writers happen to come up with.
We use essential cookies to make this site work, and optional cookies to enhance your experience.