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Concerning the novel guidelines

Just out of curiousity, were you the first one tapped for that Pakled story?


No. Another author was originally supposed to write the "Sloth" story, but there was a change in plans. In the end, like I said, I recycled an old VOYAGER pitch that had been gathering dust in my files for years.

The original outline didn't involve the Pakleds, btw. I reworked the story to feature the Pakleds and play up the "Sloth" angle . . . . .
 
I.e., could a good t.v. episode make a good novel idea and vise versa? O.K., Dayton, read my previous post again. Sorry.


In general, a 300-page novel needs to have more plot than a 50-minute episode. An idea for an episode is more like a short story . . . .

(True confession: my 20,000 word story in SEVEN DEADLY SINS is based on a old VOYAGER pitch the tv people rejected years and years ago. And I really had to expand it just to get to 20,000 words . . . .)

The novelizations of the Star Trek movies are not shorter than a regular Trek novel. So you could look into them and compare them to the movies to get a feeling for the length and complexity.
 
When writing a novelization, I usually try to get 2-3 pages of prose out of every single page of script. I've never tried to turn a 50-minute episode into a novel. I'm guessing that would take a whole lot of padding!
 
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I've never tried to turn a 50-minute episode into a novel. I'm guessing that would take a whole lot of padding!

As can be seen from the novelizations of hourlong episodes like "Flashback" and "Relics," which had whole new B- and sometimes C-plots added to fill them out to novel length. Whereas the novelization of "Trials and Tribble-ations," which includes an adaptation of much of "The Trouble with Tribbles" and a long David Gerrold essay, is still a very thin book.
 
Greg, did that auther write alot of Voyager stories?


I don't know. All I know is that Margaret needed a "Sloth" story so I wrote her one.

Getting back to the original topic, it can be tricky to figure out just how much plot you need in an outline. One more thing to remember: typically, a dialogue scene is harder to expand than, say, an elaborate action sequence. So an outline that's heavy on discussion or technobabble might not have enough plot to fill a novel.

On the other hand, you can sometimes get an entire chapter out of a single sentence in the outline. ("Spock and Kirk are chased by cannibalistic bat mutants.")

So you want to make sure that your outline has plenty of stuff to expand upon.
 
Are the machetes from Hell better than the other kinds? I'd think that machete-makers in Hell would be damned to perpetually make machetes that didn't work. (Unless they worked too well and turned on their makers...)
 
"Lesbian Blood-sucking -Nazi- bat mutants with machetes....from Hell."

I'd buy that for a dollar


And that's how you sell an outline!

Though selling it to a proper Hollywood exec will net you more than a virtual dollar....

As for agents, I don't have one, but I'm the exception that proves the rule* - and have umpteen books, comics, audio dramas etc to introduce myself with...

*- and of course the UK way of doing things used to be different, but isn't so much now...
 
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