I've have a Trek fighting game concept (like Soulcalibur, Virtua Fighter, and Street Fighter) which has been rattling around my head for years now and I've decided to just put it out there. Each character has a signature move set based on their abilities, story, and position. Each player gets a team of three characters. Basic melee moves are split between armed and unarmed. Different strength levels exist: Picard, Worf, Spock, Drone, Data are in order of strength. Everyone gets a ranged attack involving an energy weapon. Almost everyone has a passive shield as the first layer of defense, with active blocks mostly being dodge and parry, though some are another shields. Captains such as Archer, Kirk, Picard, Janeway, and Sisko can summon their ships for orbital fire support, and carry an appropriate phaser Type III. First officers can summon team members to attack alongside them. Science officers can do Analysis to debuff defenses. Engineers can beam or reinforce shields. Picard, TV: TNG Type I, cross bow, dressage. Picard Maneuver (pulls shirt and warps to opponent to melee attack). Summon Enterprise-D. Containment Field (temp freaze). Peace Talk (confusion). Master Plan (parry block which redirects any enemy's attack against them self). Locutus (loses Picard powers, gains drone powers, with power to summon drones and Cube). Picard, movie: First Contact Type III, rifle-melee, dressage. Picard Maneuver (pulls shirt and warps to opponent to melee attack). Summon Enterprise-E (era dependent). Peace Talk (confusion). Master Plan (parry block which redirects any enemy's attack against them self). Locutus (loses Picard powers, gains drone powers, with power to summon drones and Cube). Riker: Fisticuffs, tromboning (melee attack which momentarily slows enemy attacks), warp jump (retreats at warp to avoid damage). Summon Thomas Riker. Summon Crew. Inexplicably Convenient Pit Throw. Geordi: VISOR Constant Analysis. Shield Reinforcement. Unlucky at Love (Geordi falls in love with opponent, allowing himself to be attacked for a fixed amount of time. Then the opponent walks away in disgust and loses an equal amount of health). Warp Core Breach! (evasive roll effective against super attacks). Worf: bat'leth, with an alternate mek'leth, pain stick, disarmed tai chi style, honorable slap, challenge slap. Summon "Parallels" Army of Worf. Miles O'Brien: TNG Type III, Darts, shield reinforcement, teleport. Summon Julian Bashir (heal). Wide Beam Dispersal (beams target out on a wide beam dispersal for massive damage). Doctor: No Phaser. Can passively dodge low energy beam attacks by standing (others need to jump), and high by ducking. Team Heal (can't heal self, can be summoned by team members for healing). Invulnerable to melee while blocking. Invisible (only his mobile emitter is visible). Hypospray, stun. ECH, Summon Voyager. Kirk: Kirk-fu, TOS Type III, summon Enterprise. Mirror Kirk (damage done to Mirror Kirk does not go to main Kirk). God's Bane (massive damage to machine life). Spock: nerve pinch, grappling, parry blocks, short ranged psychic control, contact mind meld. Kal-if-fee, larpa. Summon Crew. Analysis. Borg Queen: Gradually adapts to each specific attack until it no longer works. Summon drone (attacks against the Drone can lead to faster adaption to attacks for the Queen). Summon Cube (can be used to partially counter Summon Ship - which causes summoned ship to crash land on Queen - or used as orbital bombardment). Assimilation (does damage over time) except does one time minor damage to Picard and turns him into Locutus. Data takes no damage, but does get more vulnerable to damage. Janeway, Tuvok, and Torres take no damage and are turned into drones. Drone: To choose Drone, all three team members must be Drone, or Locutus, or Queen. Random special of assimilate, analysis, or regenerate. Teleport. Starts with no shield, third drone gains impervious shield against the move used the greatest number of times against the first two drones. Raise Shield (block). This isn't exhaustive, but it's a start.